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2D Art Director, Massive Black Inc.
Representing the great lone star state, Coro originally hails from the filthy border town of El Paso, where he began his career defacing public property with spray paint. Through this illegal medium he honed his interest in the arts. In 1997, Coro moved to San Francisco, where he studied traditional illustration at the Academy of Art College for three years. After amassing a massive debt in college loans, he left school and began working in the production art industry, where he resides today. Coro feels that "variety is the spice of life" and this is evident in the broad range of subject matter and varied execution in his art. It is also evident as he has contributed concept design to nearly 40 AAA and Next-Generation video game titles for nearly all major publishers and developers. Although he uses digital media for work, his true passion lies in the time-honored tradition of oil painting, which occupies all of his free time, in an obsessive-compulsive kind of way.
He is one of the original founders or Conceptart.org and the 2D Art Director for Massive Black Inc.
www.coro36ink.com
http://www.conceptart.org/forums/showthread.php?t=62672
http://www.conceptart.org/forums/showthread.php?t=59096
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Concept Artist, Massive Black Inc.
Jason Chan was born and raised in Stockton, California in 1983. Obsessed with video games and art, he moved out to San Francisco and studied illustration at the Academy of Art University. While in school, Jason started freelancing to pay the bills. He worked on various video games, rpgs, trading card games, and other projects while attending school. In his final semester, he began interning at Massive Black and was picked up full time after he graduated in the Spring of 06. Jason Chan still freelances doing trading card games, book covers, and other projects that catch his interest.
www.jasonchanart.com
http://www.conceptart.org/forums/showthread.php?t=68032
http://www.conceptart.org/forums/showthread.php?t=47271
http://www.conceptart.org/forums/showthread.php?t=29340
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President, Massive Black Inc.
Jason is responsible for defining the company vision and successful business model of Massive Black Inc. which has now contributed to 44 AAA and Next-Generation video game titles, as well as made major feature film and television. Prior to leading Massive Black, Jason's work experience includes that of a Concept Artist, Lead Artist and Art Director. His artwork has helped clients like id software, Blizzard Entertainment, Activision, Troika Games, Interplay, Vivendi/Universal, Black Isle Studios, EA, Atari, Wizards of the Coast, Whitewolf, and more.
Jason is also President of our Non-Profit Organization, ConceptArt.org, which now has over 39,000 registered students and industry professionals sharing, creating and learning conceptual development for the entertainment industry. He created the ConceptArt.Org workshops as a way to bring Artists from around the world together for personal and artistic betterment. Jason will be helping Artists understand how to reach goals, survive in the business world, and have a workable idea what it takes to strive for success in the field of entertainment while instructing at the workshop.
http://www.conceptart.org/
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Fine Artist, Illustrator
Shawn Barber's body of work focuses primarily on painting and illustration. He received his BFA in 1999 from the Ringling School of Art & Design, in Sarasota, FL. Shawn has lectured and given painting demo's at several American Universities and Art Institutions, including the California College of Arts, Ringling School of Art, the Academy of Art and the ConceptArt.Org Workshops in Prague, San Francisco and Montreal.
Commercial clients include: Atlantic Records, The New Yorker, The Grammy Awards, Rolling Stone, Converse, Scholastic Books, GQ, MTV Networks, The Source, Maxim, Elektra Records, Juxtapoz Magazine, Rock Star Games, TV Guide, The Village Voice and Electronic Gaming Monthly, among many others.
Shawn's paintings have been exhibited in diverse solo and group venues across the country and featured in many prominent art publications.
www.sdbarber.com
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Concept Artist, Massive Black Inc.
Known as Insane Visions on the Conceptart.org forums, Rich was recruited from the community as Massive Black Inc.’s first full time employee and has been with MB since the beginning. He is a senior concept artist and has contributed to over 40 Next Gen titles for clients like Activision, EA, Sony, Disney, Microsoft, Nintendo and other major developers. He has also been a part of several group shows, showing his fine art at the Shooting Gallery in San Francisco.
www.noturavgdick.com
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Massive Black, Inc.
Petey Konig, aka SmellyBug, grew up fascinated with monsters, creatures, and the bizarre, and has subsequently contributed to over 27 major feature films and 43 video game titles during his career. He is a master of multiple arts in the entertainment industry. During this time, Petey has sculpted, painted, molded plaster, learned to computer animate, become a lead animator, an animation supervisor, a concept designer, and an art director. He has played key roles in many film projects such as Jurassic Park (Tippett Studios won an Oscar), Dragonheart (Oscar nomination), Starship Troopers (Oscar nomination), Evolution, and The League of Extraordinary Gentlemen as well as on games like Hellgate London, Tabula Rasa, and many others.
www.peterkonig.com
http://www.conceptart.org/forums/showthread.php?t=71836
http://www.conceptart.org/forums/showthread.php?t=18287
http://www.conceptart.org/forums/showthread.php?t=36822
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Massive Black, Inc.
Barringer Fox Wingard III (aka. Bif) began his career in the traditional art world.
Bif transitioned to Digital Media while attending college. His growing
interest of the creation of digital characters and 3D generated art brought him to Orlando, Fl
where he continued his schooling and graduated with honors. He has since worked as an
instructor himself, as well as entering into the TV/video, video game, and movie industry.
As a contractor, he had the opportunity to work on games for companies such as EA, Turbine,
Flagship, Activision, 3DO, Guerrilla, Perpetual, NC Soft and others. Animation, Modeling, Texturing,
as well as Technical Setup are among the many roles Bif has played over the years. He now
resides in San Francisco, Ca where he continues his pursuit of Digital Character Creation. Bif
is currently a high end character modeler and Senior 3D Artist for Massive Black Inc.
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Aleksi has been working in the videogame industry as a Concept Artist and Art Director for 7 years. He was Lead Artist on the horror-action game called Cold Fear (developed by DarkWorks for Ubisoft) and more recently on the hit Splinter Cell 4. He contributed to high-end promotional materials for the Heroes of Might & Magic 4 and Prince of Persia . He is an illustrator for books, RPG manuals (hundreds of interior illustrations), magazines, cards and a comic book artist. He did covers for Mage, Vampire, C.O.P.S Rpgs, Tolkien, J.V.Jones, Bradley books, and cards and packaging for Wizard of the Coast ( Dreamblade, Magic cards). He was an early contributor the comics adaptation of the videogame Alone in the Dark 4 and a former artist for Todd MacFarlane Productions. He’s currently doing covers for the Hellgate comic-books for Darkhorse and completing an ambitious artbook about Merlin (130 fully illustrated pages). Aleksi brings his veteran skills and proven teaching abilities to our workshop. We are fortunate to have him with us.
www.aneyeoni.com
http://www.conceptart.org/forums/showthread.php?t=80353
http://www.conceptart.org/forums/showthread.php?t=78126
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Haberlin Studios
Brian Haberlin is the award-winning founder of Haberlin Studios, whose
innovative computer technique has been highlighted in magazines around the
world. Haberlin is the former Vice President of Creative Affairs at TOP COW
PRODUCTIONS. He was responsible for the entire creative direction of the
highly successful comic company. While there he co-created the extremely
popular WITCHBLADE comic character. Since, he and his studio have been
involved with at least one top-ten comic title every month for the last four
years and as many as four in any given month. His studio's client list
includes all the top comic companies and properties, including SPAWN, X-MEN,
DAREDEVIL, SPIDERMAN, and ARIA.
www.haberlin.com
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