You don't need to find a skeleton that's exactly what your creature would have, or even one that's very similar. All you need is to figure out the formula that most skeletons follow; where the bones generally are and what they generally look like, how many bones are in each leg segment, etc. Once you get that down, you can warp and distort your generic skeleton into whatever shape you need. See bat wings, dolphin fins, and the human arm and hand; all are limbs with very different appearances and functions, but the bones underneath are all very much the same.Originally Posted by thediligent
Wizo5454- No problem, buddy ol' pal!
longshao- Welcome to CoW, and to CA in general! I'm really liking your creature, and I'm glad to meet another fan of the basking shark. For now, my only crit is to make the image larger, so we can see more of its lovely face.
eirenicon- You too, welcome to CA. Very interesting idea for a creature you have there. However, as it is right now, it seems to me to be more of a floater than a glider, as its staying up via the buoyancy of a gas bladder and not the lift of its wings. A solution might be to not have its legs atrophied, but to have them developed into small stabilizing wings for steering and such. Even if they aren't used to keep the creature in the air, I think just the presence of wings like that would turn it from a floater to a glider.