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#1
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Gears of War concept dump (small update mid thread)
Hey Guys
All of this stuff has been published in one way or another before. I just havent been allowed to post it all up at once on a forum before...........so here ya go. Hopefully I can show more in the future. Hope you dig. BACK TO WORK! ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Last edited by hawkprey; April 5th, 2007 at 07:49 AM.. |
| The Following 9 Users Say Thank You to hawkprey For This Useful Post: | ||
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#2
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gotta love em!
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#3
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:| wowww... this is fenomenal conceptart. thx u so much for sharing those...
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#4
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one word:
-INCREDIBLE-
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Jonmccoyart.com<BLOG> http://www.jonmccoy.blogspot.com sketchBOOK_gorilla_ARTFARE |
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#5
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Amazing art!!
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#6
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great stuff!
cool to see some creature designs from you cheers and thanks for sharing
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----------------------------------------------------------- BJÖRN HURRI | CONCEPT ARTIST & ILLUSTRATOR ----------------------------------------------------------- MY PORTFOLIO | HURRICANES DAILY DOODLES '09 ----------------------------------------------------------- MY EXCLUSIVE SKETCHBOOK ----------------------------------------------------------- VIKING: BATTLE FOR ASGARD |
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#7
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uhhh. gulp. WOW.
inspirational to say the least. I know this must vary with each painting, but how long do does it take for you to finish one piece. Say for one of those character turnarounds? Just curious. Are you given strict timelines for each days work?
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My Sketchbook :: Phantasmagoria ---------------------------------------------------- My Website :: www.snairtart.com ---------------------------------------------------- My Blog -- Feed Me Toast! |
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#8
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That's just amazing
Thank you for sharing these with us. Cheers |
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#9
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(drool)
brain explode... -ryan |
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#10
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Hell yeah!!!
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"Vision without action is a fantasy...action without vision is a nightmare." japanese proverb MY PORTFOLIO MY BLOG |
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#11
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Jason
I hate to say it.......but some of these concepts take weeks to finalize. I must have drawn that COG 30 times before I got the final design. It was a long process. I am given my schedule at the beginning of a project and as long as I keep up with the artists needing the concepts I am not really micromanaged on a daily basis. I definitely take my time these days and try to get the design as close to perfect as I can. |
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#12
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Wow, incredible stuff. I still have some of your work from way back on the GT forum days. This stuff is pretty amazing. I'd love to see your process on these. Very very cool. Great game also.
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#13
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thanks Hawkprey
that actually makes me feel a little better. Seeing some of these posts, whether from you or the other pros here, it's sometimes hard to sense how long it takes to create them.
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My Sketchbook :: Phantasmagoria ---------------------------------------------------- My Website :: www.snairtart.com ---------------------------------------------------- My Blog -- Feed Me Toast! |
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#14
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YUM!!!! Hawk your tech stuff is mind blowing! Love the game.
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2008 Sketchbook New Helzon's SB R.I.P. Mike "I react strongly to images that have no obvious answer to their mysteries. If there is a key to their construction, they are simply illustration. Meaning is meaningless to me. I do not care for symbolism and I paint what I paint without meditating on a story" -Zdzislaw Beksinski |
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#15
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lovely concepts! and it is so cool you can have a week or so for a concept, i barely have one day
![]() anyway, show us more, we know there are MORE! ![]()
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PandemoniumArt |
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#16
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Ya I used to take alot of pride in how fast I was..............
With Gears it was more quality over quantity. It was really tough to change gears (no pun intended) and really think about every nut and bolt in a concept instead of throwing a bunch of concepts against a wall and seeing what sticks. I also build and animate all my concepts in 3D so it adds to my total concept time. Hopefully it is saving time for the modellers and animators further down the line. Its definitely not a functional pipeline for most game companies, but we have honed it to perfection here at Epic. I will say that the Locust Heavy Weapon and Sonic Device were done one day each.......and the Junker was a day and a half........but I did them at the end of the project and had a better feel for what the game was about. |
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#17
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![]()
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www.jameskei.com |
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#18
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Golly!
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Site: DARKRISING Sketchbook: Liber Aly: A Voice from Catland Blog: Port Out Starboard Home Sketchy ChOW Peeps: Oregano Daestwen |
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#19
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Downright incredible! Awesome stuff man. I especially like those tech concepts.
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#20
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hawk you are my new inspiration. Truly amazing stuff you got here.
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Keep your dream alive - Feed it daily! "The true essence of swordsmanship is like the willow blowing in the gentle breeze" - Tesshu TeTsuo's Dream ![]() ![]() ![]() ![]() ![]() ![]() ' ![]() ![]() ![]() ![]() ![]() ![]() ![]()
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#21
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Damn, its soooo beautiful! Everyone of them.
Great work! |
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#22
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sweet dump jay. love all of it always.-c36
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www.coro36ink.com www.massiveblack.com www.transientman.com my sketchbook http://www.conceptart.org/forums/sho...d.php?t=110601 |
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#23
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awesomeawesome!
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#24
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Beautiful stuff man! Nice to see it all collected in one thread.
So I'm curious - How art-directed were you on these concepts? It seems to me like they pretty much gave you free reign to go nuts, and really develop your vision for the game. I can't wait to see what you have in store for us for GOW 2. |
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#25
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What happened to Bucket head? Great stuff man. Those designs really made the game.
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#26
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Mandryk..........good question
I worked pretty closely in the beginning with Jerry Oflaherty, Chris Perna, and Cliffy B to get the look and feel of the first COG character and weapon. They really defined the way the good guy team would look so it was a long process. After I nailed them, I was pretty much given carte blanche to come up with whatever I wanted as long as it fit Cliffys design and the tech of the COG. Chris Perna and Kevin Lanning had already designed the locust character when I started. So I just needed to draw creatures that fell in line with him. Again I was given pretty much free reign. It was a really fun process without alot of the back and forth bullcrap that most game concepting entails. |
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#27
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Hooks
The buckethead was a kickass design by Lee Perry........I think it got the axe because it didnt fit into the story after all was said and done. |
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#29
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Very, VERY impressive....
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Shawn Adomanis www.shawnadomanis.com Sketchbook "Pay no attention to that man behind the curtain!" – The Wizard of Oz |
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#30
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Awesome stuff man! Thanks for sharing.
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