About the workshop

The ConceptArt.Org & Massive Black International Art and Design Workshop is a multi-day training event, designed by top professionals and educators in the fields of video games, toys, comic books, film, illustration, and Fine Art. This event draws students and professionals from around the globe and throughout the USA and Canada, who attend with the purpose of improving key creative skills, sharing ideas, and learning together under the guidance of world renown professional artists and designers.

Working and living as a professional creative or promising student can mean being isolated in a studio, office, or educational system where one’s work can stagnate, or plateau without the necessary outside input and inspiration required to thrive. Creatives have always found inspiration from surrounding themselves with others of equal or even greater talent. When imaginative people are kept in the routine of professional and student life, long term inspiration and the latest techniques and teachings are often hard to find.
The ConceptArt.Org Art
and Design Workshop was formed to be the stimulus creatives require to grow and learn at accelerated rates beyond what normal working and learning environments allow.

The volunteer instructors are here to help participants of all levels learn and improve in ways never thought possible and to apply those skills in the lucrative, booming entertainment industry and related fields. The workshop opens the doors to companies looking for quality talent with knowledge in the latest production techniques, and provides immediate opportunity for people who are ready to work in the fields of art and design. For those already in the industry, or companies looking to educate their teams in the latest idea development and creative techniques, this event
is an ideal solution.

Companies with employees attending will see immediate and long-term improvements in the creatives working on their important projects, and also have the option to recruit from hundreds of quality job seekers looking for great companies during the vibrant jobs fair.

We invite you to come learn with us and share in opportunity. Join us in Wellington this coming November 13-16th and change your life for the better. For more information, please visit www.conceptart.org/forums and click the workshop forums link.


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Venue Info

Revelations will be held at the beautiful Town Hall in Wellington New Zealand,  November 13-16 2008. 

The Town Hall is a beautiful space within the Wellington Convention Centre.  The event pictures speak for themselves.  Please take a look.

Wellington Convention Centre
Michael Fowler Centre and Wellington Town Hall
111 Wakefield Street
Wellington
New Zealand

From wellingtonconventioncentre.com:

Wellington Convention Centre has the perfect location in the heart of Wellington City Transport distances for the Wellington Convention Centre

Map of Wellington City, larger version here.

Jobs Fair

If you or your company are interested in attending the conference to recruit from the hundreds of talented creative people looking for new opportunity, please contact and she will be of helpful service.

You may also call 415-344-0069 during ConceptArt.Org’s normal business hours of 12:00-6:00 pm, PST. Please let us know if you have any questions.

Current Sponsors

Sidhe Interactive

Massive Black Inc.

ConceptArt.Org

And more…

Previous Sponsors

Bell Harbor International Conference Center (Venue Sponsor)

Massive Black Inc. (Program Sponsor)

Microsoft

Ensemble Studios

Bungie (volunteer instructors)

ArenaNet (volunteer instructors)

Oddworld (volunteer instructor)

Id Software (volunteer instructors)

Project Offset (volunteer instructors)

Blizzard (volunteer instructor)

Marvel (volunteer instructor)

Midway (volunteer instructor)

Sega (volunteer instructor)

Tippett Studios (volunteer instructor)

THQ (volunteer instructor)

Flagship Studios (volunteer instructor)

Obsidian (volunteer instructor)

There are various sponsorship packages available for this important event. Please contact and she will be of helpful service in providing the sponsorship package information. You may also call 415-344-0069 during ConceptArt.Org’s normal business hours of 12:00-6:00 P.M. Please let us know if you have any questions.

History

Since 2003, The ConceptArt.Org and Massive Black Inc. Artist’s Workshops have given guidance to students and professionals from the fields of video games, film, toys, and comic books toward improving their most critical skills. Through this program, attendees have discovered information and the input they needed to find growth in their art, improvement in their careers and momentum for the projects they put their daily passions toward.

The workshop job fair has had more than 100 major entertainment companies attend. Companies like Blizzard Entertainment, Sony, EA, Activision, NCsoft, Nintendo/Retro Studios, Microsoft, Valve Software, Bioware, Ubisoft, Rockstar Games, Fisher-Price, Hasbro, Warner Brothers, Ensemble Studios, LucasFilm, LucasArts, ILM, Massive Black, Sega, id software, Midway and many others have had their employees attend to learn, meet artists, and even recruit veteran and entry level talent!

Events were previously held in San Francisco (twice), Austin, Montreal, Prague, Berlin, Amsterdam and Bucharest. Each show highlights local entertainment and art industries from the city which the workshop takes place in, while bringing in hundreds of international talents and dozens of companies to boost artistic culture. Whatever company or country the attendees have come from, or which company the new talent ended up working for. These workshops have been, important life changing events.

ConceptArt.Org and Massive Black has always appreciated the support the schools, companies, and creative community has given these events. The past has been bright and inspirational. We have made tremendous progress with our educational system and event coordination and look forward to bringing all we have learned from the past to improving the events in the future.

Events were previously held in San Francisco (twice), Austin, Montreal, Prague, Berlin, Amsterdam, Seattle and Bucharest. Each show highlights local entertainment and art industries from the city which the workshop takes place in, while bringing in hundreds of international talents and dozens of companies to boost artistic culture. Whatever company or country the attendees have come from, or which company the new talent ended up working for. These workshops have been important life changing events.

We will see you there!

Untitled Document

Day 1 – November 13th

8pm – 1am


Day 2 – November 14th

11am – 1pm

1pm – 2pm

2pm – 4pm

4pm – 5pm

5pm – 6pm

6pm – 7:30pm

7:30pm – 8:30pm

8:30pm – 9:30pm



Day 3 – November 15th

12:00pm – 1:30pm

1:30pm – 3:30pm

3:30pm – 5:00pm

5:00pm – 6:00pm

6:00pm – 7:30pm

7:30pm – 8:30pm

8:30pm – 10pm



Day 4 – November 16th

12pm – 1pm

1pm – 2:30pm

2:30pm – 4:00pm

4:00pm – 6:00pm

6:00pm – 6:30pm

6:30 – 7:00pm

ABOUT CONCEPTART.ORG

We are a web community of creatives whom are here for one purpose. We want to help each other learn about art, provide the best place to showcase work, further our art educations, improve the entertainment industry, and to meet other artists from around the world. We are a community funded from within and with the support of our sponsors and professionals on the site.

We have lofty goals. We want a place which we can all learn and share our work with the most affordable options for education possible. We want to improve the quality of art education on the internet. We do not believe that the information about art and design should be only for those who can afford the expensive private schools. We want to help those with talent, regardless of income or professional standing. We offer scholarships to a select few with need and talent, founded a school which won "Best Digital Art School in the World" from Imagine FX Magazine, and have held our training events all over the world. We will continue to reach toward our goal of being the best place to learn about art and design on the internet.

We also want to assist those who are ready for the employment world with that often difficult task. There are members and guests from nearly every professional company in the entertainment industry as members of our site. The list of studios who visit is long and impressive indeed. Whether it be the people at LucasFilm, ILM, Tippett Studios, Massive Black Inc, Nintendo, Sony, Microsoft, Vivendi-Universal, Ubisoft, Blur, id, Flagship Studios, Blizzard Entertainment, Activision, and dozens more, there are some of the best people in the industry viewing and participating in our community. This is an elite group that is without elitism. You are as welcome here as anyone. We would not be here without everyone.

Please make yourself at home. Please share your talent or wisdom or information. Feel free to be inspired and to inspire others. We are all better off if we do that. We want you to be a part of the community as well. Join us for Art!


Suggested Materials & Equipment

Once again, the Workshop is upon us...

As during previous events, we will be featuring both traditional and digital demonstrations, so many of you will want to try a bit of both.

Below we've listed suggestions on different materials you may want to bring along. These are things people have brought previously and are compatible with the demonstrations. We encourage you to not only watch, but to participate along side the instructors, which will be interactive in their presentations and willing to do critiques. The Workshop is not a passive experience. Come prepared.

BASICS

-a sketchbook (or two—maybe one big and one small): something comfortable to draw in, best at least 8.5x11
-a notebook: small enough to carry around, comfortable to take notes in. there will be lots!
-pencils: mechanical or wooden, in various hardnesses, extra leads, a sharpener and erasers, (kneaded and nylon ones.)
-pens: Ink brush pens, fine tip ball points, old fashioned ink and quill pens with various tips, markers, anything that catches your eye that you want to experiment with. Oh, and something to write with, of course!
-a digital camera: to capture all those memories, you’ll be sorry if you don’t bring one!
-a flashlight: its gonna be dark during the digital demos, so youll want a light to take notes with. a little LED clipped to your belt should do nicely...

*Be portable!


DIGITAL MATERIALS (also optional):

-A Laptop, power cords, wifi card, power strips (extra plugs),
-Wacom tablet and pen.
-Flash or Pen drive for easy file swapping. (brush sets, art PSDs, pics, etc)
-Programs: Adobe Photoshop or Corel Painter, Mudbox, Z-Brush, Maya, Max, XSI etc…(any you are working in or are comfortable with are fine…we do not discriminate!).   

 

WHO IS MASSIVE BLACK?

Next generation game development now demonstrates the same pedigree of art as seen in the film industry. Massive Black's adroit culture supports this awareness, and adds exceptional style to the quality of our products rendered. Emotionally gripping visuals and value on all layers of production are an absolute must in today's marketplace. If you want to push your title to the highest level of merit and excellence, Massive Black is the most qualified collective team existing in the industry to assist your company. We work on everything from basic in-game assets to in-game characters, creatures, bosses, and monsters. We are a full service 2d, 3d, texture, and animation studio, and the only one in the world doing quantity work in concept to model to texture to animation categories thanks to having the largest group of veteran concept designers of any independent developer in the industry.

Massive Black Inc. is a premier game development and outsourcing studio that has contributed to over 150 Next-Generation titles, movies, and toy projects as a team. Our high profile talent, with a proven track record in both film and games, has worked with an impressive group of 105 clients including 16 or the top 20 video game publishers. This is the largest number of AAA and next-gen titles contributed to by any development studio in the industry over the past five years. Massive Black has keen awareness and exceptional adaptability proven by having successfully helped so many publishers and developers to receive funding, push their title to gold, develop pre-production, push through production and more.

Massive Black assists the entertainment industry with New IP Development, animation, high-end 2D/3D illustration, marketing materials, concept design, 3D asset creation, texture work, art consulting, pitch creation, pre-vis, pipeline consultation, and look development. These important clients do business with Massive Black Inc. because we provide next-generation assets and aesthetics that are unparalleled, within current industry budgets.

CGSociety Article

Conceptart.org Inspiration Thread

MassiveBlack.com