How do you avoid the 'pick-local-colour-and-shade-dark/light' colouring way...?
I'm not sure if I made that sound clear...heheh...
I've got some really great suggestions and crits regarding this....in one of Prom's tutorials, I read somewhere while he was talking about one of his pictures 'each shape has just gotten the shadow and highlight treatment.' This got me thinking....cos I have been using this technique for all my pics...and I have noticed that my results look 'fly-swatted' and flat instead of 3Dish.
I usually work with penciled linearts, and colour them in using the usual 'Multiply' method, then try to render shapes out from underneath the lineart using 'dark/light' shades. It works....but the results are just horrid. Several have told me to pay attention to light, which I now do now....but something seems missing, but I'm not sure of what it is....
All my pics end up horrendously dark in the end. And flat. Miserably flat. *shame*
Can anyone tell me how to apply realistic shadow/lighting techniques...? Giving me refrence photos or anything of that sort would really help, and pointing little details I should know of (I'm totally in the dark regarding that now....eheh! *hides off* )
Thanks for your time!
...is in terrible need of crits.
Has no past knowledge of advanced art however...(curse the lack of art resources! *shakefistwrathfoam*)
Wants a virtual cookie.........!