E.O.W Round 17: VOTING THREAD
TOPIC: Badland Bastion
Deadline For Voting: Monday 1st March
Please vote for your personal favourite artwork from this round. Please remember that your vote should reflect an equal weight of aesthetic impact, adherance to the brief, and idea development.
Your votes will be public.
Please help strengthen the activity by leaving criticism for the artist you vote for, and for any other artworks you can manage!
guarding the west parts of Adiria, this bastion of mages up on the hills of this badland, inhabits a powerful and wise clan, feared and respected by the commoners.
The last outpost
built to span the Dunya chasm and provide the only trade route in to the buttes. There is water deep in the chasm to be brought up in to the tower. It is the last water for vast miles. Fortified to emphasisse the controll of the water, the tolls are heavy and there is no way around.
After chemical war we must build huge bastions which protect ours from snares of badland. "Badland" is place which was been most hiten by chemical and atomic weapons. Everything which was been hiten mutate and became very dangerous.
The deepest secrets of this world are hidden in its darkest, most dangerous folds.
The ancient plateau city of Krag'l'dar was cursed many centuries ago, when its own fire and earth were turned against it by wicked magic, in a time of Great war, by the undead hands of the Underland Warlocks. Eroding the city day by day, the denizens were unable to escape and could only watch helplessly as their city slipped into the fire, enclosing on them day by day - sealing their doom, their anger and their pain. The fires still burn, the earth still shakes, but one tower from this ancient city still stands atop the desolate charred rock...
The badlands of the mi'elie were a famous haunt of the dregs of Contsh society. For some reason they flocked to the few remaining bastions of depravity in the wastes... despite the harsh conditions. The upper classes scorned them in public, yet in private, many were frequent patrons of their infamous delights.
Out in the badlands of Meadak.4 another bastion rests, this one big enough for refueling and re-armament. The bastions run as a ring around the edge of the hyper city, each within visual range of each other for added security. Men are always on guard, ready tolight the beacon to warn of coming attack. Many of them remain only partially built as heavy building work attracts the sandworms.
Only one viable trail leads in and out of the Cerulena desert, it is known as Hnarones valley. Named after the batallion leader Capt. Diosclese Hnarones who successfully managed to instigate, protect and build bastion towers upon the erroded cliffs at the edge of the valley that afforded covering fire against the nomadic raiders who would frequently attack and pillage the once small, yet now prospering village of Hellion's Well that nestles within the cliffs footing and between the two bastions cover of fire. The natural well-spring within the village offers the only watersource for many leagues and was a necessity of ownership in the strive north into the desert and the lands beyond.
I envisioned an enviromental waste plant/habour built within a vast badlands, where inorganic rock formation and insectoid race now inhabit and a toxic waterfall and river now flow
The badland bastion is a highly fortified cavernous structure that is erected into the desolate badlands. The inhabitants are rarely seen, being a very secretive people. Their paranoia has cut them off from the civilized world, and their architecture reflects a war-like mindset. Always afraid of invasion, their past is full of many conquerors.