There's nothing that I could possibly add that hasn't been said already (not that I could anyways!), but just wanted to say that I enjoyed looking through your thread; very unique.
good to see an update from you after such long time in the dark! Though small, your update definately shows some great work and the coloring is pretty good!
Here's my little crit about the coloring, and you can take it or leave it either way . I would say though it's colored and rendered well, it leaves a lot to be desired. It's very...well...dull when it come to color. It looks like she is standing under a flourescent light bulb. I think what you could possibly think about for your next rendering's is a few things. First, black is never really black. She has leather on or something, but there is still going to be color reflected on that. Maybe take a black cloth of the same material you think her skirt is made of and study it, there's going to be reflecting colors in there along with the black tone and the highlights. As well maybe you want to think about making your light source a color, even just a little bit of color, as long as it isn't white, because white tends to just wash out and make everything look as if it's lit by flourescent.
As well maybe think about it as being lit predominately from say the right side but have a slight light source coming from the left side, maybe of a complimentary color to provide some edge lighting. it'll give it more depth and a bit more drama as well.
Sorry I rambled on a bit, and I may be just blowing hot air, but it's looking great and I'm looking forward to more updates!!!
Check out my Website! http://www.davehiemstra.ca------------------
holy shitt...how did this sb not git 5 star?!?!?! its one of the best ive ever seen by far keep it upp!!
Here is a little update. Unfortunately This is as far as I can take this for now. I want to have some other stuff to show for the CA atelier application. Then I'll try to tighten everything up at the end. Thanks alot for the advice, Dave. I appreciate it tons. Still upset you could'nt make it out to the sketchgroup when I was in Edmonton.
Wow man, you really infused that thing with more life! I love the improvements that you were able to make.. Damn that color is great, and it all still feels unified! Great work man. I'm still all broken up I couldn't make it out to the sketchgroup that you came out on. Well hopefully someday I'll be in Calgary or you'll be here and we'll be able to sketch together once again!!!
Check out my Website! http://www.davehiemstra.ca------------------
The what?Originally Posted by Interceptor
Something about your art and style always reminded me of how I draw. I don't know why. NAyway I saw that old DBZ inspired craziness and was reminded of all my DBZ inspired stuff, and it all made sense. Haha XD
Ramona looks great btw.
Ramona is looking great so far.
I don't have anything to say other than to carry on with it dude,
Here is some of the stages I went through, if anyone is curious.
And what I am calling the finished image. You can check out some of the other guy's work in the finished section.
hey man......all the praises aside...i got crits. And lots of em. Firstly i apologize for painting over ur image ....hope u dont mind..but i figured its the clearest way of showing u wat i hav in mind. i wouldn wat i've done 100% correct...but i think its sufficient enough (i hope) to outline some of the mistakes the pic has And lastly....u are a good artist and shows great potential. Peace
edit: Actually ur hands are abit off too especially the 1 holding the little daggers. I think using a reference of the hand would help alot.
Last edited by foofoo; August 1st, 2006 at 10:47 PM.
That's super kind of you to take the time to do that
and I completely agree with your crits!
I told myself I'd call it quits with this pic. So hopefully you'll be there to crit the next one like this! I'll remember everything you said.
Nice to see your character. Your skin colors are looking soooo much better. I would say your shadows are looking a bit too muddy, this means you are adding too much of the compliment, too much green to your redishpink, so add more pink and make the shadows a bit lighter, because right now they don't look transparent they look painted on her skin. Tomorrow I will show you. I would say foofoo has some good crits. Sorry I haven't been around to help you, more family in town, it never ends. I really think your torso and shoulders on the girl are fine, but the hair line does look a bit too low. Like Cartoonfox said, I like the hair in the sketch better.
And the hands do need some work, not overworked, but reference like foo foo said. I think overall with your drawings you need to study reference more. You are definitely getting much better especially in color, so don't let my Crits detour you.
Can't wait to see the other Character
Last edited by poise; August 2nd, 2006 at 01:40 AM.
It's cool to start seeing the style in your drawings translate to fully painted figures. I can't wait til you start doing these in your lunch hour, shouldn't be long from now
Well, like some people said, you did an amazing progress with the character, and really a lot of it with colors. I'm pround of you, keep posting the good work, Loren.
Back for more help from you lovely people
I think foofoo's crits are probably the most helpful, as they address most of the issues. The indentation of her right hip is a bit too high, her left shoulder is bulkier than her right. There's no flesh pad on her right hand on the palm side where her fingers join the hand, her left hand has square negative space where she's gripping a round axe handle, her left upper back needs to go behind her arm a little more, the leg shape around her right knee isn't bad, but looks a bit akward for her position. The hips need to be tilted up more on her right side to be contra posto with how her shoulders are tilted. I don't know man, I wish foofoo would explain all this as he sees it better than I.
Here is an update on the desert pair for Eklipse. I need some time to sit down and paint -__-'. 2 days off after tomorrow. I'm going balls out. The guy on the right is just recently started. I've laid out some base colors and I'm working my way down tightening the piece up. The idea is that the two are the yin and yang to eachother I guess. So I tried to show it off in the colors. Kell is the cold, precise, stoic gunfighter. And Ramona is the more cheerful, wild ninja-like girl. That sounds so tacky when I write it out, haha.
hey man, haven't posted in your sb too recently, kept meaning to say that Ramona came out really nice. I can definitely see the difference you were going for between the personalities; at the moment the faces tell it really well and the colors for Kell do seem colder. can't wait to see how this progresses, keep at it man!
hey nice char update. 1 thing tho...is tat guy wearing a high platform boots? Its not an issue here...guess its just me...seeing a guy wearing a high platform boot...
To blue severin....wish i can explain better but i'm not very expressive with words and the best i can do is draw it out to illustrate my point. Its actually all abt having the right proportions to make ur stuff looks good...(quoted from a pro)...and i think the underlying structure of ur char is very important....personally being an amatuer i would spend more time getting the correct proportion and basic structure of my char before puting on details like armours.clothings and the whatnots..always try and see the structure of ur char underneath those clothings/armours and whatever u put on ur char..working in this way i think it wont go very wrong....alright.just sharing some pointers with you guys....i'm really not very expressive with words...and hope i'm not being too long winded here. once again..nice char interceptor...kepp workin on it..cheers.
Silly pic. It's very late. Bed time
Last edited by Interceptor; August 24th, 2006 at 06:43 AM.
Great work as usual bro. Robots are always a good thing.
The girl looks great, really dig the pose and the lighting! I think though that with the diffused main colour source there would still be more highlights at the edges of form. You have some on the breasts and face, I think a hint of light on the shoulder and belly would bring them more forward. Whats up with the fashion accessory belt?
The guy's colour job looks better i think, the lighting comes across as more interesting. The backlighting looks great, but again the frontal diffused light could be describing the form more, especially on his torso. Last of all, the angle on his hair makes it look like he is looking down, but the face is clearly facing us almost straight on. Makes him look like a melonhead.
Robot looks cool, good to see you moving in different directions! Do more like this, looks like fun! Keep the structure in mind, the brushwork comes across more organic like in your characters rather than the precise artificial structure you'd expect from a machine.
Just one thing about Kell in that last pic, IC, I reckon you ought to make his lower legs (is there actually a proper term for those btw?) a tad shorter.