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Dan Milligan |
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Dan is a freelance storyboard, concept and production artist. Producing artwork digitally allows Dan to work on projects worldwide from the comfort of his studio in Toronto, Canada. Dan’s clients run the gamut from major advertising agencies to feature film productions and AAA video game developers. He earned his BFA the Ontario College of Art and Design and is a crowd favorite at the Conceptart.org Workshops. His entertaining lectures and professional quality demonstrations are extremely informative. Dan’s most recent work can be seen in the acclaimed Frank Miller’s 300. www.danmilligan.com |
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Jeff Brown Lucasarts |
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LUCASARTS / 2007 – PRESENT
WALT DISNEY FEATURE ANIMATION, FLORIDA / 2000 – 2004 |
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wes burt Massive Black, Inc. |
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Wes is a BFA alumni from Cleveland Institute of Art in Ohio. He is one of the most talented young artists in the country and has become incredibly experienced in the world of video games, specializing in character and monster design. He has contributed his character art skills to more than 80 AAA and next-gen titles for PC, Xbox, Playstation 2, Playstation 3, and Xbox 360 as well as feature film. He is currently traveling and working with Massive Black Inc. His fine art shows at the Shooting Gallery in San Francisco. www.wesleyburt.com |
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noxizmad Massive Black, Inc. |
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Bruno Gore (Noxizmad)- Projects include: Duke Nukem, NDA titles for id software, Warhawk 3 for Sony, and over 80 others both prior to, and while at Massive Black. He has also worked on titles for Ubisoft and the French film industry. The team at Massive Black regards Nox as the top digital painter and designer at the company. His demonstrations are not to be missed. Nox makes all of the MB artists better by leading with example. His work ethic is beyond what most people could even begin to endure and the quality of his work shows it. He is an inspiration to watch. We are excited to have him with us at the workshop. www.noxizmad.com |
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carl dobsky Massive Black Inc., Conceptart.org Atelier |
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Carl Dobsky is still alive. John Pence Gallery |
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Rich Doble Massive Black, Inc. |
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Known as "Nobody Knows" on the Conceptart.org forums, Rich was recruited from the community as Massive Black Inc.’s first full time employee and has been with MB since it’s inception. He is a senior concept artist and has contributed to over 80 Next Gen titles for clients like Activision, EA, Sony, Disney, Microsoft, Nintendo and other major developers. He has also been a part of several group shows, showing his fine art at the Shooting Gallery in San Francisco. www.noturavgdick.com |
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whit brachna Massive Black, Inc. |
Whit is from Bath, Ohio. He draws things and paints things. He attends the Conceptart Atelier and works at Massive Black, Inc. |
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Irene Gallo Tor, Forge, & Starscape Books |
| I've been the Art Director for Tor/Forge books since 1994 and Starscape books since it's launch in 2001. By far the most exciting part of my job is working with all the wonderful artists....and becoming good friends with many of them. I'm on the board of Directors of the Society of Illustrators. In 2005 I helped Arnie and Cathy Fenner curate and organize an exhibition at the Museum of American Illustration of the first 11 years of Spectrum. (It looks as if we might be crazy enough to do it again in a few years.) Since then they have asked me to be on their advisory board. Daniel Dos Santos and I run a regular painting demo series Art Out Loud and annual charity auction of miniature sf/f paintings called MicroVisions. |
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aleksi |
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Aleksi has been working in the videogame industry as a Concept Artist and Art Director for 7 years. He was Lead Artist on the horror-action game called Cold Fear (developed by DarkWorks for Ubisoft) and more recently on the hit Splinter Cell 4. He contributed to high-end promotional materials for the Heroes of Might & Magic 4 and Prince of Persia . He is an illustrator for books, RPG manuals (hundreds of interior illustrations), magazines, cards and a comic book artist. He did covers for Mage, Vampire, C.O.P.S Rpgs, Tolkien, J.V.Jones, Bradley books, and cards and packaging for Wizard of the Coast ( Dreamblade, Magic cards). He was an early contributor the comics adaptation of the videogame Alone in the Dark 4 and a former artist for Todd MacFarlane Productions. He’s currently doing covers for the Hellgate comic-books for Darkhorse and completing an ambitious artbook about Merlin (130 fully illustrated pages). Aleksi brings his veteran skills and proven teaching abilities to our workshop. We are fortunate to have him |
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jason felix flagship studios |
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Jason Felix is known for his digital photo manipulations which have won awards and appeared in numerous art collections of Expose and Spectrum. Jason is also held accountable for creating character/creature concept art on high profile video games franchises such as StarCraft, Prince of Persia, and Hellgate:London. He lives in San Francisco and can be found fraternizing with other local artists, wrestling his 2 cats of terror, or working at home on his next personal art project. www.jasonfelix.com |








































