About the workshop

The ConceptArt.Org & Massive Black International Art and Design Workshop is a multi-day training event, designed by top professionals and educators in the fields of video games, toys, comic books, film, illustration, and Fine Art. This event draws students and professionals from around the globe and throughout the USA and Canada, who attend with the purpose of improving key creative skills, sharing ideas, and learning together under the guidance of world renown professional artists and designers.

Working and living as a professional creative or promising student can mean being isolated in a studio, office, or educational system where one’s work can stagnate, or plateau without the necessary outside input and inspiration required to thrive. Creatives have always found inspiration from surrounding themselves with others of equal or even greater talent. When imaginative people are kept in the routine of professional and student life, long term inspiration and the latest techniques and teachings are often hard to find.
The ConceptArt.Org Art
and Design Workshop was formed to be the stimulus creatives require to grow and learn at accelerated rates beyond what normal working and learning environments allow.

The volunteer instructors are here to help participants of all levels learn and improve in ways never thought possible and to apply those skills in the lucrative, booming entertainment industry and related fields. The workshop opens the doors to companies looking for quality talent with knowledge in the latest production techniques, and provides immediate opportunity for people who are ready to work in the fields of art and design. For those already in the industry, or companies looking to educate their teams in the latest idea development and creative techniques, this event
is an ideal solution.

Companies with employees attending will see immediate and long-term improvements in the creatives working on their important projects, and also have the option to recruit from hundreds of quality job seekers looking for great companies during the vibrant jobs fair.

We invite you to come learn with us and share in opportunity. Join us in Dallas this coming March 28-31 and change your life for the better. For more information, please visit www.conceptart.org/forums and click the workshop forums link.


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Venue Info

Reverie will be held at a stunning space called the Fashion Industry Gallery downtown Dallas.

http://www.fashionindustrygallery.com/space.htm

Fashion Industry Gallery
1801 Ross Ave.
Dallas TX 75201

The entire event kicks off on March 28th at 9pm - late

The schedule is as follows-

Sat March 28
Opening Keynote/Event Blast-off - 9PM-Late
(check in begins at 830pm)
Sun March 29
1PM-9PM
Monday March 30
12PM-8PM
Tuesday March 31
10AM-6PM

 

Jobs Fair

If you or your company are interested in attending the conference to recruit from the hundreds of talented creative people looking for new opportunity, please contact and she will be of helpful service.

You may also call 415-344-0069 during ConceptArt.Org’s normal business hours of 12:00-6:00 pm, PST. Please let us know if you have any questions.

Current Sponsors

Massive Black Inc.

ConceptArt.Org

And more…

Previous Sponsors

Bell Harbor International Conference Center (Venue Sponsor)

Massive Black Inc. (Program Sponsor)

Microsoft

Ensemble Studios

Bungie (volunteer instructors)

ArenaNet (volunteer instructors)

Oddworld (volunteer instructor)

Id Software (volunteer instructors)

Project Offset (volunteer instructors)

Blizzard (volunteer instructor)

Marvel (volunteer instructor)

Midway (volunteer instructor)

Sega (volunteer instructor)

Sidhe Interactive

Tippett Studios (volunteer instructor)

THQ (volunteer instructor)

Flagship Studios (volunteer instructor)

Obsidian (volunteer instructor)

There are various sponsorship packages available for this important event. Please contact and she will be of helpful service in providing the sponsorship package information. You may also call 415-344-0069 during ConceptArt.Org’s normal business hours of 12:00-6:00 P.M. Please let us know if you have any questions.

History

Since 2003, The ConceptArt.Org and Massive Black Inc. Artist’s Workshops have given guidance to students and professionals from the fields of video games, film, toys, and comic books toward improving their most critical skills. Through this program, attendees have discovered information and the input they needed to find growth in their art, improvement in their careers and momentum for the projects they put their daily passions toward.

The workshop job fair has had more than 100 major entertainment companies attend. Companies like Blizzard Entertainment, Sony, EA, Activision, NCsoft, Nintendo/Retro Studios, Microsoft, Valve Software, Bioware, Ubisoft, Rockstar Games, Fisher-Price, Hasbro, Warner Brothers, Ensemble Studios, LucasFilm, LucasArts, ILM, Massive Black, Sega, id software, Midway and many others have had their employees attend to learn, meet artists, and even recruit veteran and entry level talent!

Events were previously held in San Francisco (twice), Austin, Montreal, Prague, Berlin, Amsterdam and Bucharest. Each show highlights local entertainment and art industries from the city which the workshop takes place in, while bringing in hundreds of international talents and dozens of companies to boost artistic culture. Whatever company or country the attendees have come from, or which company the new talent ended up working for. These workshops have been, important life changing events.

ConceptArt.Org and Massive Black has always appreciated the support the schools, companies, and creative community has given these events. The past has been bright and inspirational. We have made tremendous progress with our educational system and event coordination and look forward to bringing all we have learned from the past to improving the events in the future.

Events were previously held in San Francisco (twice), Austin, Montreal, Prague, Berlin, Amsterdam, Seattle, Bucharest, and Wellington. Each show highlights local entertainment and art industries from the city which the workshop takes place in, while bringing in hundreds of international talents and dozens of companies to boost artistic culture. Whatever company or country the attendees have come from, or which company the new talent ended up working for. These workshops have been important life changing events.

We will see you there!

test_curric

Curriculum

Download this as a text file (right click)


Day 1 - Mar 28

9:00 PM

  • Doors Open

10:00 PM– LATE

  • The official kick–off event hits hard with the inspiration.  Thirty live digital demonstrations, performances, 3 Dj acts, life drawing, life painting, laptop pit, and a horde of beautiful muses.  Drinks are on the house.  The professionals and honorable attendees from the AFI film festival will be joining us.  It might go late, but this show will wake you up for the coming days, and nights, filled with art and design.

Day 2 – Mar 29

1:00 PM

  • DA Stage: Grand Entrance, Meet and Greet: Jason Manley, Coro Kaufman, Android Jones: The Grand Entrance of the Massive Black Team and all the immensely talented workshop instructors! See the latest work, put faces to names, and hear the wakeup call for the next few days.
  • Group WORKSHOP THUNDERDOME CONTEST Topic Announcement:
    Sharpen your pencils, charge up those laptops, if you want to win the prize and share the glory, you will find out how right here!


2:00–4:00 PM

  • DA Stage: Keynote Address: Lorne Lanning, CEO: Oddworld: The show starts now! Oddworld has helped trail blaze through the entertainment industry with imaginative and creative art and design for the past decade. Its founder has joined us to share his wisdom, stories, and insight into the creative process and challenges we face as artists and designers working in the industry today. Supporting demonstrations by Massive Black Inc. and friends: El Coro, Marko Djurdjevic, Noxizmad, Wes Burt, James Kei, Android, John Mueller, Aleksi, Nick Constantine, Kemp Remillard, Mike Bierek, Bobby Chiu, Sam Brown, Jason Felix, Whit Brachna and the reigning instructor thunderdome champion: Jason Chan! The International Art and Design Workshop starts with a big bang.

4:00–5:00 PM

  • DA Stage: Creating a New World for All Media– Frank Beddor – Renown Producer and writer Frank Beddor joins us to share his process creating a beautiful retelling of Alice in Wonderland titled The Looking Glass Wars for release in all media including games, film, toys, graphic novels and trading cards! 
  • DA 1 & 2: Speed Painting: Whimsical Environments. Speed painting demo’s may be unspoken, but that does not mean you are not going to learn anything. Watch and learn. Ask questions, and share ideas. Open your eyes, turn on your brains, deconstruct the demos, and learn a thing or two from these masters of Photoshop. Feel free to ask questions...but this is a great time to watch and take notes too...or plug in your laptop and join the guys in some speed painting of your own. 
  • DA 3: Intimate Brutality: Digital Painting Techniques with John Mueller. John will be demonstrating his digital painting techniques in Photoshop, his lecture will focus on composition, drawing from imagination, lighting, character design, energy, and more, as well as a discussion Q&A with this veteran of the gaming industry.
  • TA: Open Drawing and Painting: Is your head going to explode from seeing all these demos and hearing the great presentations? Take a bit to relax and create some on your own. Inspiring nude and costumed models will be set up for you too!
  • Nude Life Drawing with a Focus on Anatomy and Structure Short and medium length poses. Instructor Sketchbooks will be out for your viewing.  Android Jones will be demonstrating.  Michael Mentler, the Bone Doctor is on hand to answer all of your anatomy questions!
  • Painting from Life: Long Pose. William Whitaker will be exploring an in–depth look at oil painting techniques in relation to the human form. Emphasis will be placed on proportion, color and paint handling techniques.
  • Painting from a study: Explore a final painting through the use of studies with Carl Dobsky, ConceptArt’s NextGen Atelier’s Head Master
  • Illustrating in Oils with Jon Foster
  • TA 1: Portrait Painting from Reference: Shawn Barber will demonstrate process and go back and forth between active assistance and demonstration. This class includes discussion and demonstration on palette setup, medium choices, color mixing, constructing a drawing and painting the figure. Within the class, we will elaborate on the power of suggestion and "building up" oil paint to a level of completion over a three day period. The first day we will focus on drawing and laying down a solid foundation. This course is recommended for those that have some experience in painting with oils and this three day class is limited to 30 people. A supply list is included on the "Materials List" on the menu.

5:00– 6:00 PM

  • DA Stage: Cinematography & the Art of the Shot (presentation) – This presentation covers both the creation of photography and film works as related to the art of Cinematography. See process work, great examples, and hear how it all gets done. Instructor:Phil Holland
  • DA 1 & 2: Speed Painting: Whimsical Environments– Continued 
  • DA 3: Character Design – Making art functional Disney animators discovered a long time ago that solid drawing and appeal were important guiding principles of animation. Learn what it takes technically to make characters that work in production and to talk about the changes needed in current pipelines to integrate concept art throughout the process. 2d and 3d artists all skill levels. Instructor: Brad Clark
  • TA: Nude Life Drawing with a Focus on Anatomy and Structure– Continued
  • Painting from Life: Long Pose– Continued
  • Painting from a Study– Continued
  • Illustrating in Oils with Jon Foster
  • TA 1: Portrait Painting from Reference– Continued

6:00–7:00 PM Food Break!  Get your snack.  We are not done yet!


7:00–9:00 PM

  • DA Stage: Justin Sweet, Carbon Canyon Studios: Epic Digital Illustration for Film, Books and Video Games. Watch and learn as Justin shares his processes, developed during his significant contributions to the world of entertainment. Support Instructors: Vance Kovacs, and Chris Appelhans.
  • DA1 & 2: The Characters Creatures and Monsters Speed Painting Jam– Join Mike Bierek, Shaun Healey, Bobby Chiu, Kei Acedera, David Levy, Manny Carrasco, Mikko Kinnunen, Noxizmad and others as they share their digital sketching process for generating quick ideas on the fly.
  • TA: Using Sketchbooks to Improve Your Character Design Skills– Do you carry a sketchbook everywhere you go? You should!! The real world around us is the basis for all imaginative concept design work. If you are a designer, having a sketchbook is a great place to make notes and do spur of the moment brainstorming. Drawing from your environment is fundamental to your progression as an creative. Take a look at some stunning instructor sketchbooks and hear them talk about how they use this useful tool to inspire themselves in their work.  Instructors: Marko Djurdjevic, Rich Doble, Wes Burt, and others
  • TA: Alla Prima Sketching in Oil and the basics of painting– Join some of the top oil painters in the world and see how they use foundation theory and traditional methods to create beautiful works of art. Instructors: Shawn Barber, Kevin Llewellyn, Dave Dorman, El Coro
  • Painting from Life: Long Pose– Continued
  • Painting from a Study– Continued
  • Illustrating in Oils with Jon Foster
  • Nude Life Drawing with a Focus on Anatomy and Structure– Continued
  • TA 1: Portrait Painting from Reference– Continued


 

9:00–10:00 PM

  • DA Stage: Flower and Flow– Jenova Chen – Jenova is responsible for the creative PS3 hit “Flow”!  His latest project is a beauty and it is aptly named “Flower”.  Join Jenova for this behind the scenes look at making creative and beautiful games for the global market.
  • DA1 & 2: Open Speed Painting (Environments) – Instructor Free Jam. 
  • TA: Alla Prima – Continued
  • Nude Life Drawing with a Focus on Anatomy and Structure– Continued

Day 3 – March 30


12:00 –1:30 PM

  • DA Stage: Design Presentation: Josh Sawyer:  Creating interesting characters, npc’s and world histories from scratch.  When creating new worlds, one must consider the histories of these fantastic places.  Obsidian Entertainment’s Josh Sawyer discusses his process and ideas around this important topic. Supporting demonstrations by Massive Black Inc. 
  • DA 1: Speed Painting: Characters
  • DA 2: Speed Painting: Environments
  • DA 3: Digital Painting Techniques: See how Bobby Chiu sets up his palettes and creates some of his favorite brushes. Then paints a Creature!
  • TA: Traditional and Digital Media Exploration with the Model. The exploration of the figure both digital and traditional. Learn to tackle anatomy with both pigment and pixel! Instructors: Android Jones, Kevin Llewellyn, James Kei
  • Nude Figure Models in the Traditional Area– medium length poses. Instructor Sketchbooks will be out for your viewing.
  • Painting from Life: Long Pose. William Whitaker will be exploring an in–depth look at oil painting techniques in relation to the human form. Emphasis will be placed on proportion, color and paint handling techniques. Instructor: William Whitaker
  • Painting from a Study: Explore a final painting through the use of studies. Instructor: Carl Dobsky
  • Illustrating in Oils with Jon Foster
  • TA 1: Portrait Painting from Reference: The second day, we will work back into the paintings, adjust drawing issues, block in solid shapes, address likeness and continue to render the portrait. Instructor: Shawn Barber

1:30–3:00 PM

  • DA Stage:  Sequential Art and Storytelling for Entertainment–  Join the one and only Marshall Vandruff as he covers this important topic on visual narrative and the history of sequential imagery showcasing the work of Windsor McCay. Instructor: Marshall Vandruff
  • DA1 & 2: Open Speed Painting
  • DA 3: Game Art and Design Round Table (breaking into game design and other topics)– Open Question and Answer Period Instructors: JE Sawyer, Paul Jaquays
  • TA: Traditional and Digital Media Exploration with the Model– Continued
  • Nude Figure Models in the Traditional Area– Continued
  • Painting from Life: Long Pose– Continued
  • Painting from a study– Continued
  • Illustrating in Oils – Continued


3:00–4:00 PM Afternoon Break!!


4:00–6:00 PM

  • DA Stage:  The Principles of Animation.  The core principles of animation are covered in this important lecture and demonstration by two of the top animators in the field.  This lecture is appropriate for 2d and 3d artists alike as gesture, posing, and key frame dynamics are discussed and highlighted. Instructors: Chris Hatala and Jeff Brown
  • DA 3: Google Sketchup 2d/3d Concept Design Process (presentation/demonstration) Both 2d and 3d are instrumental tools in the creation of art for entertainment of all kinds. See how the artists from Massive Black are using this simple and easily learned 3d package in order to set up their images for digital painting. Instructors: Steaktron, Rich Doble, Sam Brown
  • TA: Working from Imagination with Traditional Media: Watch two of the best traditional media illustrators in the world create from their imagination. Ask questions, pick their brains, de–construct their processes and learn from one of the masters of fantasy illustration Greg Manchess!
  • Alla Prima Sketching in Oil and the basics of painting– Join some of the top oil painters in the world and see how they use foundation theory and traditional methods to create beautiful works of art. Instructors: Shawn Barber, Kevin Llewellyn, Dave Dorman, William Whitaker, Carl Dobsky, El Coro
  • Nude Figure Models in the Traditional Area– Continued


6:00–7:00 PM

  • DA Stage: Toy Making for Independent Artists and Professionals–  Scott Wetterschneider – The urban vinyl and toy market is an important area for independent artists and companies to be involved.  Scott is the production mastermind behind the Ashley Wood Robot and has mastered international toy production and distribution.  Hear Scott cover this important topic and show examples.  Support demonstrations by Massive Black Inc.
  • DA 3: Robots, Guns and Tanks, Oh My! This presentation and demo series contains idea development and process information related to the creation of a variety of mech and working methods related design. Everyone loves Robots. See how some of the best in the industry are doing to make it all happen. Instructors: Steaktron, Rich Doble, Sam Brown, Nox, Coro, David Levy
  • TA: Painting from Imagination– Continued
  • Alla Prima Sketching in Oil and the basics of painting– Continued
  • Nude Figure Models in the Traditional Area– Continued

7:00–8:30 PM

  • DA Stage: The Art of the Graphic Novel and Comics– Beginning with the basics of how to create believable cover designs for comics and print, this demonstration moves into fundamental techinique, the use of reference (or not), basic perspective and using imagination to create inspirational, and successful images for a global audience. Instructor demonstrations by Jon Foster, El Coro, Marko Djurdjevic, Noxizmad, Jason Chan, James Kei, Aleksi!  Speaker: Marko Djurdjevic
  • DA 1 & 2– Open Digital Demonstrations (2d/3d)
  • TA: Painting from Imagination– Continued
  • Nude Figure Models in the Traditional Area– Continued

8:30–10:00 PM

  • DA Stage: Believable 3d!! A 3d Concerto of Expressive Digital Form– 3D masters Brett Briley, Alex Velasquez, Vitaliy Naymushin and are presenting this portion of the show as they will be demonstrating their latest 3d production techniques as related to entertainment production. This presentation and is suitable for both 2d and 3d artists alike. Don’t miss it!

Day 4 – Mar 31

10:00–12:00 PM

  • DA Stage: The Business of Art and Entertainment– Understanding Contracts and the Art of Negotiation: Pick the brains of those who make the business of art and entertainment their business. Games, film, intellectual property development and Fine Art topics will be covered.
    Instructor: Jason Manley, Sherry McKenna, Shawn Barber, Limbert Fabian

11:00 AM – End of the Day

  • Portfolio Reviews and Hiring: As stated, multiple companies are coming to hire and review portfolios in order to give input. Bring your reels in DVD or CD format as well as hard copies. VHS reels are not viewable at this time. Bring your best works. Bring the works you want input on. Please try to put on a good presentation for yourself. This may be the workshop, but this is the real deal!
  • Mingling and Networking– Be sure you met whom you came to meet. Do not be shy. Talk to as many people during this time as you can. You will find some amazing people. Take our word for it.
  • TA: Nude Figure Models in the Traditional Area– Continued

12:00–1:00 PM

  • DA Stage: From Commission to Completion: The Basics of Freelancing
    Some of the most influential people in illustration reveal their freelancing methodology, industry wisdom, and interesting work experiences– Irene Gallo, Greg Manchess, Shawn Barber and Bobby Chiu
  • DA 1 & 2: Instructor Free Jam: Eye candy while you stand in line! Instructors: Dorman, Llewellyn, Whitaker, and more!
  • TA: Nude Figure Models in the Traditional Area– Continued

1:00–2:00 PM LUNCH!!


2:00–6:00 PM

  • DA Stage: Art Battle– Thunderdome PRO– 1 topic, a bunch of instructors, 1 winner!
    Instructors will battle head to head in a tournament of speed and skill. A concept will be chosen by the artists and shared with the attendees. The instructors will be knocking out their ideas. The crowd will judge. Who will be crowned Champion??? It should be an interesting battle indeed. Which instructors will step up to compete? Find out at the workshop! Someone needs to take down current champion, Jason Chan!
    Instructors: Whoever doesn’t chicken out!
  • DA1: Instructor Free Jam – Continued
  • TA: Nude Figure Models in the Traditional Area– Continued

6:00–8:00 PM

  • DA Stage: The Last Hurrah! Instructors and students will view the Final THUNDERDOME Images from everyone, winners will be picked and prizes given out, Raffle ticket drawing, etc etc... Support Demonstrations by many of the instructors!
  • DA1: Portfolio Reviews and Hiring Continued
  • TR: TA: Nude Figure Models in the Traditional Area – Continued

Time to say goodbye!!


**Program subject to change**

Hotel Info

Hotel Lawrence
302 S. Houston Street
Dallas, TX 75202
214-761-9090 ext. 1106
469-916-3998 fax

www.hotellawrencedallas.com

The Hotel Lawrence, centrally located in the heart of downtown Dallas, is surrounded by many entertainment and dining options. The Hotel Lawrence is the closest hotel to the JFK Museum, several blocks away from the Nieman Marcus Flagship, four blocks from the West End and Deep Ellum, five blocks from the Arts District, and less then a mile from the American Airlines Center, and across the street from Union Station (DART Rail), which will take you all over the city. Built in 1925 The Hotel Lawrence is a European Style Boutique hotel that has many of the common day amenities and at no charge to you or your guest. You can start the day with Complimentary Continental Breakfast each morning on the 2nd floor in our breakfast chamber, and end the evening with freshly baked cookies served with ice-cold milk in our lobby. The hotel also offers complimentary WIFI as well as transportation (based on availability) within a 3 mile radius of the hotel from 6am-10pm, this would include FIG. We also offer valet parking for those that will have a car for $20.00 plus tax per night. We offer a fitness room and business computer for those that need to get a few things done or relax while at the hotel.

NEED TO BOOK BY MARCH 13th. They are running out of room due to another convention in town the 31st.

TUITION

$520.00 USD (Before Feb 1st 2009) + includes two free downloads of your choice from media.massiveblack.com)

$555.00 USD (Between Feb 1st - Feb 15th) + includes one free download from media.massiveblack.com)

$595.00 USD (From Feb 15th - March 28th)

FULL REFUNDS GRANTED UP TO FEB 15TH
(MINUS BANK FEES)

Here is the Tuition link: http://www.conceptartstore.com/redwo20.html

ABOUT CONCEPTART.ORG

We are a web community of creatives whom are here for one purpose. We want to help each other learn about art, provide the best place to showcase work, further our art educations, improve the entertainment industry, and to meet other artists from around the world. We are a community funded from within and with the support of our sponsors and professionals on the site.

We have lofty goals. We want a place which we can all learn and share our work with the most affordable options for education possible. We want to improve the quality of art education on the internet. We do not believe that the information about art and design should be only for those who can afford the expensive private schools. We want to help those with talent, regardless of income or professional standing. We offer scholarships to a select few with need and talent, founded a school which won "Best Digital Art School in the World" from Imagine FX Magazine, and have held our training events all over the world. We will continue to reach toward our goal of being the best place to learn about art and design on the internet.

We also want to assist those who are ready for the employment world with that often difficult task. There are members and guests from nearly every professional company in the entertainment industry as members of our site. The list of studios who visit is long and impressive indeed. Whether it be the people at LucasFilm, ILM, Tippett Studios, Massive Black Inc, Nintendo, Sony, Microsoft, Vivendi-Universal, Ubisoft, Blur, id, Flagship Studios, Blizzard Entertainment, Activision, and dozens more, there are some of the best people in the industry viewing and participating in our community. This is an elite group that is without elitism. You are as welcome here as anyone. We would not be here without everyone.

Please make yourself at home. Please share your talent or wisdom or information. Feel free to be inspired and to inspire others. We are all better off if we do that. We want you to be a part of the community as well. Join us for Art!


Suggested Materials & Equipment

Once again, the Workshop is upon us...

As during previous events, we will be featuring both traditional and digital demonstrations, so many of you will want to try a bit of both.

Below we've listed suggestions on different materials you may want to bring along. These are things people have brought previously and are compatible with the demonstrations. We encourage you to not only watch, but to participate along side the instructors, which will be interactive in their presentations and willing to do critiques. The Workshop is not a passive experience. Come prepared.

BASICS

-a sketchbook (or two—maybe one big and one small): something comfortable to draw in, best at least 8.5x11
-a notebook: small enough to carry around, comfortable to take notes in. there will be lots!
-pencils: mechanical or wooden, in various hardnesses, extra leads, a sharpener and erasers, (kneaded and nylon ones.)
-pens: Ink brush pens, fine tip ball points, old fashioned ink and quill pens with various tips, markers, anything that catches your eye that you want to experiment with. Oh, and something to write with, of course!
-a digital camera: to capture all those memories, you’ll be sorry if you don’t bring one!
-a flashlight: its gonna be dark during the digital demos, so youll want a light to take notes with. a little LED clipped to your belt should do nicely...

*Be portable!


DIGITAL MATERIALS (also optional):

-A Laptop, power cords, wifi card, power strips (extra plugs),
-Wacom tablet and pen.
-Flash or Pen drive for easy file swapping. (brush sets, art PSDs, pics, etc)
-Programs: Adobe Photoshop or Corel Painter, Mudbox, Z-Brush, Maya, Max, XSI etc…(any you are working in or are comfortable with are fine…we do not discriminate!).   


FOR SHAWN BARBER'S PAINTING CLASS

This course is recommended for those that have some experience in painting with oils and this three day class is limited to 30 people.

Some supplies will be provided. (turpenoid, galkyd, galkyd sd, liquin, paper towels, easel, saral transfer paper)

Here is an outline of necessary supplies for you to bring:
Assorted brushes, synthetic and bristle/ mostly filberts, a few small rounds.
Palette (wood, glass or disposable)
Turp Jar
Medium cups (for liquin and galkyd sd)

oil paint- preferably winsor newton artist grade brand

* titanium white

* yellow ochre

* cadmium scarlet OR vermillion red OR cadmium red light

* burnt sienna

* alizarin crimson

* manganese blue hue

* olive green

* ivory black

* 16"x20"- gesso board OR gessoed canvas board OR gessoed canvas

WHO IS MASSIVE BLACK?

Next generation game development now demonstrates the same pedigree of art as seen in the film industry. Massive Black's adroit culture supports this awareness, and adds exceptional style to the quality of our products rendered. Emotionally gripping visuals and value on all layers of production are an absolute must in today's marketplace. If you want to push your title to the highest level of merit and excellence, Massive Black is the most qualified collective team existing in the industry to assist your company. We work on everything from basic in-game assets to in-game characters, creatures, bosses, and monsters. We are a full service 2d, 3d, texture, and animation studio, and the only one in the world doing quantity work in concept to model to texture to animation categories thanks to having the largest group of veteran concept designers of any independent developer in the industry.

Massive Black Inc. is a premier game development and outsourcing studio that has contributed to over 150 Next-Generation titles, movies, and toy projects as a team. Our high profile talent, with a proven track record in both film and games, has worked with an impressive group of 105 clients including 16 or the top 20 video game publishers. This is the largest number of AAA and next-gen titles contributed to by any development studio in the industry over the past five years. Massive Black has keen awareness and exceptional adaptability proven by having successfully helped so many publishers and developers to receive funding, push their title to gold, develop pre-production, push through production and more.

Massive Black assists the entertainment industry with New IP Development, animation, high-end 2D/3D illustration, marketing materials, concept design, 3D asset creation, texture work, art consulting, pitch creation, pre-vis, pipeline consultation, and look development. These important clients do business with Massive Black Inc. because we provide next-generation assets and aesthetics that are unparalleled, within current industry budgets.

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