man, love your modelled stuff! greebles ftw i totally want to lear how to build up the atmosphere like you!
oi die letzten 3 sehen echt Hammer aus!
Thank you for the feedback ! But don't hold back with critique
kingkostas - You're very welcome!
jatherip - Haha yes such a big timesaver and very useful when rendering stuff out as a base to paint on.
aefx - Thank you for stopping by! Berlin is very nice indeed, but i would love to move to London Maybe in the future
Jabo - Thank you for the kind words!
Hideyoshi - Danke! Bedeutet mir eine Menge das von Dir zu hören
Ok enough of talking! Here's some concept art for our first semester student project. We have to remake/interpret an old classic game and chose Space invaders. It's going to be pretty simple 2D, but it's already been a great learning experience so far to be working in a organized team. Much spaceship fun to do
A few more perspective hints (slightly eliptic instead of perfectly circular jets/lights/yellowish circles for example) in the first picture of your last post could have given it some extra dynamic.
You are very efficient on your last picture It's fascinating:it's almost nothing there but it looks perfect
joeep - Thank you a lot for the helpfull feedback, i greatly appreciate it.
Chupacabra - Danke
Here's some more from our student project!
Beautiful work! I especially like your Space Invaders concept art
If I may ask, what school/program is this for?
great work all around, i have a feeling your going to picked up straight out of school to start working on video games or movies. you have a really good method of painting atmospheric disturbance. even on the small thumbnails it looks like a huge space. really good stuff man, keep it up!
The black ships with red tails in that image is a really strong visual.
Thank you for the feedback guys!
joseit - Thank you for stopping by! It's for our first semester project at the "Games academy" in Berlin. I study game art, but we are working in a team with Game design, programming and production students. Which is really great because it "simulates" working in a real production environment quite a bit.
NickyBeats - Haha that would be too nice to be true. But i'm working as hard as i can to get to that point Thanks a lot for the kind words!
Chupacabra - Yup, seit Anfang Oktober Kann man in nächster Zeit nochmal mit Dir als Gastdozent rechnen?
Ok, enough of talking in German. Sorry guys, no images this post. But i'll update in a few hours when i'm back home
Thanks guys! Here's another ship concept, guess which DVD i recently bought This is nowhere near finish, i'll polish this more.
And a concept for a 3D scene i'm working on and plan to put into UE3. The design is heavily inspired by Paul Richards. I just love the work he did for Quake 4
Last edited by aiRaGe; November 14th, 2009 at 10:52 AM.
Hey there, really nice stuff you got going here, love the depth and colours! keep em coming XD
Hey aiRaGe, du kannst doch nicht einfach Bremen die kalte Schulter zeigen
Super awesome sketchbook you have here!
I followed your journey to the top and the growth of your sketchbook the last 2 years silently, and I have to say I´m really impressed by what you have accomplished.
Your studies were/are a great source of inspiration and motivation for me, thanks for that.
Good luck in Berlin!
Thank you all for the feedback, i greatly appreciate it!
Arne Meyer - Yo tut aber schon sehr gut der Tapetenwechsel. Vermisse Bremen schon ein wenig, das war so schön übersichtlich da Danke für die netten Worte, muss unbedingt mal wieder bei Deinem sketchbook vorbeischaun!
Chupacabra - What a bummer Maybe next year or so
krel - Thanks for stopping by. There's some little tutorials/info on the previous pages in case you haven't seen them. I'll do more in the future when i find the time to do so
Now images More for our students project and a semi quick one
Trying to get back into doing at least one quick enviro daily... recently i'm enjoying environment/prop modeling very, very much. So i try to find a good balance between doing 2D and 3D in my free time
Thanks for stoppin by my sketchbook! you've got some killer updates since i was last here. I've always liked the atmosphere and detail to all of your work. I think post 268 encompasses pretty much what i mean.
The middle of the three is probably my favorite. I like the looseness and all the detail. I need to keep paying attention to your stuff to get better at incorporating textures in my stuff, it looks great in all these concepts/paintings. cheers'
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Check out my Sketchbook! Critique and Criticism welcomed.
or my Deviantart!
· or check out my: Blog
Loving the ship designs - you've got several up top which remind me a lot of the bad guy's ship in the Star Trek film. Would be a bitch to model. (Though fun! I wouldn't want to rig it though...) ;D
The other designs are pleasantly detailed. The final ship sketches, in green and red, really blew me away. Are you going to be modelling your final ship designs yourself? It's really cool to hear you're testing things out in the unreal engine - are you using UDK?
Matte sketches are high quality as usual! I really like that scifi blast door, and the second from last sketch has an interesting texture to the ground. Though what is going on to the left of that image... god knows xD
Keep it up man, you're still inspiring me.
nice sketchbook! i like the atmosphere in your environments, i would try more colors stuff to create more contrast and show the central point of the environment. and yes i like that zebra you make for your friend. btw what size you tend to use for a finished work? a3 or more?