Application Deadline: November 1, 2018
Pay: Commensurate on experience
What You Will Do
Working with a select team of science writers, illustrators, animators and film editors, you will design and create computer graphics for the next season of a successful science-driven web series.
Who You Are
You take pride in your ability to adapt and expand your skill set to meet the demands of each new project.
You make creative use of existing libraries of 3D models and are capable of making modifications if necessary.
You have a strong understanding of how to light an object to ensure it fits seamlessly within an existing scene.
You are able to seamlessly integrate all layers or elements of a shot, including live action, stock footage and CG elements.
You can implement photo-real particle effects producing physically accurate simulations.
You have at least three years of experience demonstrated by a strong portfolio.
You have expertise in Houdini (or comparable) and working knowledge of 3D modelling/animation, motion graphics applications and particle effects generators.
You are able to work in a team environment while also being able to complete tasks with minimal supervision.
You can work against deadlines and still be motivated to deliver quality work.
You are a self-driven individual who is resourceful and innovative.
How To Apply
Send three scenes that you were 100% responsible for compositing to email@example.com accompanied by a description of your involvement referencing the time code, where applicable.
*Make sure it is clear what aspects of the composition you were responsible for in either your portfolio or the email application.
Please specify “Compositor for Web Series” in the email subject line.
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Embreate is a Toronto-based digital design and animation studio delivering award-winning character-driven web series and games.
We've worked with clients such as ONEFIVEOH, the National Basketball Association (NBA), DreamWorks Studios, Discovery Science Centre L.A. and Whizbang Films, on projects ranging from animated short stories to motion walls to illustrated adventure games to touch screen installations.