Curriculum
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Day 1 - Mar 28
9:00 PM
- Doors Open
10:00 PM– LATE
- The official kick–off event hits hard with the inspiration. Thirty live digital demonstrations, performances, 3 Dj acts, life drawing, life painting, laptop pit, and a horde of beautiful muses. Drinks are on the house. The professionals and honorable attendees from the AFI film festival will be joining us. It might go late, but this show will wake you up for the coming days, and nights, filled with art and design.
Day 2 – Mar 29
1:00 PM
- DA Stage: Grand Entrance, Meet and Greet: Jason Manley, Coro Kaufman, Android Jones: The Grand Entrance of the Massive Black Team and all the immensely talented workshop instructors! See the latest work, put faces to names, and hear the wakeup call for the next few days.
- Group WORKSHOP THUNDERDOME CONTEST Topic Announcement:
Sharpen your pencils, charge up those laptops, if you want to win the prize and share the glory, you will find out how right here!
2:00–4:00 PM
- DA Stage: Keynote Address: Lorne Lanning, CEO: Oddworld: The show starts now! Oddworld has helped trail blaze through the entertainment industry with imaginative and creative art and design for the past decade. Its founder has joined us to share his wisdom, stories, and insight into the creative process and challenges we face as artists and designers working in the industry today. Supporting demonstrations by Massive Black Inc. and friends: El Coro, Marko Djurdjevic, Noxizmad, Wes Burt, James Kei, Android, John Mueller, Aleksi, Nick Constantine, Kemp Remillard, Mike Bierek, Bobby Chiu, Sam Brown, Jason Felix, Whit Brachna and the reigning instructor thunderdome champion: Jason Chan! The International Art and Design Workshop starts with a big bang.
4:00–5:00 PM
- DA Stage: Creating a New World for All Media– Frank Beddor – Renown Producer and writer Frank Beddor joins us to share his process creating a beautiful retelling of Alice in Wonderland titled The Looking Glass Wars for release in all media including games, film, toys, graphic novels and trading cards!
- DA 1 & 2: Speed Painting: Whimsical Environments. Speed painting demo’s may be unspoken, but that does not mean you are not going to learn anything. Watch and learn. Ask questions, and share ideas. Open your eyes, turn on your brains, deconstruct the demos, and learn a thing or two from these masters of Photoshop. Feel free to ask questions...but this is a great time to watch and take notes too...or plug in your laptop and join the guys in some speed painting of your own.
- DA 3: Intimate Brutality: Digital Painting Techniques with John Mueller. John will be demonstrating his digital painting techniques in Photoshop, his lecture will focus on composition, drawing from imagination, lighting, character design, energy, and more, as well as a discussion Q&A with this veteran of the gaming industry.
- TA: Open Drawing and Painting: Is your head going to explode from seeing all these demos and hearing the great presentations? Take a bit to relax and create some on your own. Inspiring nude and costumed models will be set up for you too!
- Nude Life Drawing with a Focus on Anatomy and Structure Short and medium length poses. Instructor Sketchbooks will be out for your viewing. Android Jones will be demonstrating. Michael Mentler, the Bone Doctor is on hand to answer all of your anatomy questions!
- Painting from Life: Long Pose. William Whitaker will be exploring an in–depth look at oil painting techniques in relation to the human form. Emphasis will be placed on proportion, color and paint handling techniques.
- Painting from a study: Explore a final painting through the use of studies with Carl Dobsky, ConceptArt’s NextGen Atelier’s Head Master
- Illustrating in Oils with Jon Foster
- TA 1: Portrait Painting from Reference: Shawn Barber will demonstrate process and go back and forth between active assistance and demonstration. This class includes discussion and demonstration on palette setup, medium choices, color mixing, constructing a drawing and painting the figure. Within the class, we will elaborate on the power of suggestion and "building up" oil paint to a level of completion over a three day period. The first day we will focus on drawing and laying down a solid foundation. This course is recommended for those that have some experience in painting with oils and this three day class is limited to 30 people. A supply list is included on the "Materials List" on the menu.
5:00– 6:00 PM
- DA Stage: Cinematography & the Art of the Shot (presentation) – This presentation covers both the creation of photography and film works as related to the art of Cinematography. See process work, great examples, and hear how it all gets done. Instructor:Phil Holland
- DA 1 & 2: Speed Painting: Whimsical Environments– Continued
- DA 3: Character Design – Making art functional Disney animators discovered a long time ago that solid drawing and appeal were important guiding principles of animation. Learn what it takes technically to make characters that work in production and to talk about the changes needed in current pipelines to integrate concept art throughout the process. 2d and 3d artists all skill levels. Instructor: Brad Clark
- TA: Nude Life Drawing with a Focus on Anatomy and Structure– Continued
- Painting from Life: Long Pose– Continued
- Painting from a Study– Continued
- Illustrating in Oils with Jon Foster
- TA 1: Portrait Painting from Reference– Continued
6:00–7:00 PM Food Break! Get your snack. We are not done yet!
7:00–9:00 PM
- DA Stage: Justin Sweet, Carbon Canyon Studios: Epic Digital Illustration for Film, Books and Video Games. Watch and learn as Justin shares his processes, developed during his significant contributions to the world of entertainment. Support Instructors: Vance Kovacs, and Chris Appelhans.
- DA1 & 2: The Characters Creatures and Monsters Speed Painting Jam– Join Mike Bierek, Shaun Healey, Bobby Chiu, Kei Acedera, David Levy, Manny Carrasco, Mikko Kinnunen, Noxizmad and others as they share their digital sketching process for generating quick ideas on the fly.
- TA: Using Sketchbooks to Improve Your Character Design Skills– Do you carry a sketchbook everywhere you go? You should!! The real world around us is the basis for all imaginative concept design work. If you are a designer, having a sketchbook is a great place to make notes and do spur of the moment brainstorming. Drawing from your environment is fundamental to your progression as an creative. Take a look at some stunning instructor sketchbooks and hear them talk about how they use this useful tool to inspire themselves in their work. Instructors: Marko Djurdjevic, Rich Doble, Wes Burt, and others
- TA: Alla Prima Sketching in Oil and the basics of painting– Join some of the top oil painters in the world and see how they use foundation theory and traditional methods to create beautiful works of art. Instructors: Shawn Barber, Kevin Llewellyn, Dave Dorman, El Coro
- Painting from Life: Long Pose– Continued
- Painting from a Study– Continued
- Illustrating in Oils with Jon Foster
- Nude Life Drawing with a Focus on Anatomy and Structure– Continued
- TA 1: Portrait Painting from Reference– Continued
9:00–10:00 PM
- DA Stage: Flower and Flow– Jenova Chen – Jenova is responsible for the creative PS3 hit “Flow”! His latest project is a beauty and it is aptly named “Flower”. Join Jenova for this behind the scenes look at making creative and beautiful games for the global market.
- DA1 & 2: Open Speed Painting (Environments) – Instructor Free Jam.
- TA: Alla Prima – Continued
- Nude Life Drawing with a Focus on Anatomy and Structure– Continued
Day 3 – March 30
12:00 –1:30 PM
- DA Stage: Design Presentation: Josh Sawyer: Creating interesting characters, npc’s and world histories from scratch. When creating new worlds, one must consider the histories of these fantastic places. Obsidian Entertainment’s Josh Sawyer discusses his process and ideas around this important topic. Supporting demonstrations by Massive Black Inc.
- DA 1: Speed Painting: Characters
- DA 2: Speed Painting: Environments
- DA 3: Digital Painting Techniques: See how Bobby Chiu sets up his palettes and creates some of his favorite brushes. Then paints a Creature!
- TA: Traditional and Digital Media Exploration with the Model. The exploration of the figure both digital and traditional. Learn to tackle anatomy with both pigment and pixel! Instructors: Android Jones, Kevin Llewellyn, James Kei
- Nude Figure Models in the Traditional Area– medium length poses. Instructor Sketchbooks will be out for your viewing.
- Painting from Life: Long Pose. William Whitaker will be exploring an in–depth look at oil painting techniques in relation to the human form. Emphasis will be placed on proportion, color and paint handling techniques. Instructor: William Whitaker
- Painting from a Study: Explore a final painting through the use of studies. Instructor: Carl Dobsky
- Illustrating in Oils with Jon Foster
- TA 1: Portrait Painting from Reference: The second day, we will work back into the paintings, adjust drawing issues, block in solid shapes, address likeness and continue to render the portrait. Instructor: Shawn Barber
1:30–3:00 PM
- DA Stage: Sequential Art and Storytelling for Entertainment– Join the one and only Marshall Vandruff as he covers this important topic on visual narrative and the history of sequential imagery showcasing the work of Windsor McCay. Instructor: Marshall Vandruff
- DA1 & 2: Open Speed Painting
- DA 3: Game Art and Design Round Table (breaking into game design and other topics)– Open Question and Answer Period Instructors: JE Sawyer, Paul Jaquays
- TA: Traditional and Digital Media Exploration with the Model– Continued
- Nude Figure Models in the Traditional Area– Continued
- Painting from Life: Long Pose– Continued
- Painting from a study– Continued
- Illustrating in Oils – Continued
3:00–4:00 PM Afternoon Break!!
4:00–6:00 PM
- DA Stage: The Principles of Animation. The core principles of animation are covered in this important lecture and demonstration by two of the top animators in the field. This lecture is appropriate for 2d and 3d artists alike as gesture, posing, and key frame dynamics are discussed and highlighted. Instructors: Chris Hatala and Jeff Brown
- DA 3: Google Sketchup 2d/3d Concept Design Process (presentation/demonstration) Both 2d and 3d are instrumental tools in the creation of art for entertainment of all kinds. See how the artists from Massive Black are using this simple and easily learned 3d package in order to set up their images for digital painting. Instructors: Steaktron, Rich Doble, Sam Brown
- TA: Working from Imagination with Traditional Media: Watch two of the best traditional media illustrators in the world create from their imagination. Ask questions, pick their brains, de–construct their processes and learn from one of the masters of fantasy illustration Greg Manchess!
- Alla Prima Sketching in Oil and the basics of painting– Join some of the top oil painters in the world and see how they use foundation theory and traditional methods to create beautiful works of art. Instructors: Shawn Barber, Kevin Llewellyn, Dave Dorman, William Whitaker, Carl Dobsky, El Coro
- Nude Figure Models in the Traditional Area– Continued
6:00–7:00 PM
- DA Stage: Toy Making for Independent Artists and Professionals– Scott Wetterschneider – The urban vinyl and toy market is an important area for independent artists and companies to be involved. Scott is the production mastermind behind the Ashley Wood Robot and has mastered international toy production and distribution. Hear Scott cover this important topic and show examples. Support demonstrations by Massive Black Inc.
- DA 3: Robots, Guns and Tanks, Oh My! This presentation and demo series contains idea development and process information related to the creation of a variety of mech and working methods related design. Everyone loves Robots. See how some of the best in the industry are doing to make it all happen. Instructors: Steaktron, Rich Doble, Sam Brown, Nox, Coro, David Levy
- TA: Painting from Imagination– Continued
- Alla Prima Sketching in Oil and the basics of painting– Continued
- Nude Figure Models in the Traditional Area– Continued
7:00–8:30 PM
- DA Stage: The Art of the Graphic Novel and Comics– Beginning with the basics of how to create believable cover designs for comics and print, this demonstration moves into fundamental techinique, the use of reference (or not), basic perspective and using imagination to create inspirational, and successful images for a global audience. Instructor demonstrations by Jon Foster, El Coro, Marko Djurdjevic, Noxizmad, Jason Chan, James Kei, Aleksi! Speaker: Marko Djurdjevic
- DA 1 & 2– Open Digital Demonstrations (2d/3d)
- TA: Painting from Imagination– Continued
- Nude Figure Models in the Traditional Area– Continued
8:30–10:00 PM
- DA Stage: Believable 3d!! A 3d Concerto of Expressive Digital Form– 3D masters Brett Briley, Alex Velasquez, Vitaliy Naymushin and are presenting this portion of the show as they will be demonstrating their latest 3d production techniques as related to entertainment production. This presentation and is suitable for both 2d and 3d artists alike. Don’t miss it!
Day 4 – Mar 31
10:00–12:00 PM
- DA Stage: The Business of Art and Entertainment– Understanding Contracts and the Art of Negotiation: Pick the brains of those who make the business of art and entertainment their business. Games, film, intellectual property development and Fine Art topics will be covered.
Instructor: Jason Manley, Sherry McKenna, Shawn Barber, Limbert Fabian
11:00 AM – End of the Day
- Portfolio Reviews and Hiring: As stated, multiple companies are coming to hire and review portfolios in order to give input. Bring your reels in DVD or CD format as well as hard copies. VHS reels are not viewable at this time. Bring your best works. Bring the works you want input on. Please try to put on a good presentation for yourself. This may be the workshop, but this is the real deal!
- Mingling and Networking– Be sure you met whom you came to meet. Do not be shy. Talk to as many people during this time as you can. You will find some amazing people. Take our word for it.
- TA: Nude Figure Models in the Traditional Area– Continued
12:00–1:00 PM
- DA Stage: From Commission to Completion: The Basics of Freelancing
Some of the most influential people in illustration reveal their freelancing methodology, industry wisdom, and interesting work experiences– Irene Gallo, Greg Manchess, Shawn Barber and Bobby Chiu
- DA 1 & 2: Instructor Free Jam: Eye candy while you stand in line! Instructors: Dorman, Llewellyn, Whitaker, and more!
- TA: Nude Figure Models in the Traditional Area– Continued
1:00–2:00 PM LUNCH!!
2:00–6:00 PM
- DA Stage: Art Battle– Thunderdome PRO– 1 topic, a bunch of instructors, 1 winner!
Instructors will battle head to head in a tournament of speed and skill. A concept will be chosen by the artists and shared with the attendees. The instructors will be knocking out their ideas. The crowd will judge. Who will be crowned Champion??? It should be an interesting battle indeed. Which instructors will step up to compete? Find out at the workshop! Someone needs to take down current champion, Jason Chan!
Instructors: Whoever doesn’t chicken out! - DA1: Instructor Free Jam – Continued
- TA: Nude Figure Models in the Traditional Area– Continued
6:00–8:00 PM
- DA Stage: The Last Hurrah! Instructors and students will view the Final THUNDERDOME Images from everyone, winners will be picked and prizes given out, Raffle ticket drawing, etc etc... Support Demonstrations by many of the instructors!
- DA1: Portfolio Reviews and Hiring Continued
- TR: TA: Nude Figure Models in the Traditional Area – Continued
Time to say goodbye!!
**Program subject to change**










