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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
here is concepts for adventure game called "Alternativa" and my personal works.
...please add some comments here....
Last edited by Temujin; July 24th, 2012 at 10:33 AM. Reason: update
wow u are quite skillfull! alternativa sounds interesting, what is it about? (no crits too good to be critizized)
Not much to comment about. Very solid work. Very clean and pretty. Great light, and nice spaces. The piece with the giant clock is my favourite. Perhaps the small airplane looks a little goofy... Another angle, maybe?
yeah yeah...nice stuff...really sharp with the perspective. There's something about the stone face in the first post that gets at me though. I dunno...maybe it seems a little too cartoonish considering its surroundings. That face is the focal point of the whole piece...I would really play it up. Maybe add a little texture or wear from age and abuse...maybe a little something. Only suggestions though. Anyone else out there feel the same?
My God has a bigger dick than your God.
Some amazing stuf. Do you mind sharing some tips on how you approach the painting of each piece?
Realy good man, nice pics and congrats for your website.
Nothing but a tail and some will
These look like your best pictures yet. Keep it up man.
Absolutely amazing work here. Its has that look that just leaves you in awe.
Be careful when you flip artwork to improve composition / drama... your clock numbers are backwards. Still some great lighting and mood in these pieces...
Wacomitis - fear of an empty bank account.
Great stuff. A bit clean but could be a stylistic choice.
i love the clock one! great!
Your work is great but it has a strong similarty to the concept design of the Prince of Persia games, If you'd ask me i'd tell you it was a PoP design.
It's nice work so far!
I feel like the details could be pushed more though. I like what you're doing with the geometry, but that should just be a simple starting point, simillar to a gesture drawing before a rendered piece. You're on the right track, but you still need to take it to the next level and start thinking about specific surfaces: glossy, semi gloss, matte; rough, smooth, dusty, wet, dry etc. Right now it's the same surface over the entire piece on all of them. And I'm not sure if the noise is a PS texture, or if that's a result of the 3D render, but it's lending to that generic surface thing I'm talking about. I agree that the clock piece is the best one.
But I do love all the lighting and the overall feel... just need to go that extra bit.
thank you all for postin comments and crits. its wery helpfull for me!!
I keep this thread updated by latest pieces.
Phuzion: thanks man, i try give my works that extra push...
Verithin: that clock fliped position is because idea of image is "Countdown machine"...i increase visiblity of basic idea next time.
Speedster: shure, i make some basic presentation of work process with some next images.
Doomgriever: "Alternativa" is Czech adventure game project situated mostly in Prague enviroments.
Here is another one, design of Police hovercraft for "Alternativa" game.
Here is next free work... "Mobile mining machine"
I'm not to keen on the first 2 but the other 3 are awesome, I agree it would be cool to see the working process on these.
Here is work proces of some my works...sometimes simple lowpoly 3d scene is more than usefull, for perspective corrections, composition etc. its fast with good results.
Here it is, i hope it will be interesting for you.
Last edited by Temujin; August 2nd, 2006 at 02:37 PM.
Looks cool. I like the style. Lighting is terrific!
It has been said several times already but what is one more? The lighting is freaking impessive.
On the contrary to phuzions comment I really enjoy seeing this clean style of work.. your environments are easy on the eye, and the four legges mechanical thing is done to perfection.... although I really dont like the dust/smoke by its legs. I think it could have used more smoke going vertically underneath the machines belly and some smoke covering a larger area of the ground but, lower to the ground... Im not sure if that makes sense or not but, I hope you understand what i mean... Great works.. please continue to post more
Mainloop- man i must be dyslexic.. cuz i thought you asked how many people are on lsd
here is one of my previous posts nearly done as final game scene...
this scene is still WIP, without final textures, detals, backbround etc...
execution this game scene is work of Seth - one of ours game modelers.
this post maye shoult be in 3d section, but it works better as part of this game thread. scene is from "Alternativa" project
So , here is my concept...
...and here is WIP game scene:
Oh I really love the clock one. Very crisp and clear images
Beautiful work you got going here, the clock one is definitely my favorite.
Putting the FUN in FORUM!.... wait...
Very cool stuff!
Hehehe i like the giban car a lot! xD and the env are awesome!
Nothing but a tail and some will