shawn barber

Shawn Barber's body of work focuses primarily on painting and illustration. He received his BFA in 1999 from the Ringling School of Art & Design, in Sarasota, FL. Shawn has instructed and given painting demo's at several American Universities and Art Institutions, including the California College of Arts, Ringling School of Art, the Academy of Art and the ConceptArt.Org Workshops in Prague, San Francisco and Montreal.

Commercial clients include: Atlantic Records, The New Yorker, The Grammy Awards, Rolling Stone, Converse, Scholastic Books, GQ, MTV Networks, The Source, Maxim, Elektra Records, Juxtapoz Magazine, Rock Star Games, TV Guide, The Village Voice and Electronic Gaming Monthly, among many others.

Shawn's paintings have been exhibited in diverse solo and group venues across the country and featured in many prominent art publications as well as being prominently featured on the TV show Miami Ink.


Matthew barrett
ArenaNet
Matthew is a professional 2D concept artist working at ArenaNet on the Guild Wars series. He works primarily in Adobe Photoshop and traditional media, producing creature, environment, character, and prop designs for this hit series of MMO titles. Matt is an alumni of the University of North Texas, where he studied studio drawing and painting. His previous projects include Guild Wars, Tiger Woods PGA Tour 08, PacMan World 2, Timeline and Star Trek: The Next Generation.

Dorje bellbrook
Bungie
Dorje is a concept artist for Bungie where he contributed his artistic skills to Halo 3. He is currently living and enjoying creative life in Seattle, Washington.

The black frog
dynamopress

Igor's multiple talents include illustration, creature and production design, sculpture, storyboarding, Kung-Fu, medieval fencing, choreography, and story writing.

For the past ten years, Igor has provided a considerable amount of designs, illustrations, sculpts and storyboards for films like X-men 3, Brotherhood of the Wolf, Harry Potter and the Sorcerer's stone, Feardotcom, Flintstones 2, The Snow Queen, and more. He also has several toy designs and book deals being produced, and he is part of a new art collective called DynamoPress. He has many professional experiences and helpful techniques to share.


aleksi

Aleksi has been working in the videogame industry as a Concept Artist and Art Director for 7 years. He was Lead Artist on the horror-action game called Cold Fear (developed by DarkWorks for Ubisoft) and more recently on the hit Splinter Cell 4. He contributed to high-end promotional materials for the Heroes of Might & Magic 4 and Prince of Persia . He is an illustrator for books, RPG manuals (hundreds of interior illustrations), magazines, cards and a comic book artist. He did covers for Mage, Vampire, C.O.P.S Rpgs, Tolkien, J.V.Jones, Bradley books, and cards and packaging for Wizard of the Coast ( Dreamblade, Magic cards).

He was an early contributor the comics adaptation of the videogame Alone in the Dark 4 and a former artist for Todd MacFarlane Productions. He’s currently doing covers for the Hellgate comic-books for Darkhorse and completing an ambitious artbook about Merlin (130 fully illustrated pages). Aleksi brings his veteran skills and proven teaching abilities to our workshop.

We are fortunate to have him
with us.

www.aneyeoni.com

brom
Brom began his career as a commercial illustrator. Brom has contributed illustrations to novels (Michael Moorcock, Terry Brooks, R.A.Salvatore, E.R. Burroughs), Role-playing (TSR, White Wolf, WOTC), comics (DC, Chaos, Dark Horse), Games (Doom2, Heretic, Diablo2, World of Warcraft), and film (Tim Burton's Sleepy Hollow, Galaxy Quest, Ghosts of Mars, Scooby Doo, Van Helsing). Brom's powerful and haunting visions can be found in his two art books "Darkwerks" and "Offerings" and also his illustrated novel "Plucker."

Sam brown
Massive Black, Inc.
Sam graduated from The University of Cincinnati with a degree in Industrial Design. He studied product and automotive design but gradually shifted towards concept art. Shortly after finishing school he began working for Massive Black where he has contributed to more than 30 major video game and movie projects.

wes burt
Massive Black, Inc.

Wes is a BFA alumni from Cleveland Institute of Art in Ohio. He is one of the most talented young artists in the country and has become incredibly experienced in the world of video games, specializing in character and monster design. He has contributed his character art skills to more than 80 AAA and next-gen titles for PC, Xbox, Playstation 2, Playstation 3, and Xbox 360 as well as feature film. He is currently traveling and working with Massive Black Inc. His fine art shows at the Shooting Gallery in San Francisco.

www.wesleyburt.com

jason chan
massive black, inc.
Jason was born and raised in Stockton, California. Obsessed with video games and art, he moved out to San Francisco and studied illustration at the Academy of Art University. Jason started freelancing to pay the bills and became a professional artist while still in school. He worked on various video games, rpgs, trading card games, and other projects during this time. In his final semester, he began working at Massive Black Inc. as an intern and quickly settled into a role as a concept artist and illustrator. He has contributed to more than 30 major international video game and film projects and is responsible for the beautiful illustration used in this website for promoting the ConceptArt.Org International Art and Design Workshop.

kevin chen
concept artist
Kevin Chen is originally from Taiwan and is currently working as a Character Concept Artist in the LA area. His past game clients include NCsoft, Activision, Infinityward, Spark Unlimited, & EA:LA. His film clients include Disney Feature Animation, ADI, Digital Domain, and 9 llc. Aside from professional design work, he also has been an instructor since 1997. He is a founder of The Concept Design Academy and has taught at Art Center College of Design, LA Academy of Figurative Art, & Associates in Art. He is also a respected traditional Fine Artist and figurative painter.

matt charlesworth
Radical/Activision/Blizzard
Matt Charlesworth is Senior 3d Artist for Radical/Activision and Blizzard. He is currently one of the most skilled character artists in the games industry with a specialty in realism and high quality 3d. Previous to joining THQ, Matt made significant contributions to the Tomb Raider franchise, including Tomb Raider, Tomb Raider 2, Tomb Raider 3, Lara Croft Tomb Raider Curse of the Sword and Lara Croft Tomb Raider: The Angel of Darkness. Recently he has worked with Bioware on their acclaimed title Mass Effect.

Nick constantine
Massive Black, Inc.

Nick is currently a concept artist at Massive Black, Inc. in San Francisco. He studied music and art in Georgia and NYC before joining MB in 2005, and has contributed to over fifty next generation titles.


El coro
Massive Black, Inc.

Representing the great lone star state, Coro originally hails from the filthy border town of El Paso, where he began his career defacing public property with spray paint. Through this illegal medium he honed his interest in the arts. In 1997, Coro moved to San Francisco, where he studied traditional illustration at the Academy of Art College for three years. After amassing a massive debt in college loans, he left school and began working in the production art industry, where he resides today.

Coro feels that "variety is the spice of life" and this is evident in the broad range of subject matter and varied execution in his art. It is also evident as he has contributed concept design to over 120 AAA and Next-Generation video game titles for 15 of the top 20 video game publishers and 80 major developers as well as contributions to film projects like Transformers and commercial work for Coca Cola. Although he uses digital media for work, his true passion lies in the time-honored tradition of oil painting, which occupies all of his free time, in an obsessive-compulsive kind of way.

He is one of the original founders or Conceptart.org and the Senior Art Director for Massive Black.

www.coro36ink.com


Marko djurdjevic
Marvel Comics

Characters, creatures, graphic design, costume and armor design, and now comics- Marko's doing it all. Previous clients include White Wolf and projects include Degenesis, Hellgate London, Tabula Rasa, and over 30 others during his two years full time at Massive Black Inc.  Marko is one of the industry’s highest profile concept designers specializing in human characters and monsters. He is a wizard with a pencil and a generous teacher, having attended every single one of the conceptart.org workshops as a professional instructor. Marko is currently doing work for Marvel Comics and living in Germany with his wife.

Marko Djurdjevic is a Senior Concept Artist and Cover Illustrator for Marvel Comics. His recent contributions include the upcoming HULK movie, Spiderman, Blade, X-Men, and others on the comics side of the industry.

www.sixmorevodka.com


Rich Doble
Massive Black, Inc.

Known as "Nobody Knows" on the Conceptart.org forums, Rich was recruited from the community as Massive Black Inc.’s first full time employee and has been with MB since it’s inception. He is a senior concept artist and has contributed to over 80 Next Gen titles for clients like Activision, EA, Sony, Disney, Microsoft, Nintendo and other major developers. He has also been a part of several group shows, showing his fine art at the Shooting Gallery in San Francisco.

www.noturavgdick.com

carl dobsky
Massive Black Inc.,
Conceptart.org Atelier

Carl Dobsky is still alive.

John Pence Gallery

Daniel dociu
ArenaNet

Daniel Dociu has served as an Art Director or Concept Artist at Square Soft, Zipper Interactive, and Electronic Arts, and as an art consultant for Microsoft.

Titles which Daniel has worked include the Need for Speed, James Bond, and SSX series, MechWarrior 3, Crimson Skies, and Brute Force II.

He is currently employed at ArenaNet as an art director where he works on the Guild Wars series of successful titles.


jason felix
flagship studios

Jason Felix is known for his digital photo manipulations which have won awards and appeared in numerous art collections of Expose and Spectrum. Jason is also held accountable for creating character/creature concept art on high profile video games franchises such as StarCraft, Prince of Persia, and Hellgate:London.

He lives in San Francisco and can be found fraternizing with other local artists, wrestling his 2 cats of terror, or working at home on his next personal art project.

www.jasonfelix.com

Anthony francisco
Project Offset
Anthony Francisco is Lead Concept Artist at Project Offset working on developing their highly anticipated first title. He is a highly respected digital artist working in the field of entertainment and currently lives in Orange County California.

Moby Francke
Valve
Moby Francke is a Senior Concept Artist for Valve Software where he has worked on Half=Life 2, Counter Strike: Source, Portal, Half-Life 2 Episode One and also made key style and visual contributions to the acclaimed Team Fortress 2. He is an alumni of Academy of Art College in San Francisco.

Isaac Hannaford
Bungie
Isaac is currently a concept artist at Bungie where he contributed his considerable skills to Halo 3. He currently lives in Seattle Washington where he continues to develop his creative abilities.

chris hatala
Massive Black, Inc.
Chris Hatala is Animation Director and a founder at Massive Black. His previous work includes considerable contributions to the Lord of the Rings: The Two Towers and Return of the King as well as King Kong and I-Robot. In the games industry he has contributed to major projects for Disney, NCsoft, Flagship Studios, Sega and many others. He is one of the top animators in the world today.

marc taro holmes
Sega

Senior Concept artists at Sega, currently working on Golden Axe Riders)
Previous credits: Lord of the Rings Online, Neverwinter Nights, Baldur's Gate, Age of Empires, and Halo Wars.

Background: BFA in graphic design and illustration, Alberta College of Art and Design Area of work: Team lead and Concept artist. Concentrating on RPG Character design, minor in Environment.

http://tarosan.wordpress.com/


michael hussar

Michael lives and paints in Los Angeles CA, and has been involved in the west coast "lowbrow" scene all his life. He's currently represented in LA by La Luz de Jesus gallery. He recently abandoned a short lived career as a painting teacher to devote more time to his work. His hobbies include, but are not limited to, long stretches of Isolation, followed by bursts of consumption.

www.michaelhussar.biz


shawn barber

Shawn Barber's body of work focuses primarily on painting and illustration. He received his BFA in 1999 from the Ringling School of Art & Design, in Sarasota, FL. Shawn has instructed and given painting demo's at several American Universities and Art Institutions, including the California College of Arts, Ringling School of Art, the Academy of Art and the ConceptArt.Org Workshops in Prague, San Francisco and Montreal.

Commercial clients include: Atlantic Records, The New Yorker, The Grammy Awards, Rolling Stone, Converse, Scholastic Books, GQ, MTV Networks, The Source, Maxim, Elektra Records, Juxtapoz Magazine, Rock Star Games, TV Guide, The Village Voice and Electronic Gaming Monthly, among many others.

Shawn's paintings have been exhibited in diverse solo and group venues across the country and featured in many prominent art publications as well as being prominently featured on the TV show Miami Ink.


Andrew jones
Massive Black, Inc. / Conceptart.org

In the East, Andrew Jones has been heralded as "the apocalyptic art shaman."   His work is a hybrid of academic training, emerging technology and the mystical experience, bringing together a mixture of archetypical mythology and contemporary magic. Beginning his career working with George Lucas at INDUSTRIAL LIGHT and MAGIC, He has served as Nintendo’s North American concept artist for 5 years where he envisioned the classic metroid franchise, he went on to start and serve as the Creative Director of MASSIVE BLACK. 

In 2002, Andrew co-created the non-profit online art community CONCEPTART.org, which has attracted nearly 87,000 registered users and receives over 1,000,000 unique visitors / month. Andrew has used this internet portal to launch a series of highly acclaimed art workshops, and has traveled the world teaching art to students from Berlin, Romania, Amsterdam, Paris, Montreal, Texas, Florida, Seattle, San Francisco and beyond. With work featured on the box cover of Corel Painter X, he is a leader in the digital fine art community, and works closely with the developers of emerging digital technology to create software that gives artists new tools to create their dreams.

Andrew has now taken his art out of the studio and onto the stage performing live at festivals, from the high rises of Tokyo to the desserts of Burning man, his creative domain includes; forests, clubs and ample theaters, touring with the worlds top underground DJs and bands (such as Bassnectar, glitch mob, tipper, and bluetech).

In his pursuit to master of the digital art medium, Andrew continues to push the limits of what’s possible with the manipulation of light and energy and is on the front line of “innovation.”


Jamie Jones
ArenaNet
Jamie Jones is a talented Concept Artist at ArenaNet where he contributes his considerable talents to creature design and highly developed environmental work from imagination. He is one of the top up and coming concept designers in entertainment and is currently working on the Guild Wars series of successful titles.

Kolby Jukes
Kolby Jukes began his career in the game industy as a modeler at Raven Software, where he spent 2.5 years as a senior 3D modeler, working on the next-gen sequel to Id Software's Castle Wolfenstein franchise. Currently, Kolby is working as a freelance character artist for a number of prominent game studios - to date he has contributed character art to more than 15 next-gen game titles.

Ian joyner
Ian Joyner is currently a freelance Senior 3d Artist. He has contributed to many high-profile projects during his industry career for companies like Blur, Activision, Midway, THQ, and Vivendi, among other notable brands. His work has graced blockbuster titles like Spider-Man, Transformers The Game, Marvel Ultimate Alliance, Area 51, The Punisher, Warhammer, and Fight Club. He is an accomplished character modeler and texture artist with rich experience on in-game and cinematic 3d projects.

james kei
massive black, inc.
James Kei was born in Saudi Arabia, raised in Japan, and educated in Russia. His work has a strong traditional figurative background. He works at Massive Black as a Concept artist, where he sits in a corner and laughs at everyone from behind his wacom tablet. James has contributed art and vision to almost 30 next-generation video game titles during his professional career. His Fine Art is currently showing at the Shooting Gallery in San Francisco.

peter konig
Massive Black, Inc.
Tippet Studios

Petey Konig, aka SmellyBug, grew up fascinated with monsters, creatures, and the bizarre, and has subsequently contributed to over 27 major feature films and 43 video game titles during his career. He is a master of multiple arts in the entertainment industry. During this time, Petey has sculpted, painted, molded plaster, learned to computer animate, become a lead animator, an animation supervisor, a concept designer, and an art director. He has played key roles in many film projects such as Jurassic Park (Tippett Studios won an Oscar), Dragonheart (Oscar nomination), Starship Troopers (Oscar nomination), Evolution, and The League of Extraordinary Gentlemen as well as on games like Hellgate London, Tabula Rasa, and many others.

www.peterkonig.com

Lorne Lanning
Oddworld Inhabitants
Lorne Lanning is the co-founder and president of the video game and entertainment development company Oddworld Inhabitants. Lorne is on the board of directors for The Academy of Interactive Arts and Sciences and also on the "advisory board to the president" for the San Francisco Academy of Art College. He has a BFA from the California Institute of the Arts and was also awarded an Honorary Doctorate Degree from the San Francisco Academy of Art College.

khang le
Project offset
Khang Le is Senior Concept Artist for Project Offset and is a graduate of Art Center. He has previously worked with NCSoft on titles like Tabula Rasa and others. He is an esteemed instructor at the Concept Design Academy in Pasadena and has established himself as a visionary in the industry today.

Aaron lemay
Bungie
Aaron Lemay is Art Director of Creative Services for Bungie. His previous projects include Saints Row, The Punisher, Red Faction 2, and Nancy Drew among others. He is a well respected Art Director in the industry and has worked with THQ, Volition, Her Interactive and Dreamcatcher Interactive.

kevin llewellyn

Kevin Llewellyn lives in Los Angeles, where he is represented by the Forum Gallery. A graduate of the Ringling School of Design and a student of 19 th century realism, Kevin is a breath of old world fresh air mixed with contemporary edginess. His work is featured in prominent private and museum collections across the country, and has appeared in several solo and group shows.

http://www.kevart.com/


Todd lockwood
Todd Lockwood is an internationally known RPG illustrator responsible for the look and feel of Dungeons and Dragons 3rd Edition world. He is a master of traditional illustration from imagination and digital painting. His work has influenced fantasy artists worldwide and he is an alumni of Colorado Institute of Art in Denver.

jason manley
president, massive black inc.

Jason is responsible for defining the company vision and successful business model of Massive Black Inc. which has now contributed to more than 150 AAA and Next-Generation video game titles and major feature film and television projects. Prior to leading Massive Black, Jason's work experience includes that of a Concept Artist, Lead Artist and Art Director. His artwork has helped clients like id software, Blizzard Entertainment, Activision, Troika Games, Interplay, Vivendi/Universal, Black Isle Studios, EA, Atari, Wizards of the Coast, Whitewolf, and more.

Jason is also President of our Non-Profit Organization, ConceptArt.org, which now has over 91,000 registered students and industry professionals sharing, creating and learning conceptual development for the entertainment industry. He created the ConceptArt.Org workshops as a way to bring Artists from around the world together for personal and artistic betterment. Jason will be helping artists understand how to reach goals, survive in the business world, and have a workable idea what it takes to strive for success in the field of entertainment while instructing at the workshop.


stephan martiniere
Midway
Stephan Martiniere is Creative Visual Director for Midway. As a concept artist Stephan Martiniere has worked on movies such as "I, Robot", "Star Wars Episodes 2 and 3", "Virus", "Red Planet", "Sphere", "Titan A.E", “Dragon Heart 2” and the "Time Machine". Stephan was the visual design director for Cyan Worlds, Inc. contributing to Uru: Ages Beyond Myst, Uru: The Path of the Shell and Myst V: End of Ages. His recent credits include John Woo's Stranglehold. Stephan Martiniere has been a speaker at the GDC and the Montreal International Game Summit and is an advisory board member of the CG society.

Dan Milligan

Dan is a freelance storyboard, concept and production artist. Producing artwork digitally allows Dan to work on projects worldwide from the comfort of his studio in Toronto, Canada. Dan’s clients run the gamut from major advertising agencies to feature film productions and AAA video game developers. He earned his BFA the Ontario College of Art and Design and is a crowd favorite at the Conceptart.org Workshops. His entertaining lectures and professional quality demonstrations are extremely informative. Dan’s most recent work can be seen in the acclaimed Frank Miller’s 300.

www.danmilligan.com

noxizmad
Massive Black, Inc.

Bruno Gore (Noxizmad)- Projects include: Duke Nukem, NDA titles for id software, Warhawk 3 for Sony, and over 80 others both prior to, and while at Massive Black. He has also worked on titles for Ubisoft and the French film industry. The team at Massive Black regards Nox as the top digital painter and designer at the company. His demonstrations are not to be missed. Nox makes all of the MB artists better by leading with example. His work ethic is beyond what most people could even begin to endure and the quality of his work shows it. He is an inspiration to watch. We are excited to have him with us at the workshop.

www.noxizmad.com

kemp remillard
massive black, inc.

Kemp grew up in Athens GA. There he got his degree in Graphic Design and decided to pursue a career in entertainment as a concept artist. After graduating, he moved to San Francisco to work with Factor 5, then Massive Black where he has worked on many great projects and became one of the leading industrial designers and illustrators working in film and games today.

www.kempart.com


J.E. sawyer
Obsidian
J.E. Sawyer is Lead Designer at Obsidian Entertainment. He is a leading video game designer and RPG maker. His previous credits include the acclaimed Icewind Dale Series of titles for Black Isle Studios as well as Baldurs Gate Dark Alliance, Guantlet, Neverwinter Nights 2, and Planescape Torment.

Kenneth scott
id Software
Kenneth Scott is the Art Director for id software. His projects have included Enemy Territory: Quake Wars, Doom 3, Quake 4, Quake III Team Arena, Kingpin: Life of Crime, Q3A, Serious Sam, Commander Keen and Wolfenstein 3d. He is a highly respected painter, illustrator, 3d artist, and visual director working in the games industry today.

sparth
id Software
Sparth is the Senior Concept Artist for id software where he contributes his industry leading visual development skills to their latest projects. His previous credits inlude Prince of Persia: A Warrior Within, Alone in the Dark, and Cold Fear.

mathias verhasselt
Blizzard
Mathias is the newest Concept Artist at Blizzard Entertainment. He is a French digital painter, illustrator, concept designer and 3-D modeler, formerly based in Paris. He is well known for being one of the best speed painters doing imaginative illustration on the internet today.

doug williams
ArenaNet
Doug Williams is currently a Concept Artist for ArenaNet where he contributes his considerable skills to their successful project Guild Wars. he is a well known artist within the digital art community.