ok just to prove that Im not slackin he he heres a very early model i started workin on,
i'll probably do body > hands > head, in that order.
And so it begins....
good luck landmate you are the man for the job
Last edited by shaneb; April 2nd, 2003 at 02:29 AM.
First pants...then shoes...
good leg! nice body!:clapping2
i want hip!
i want hip!:hearts:
lats and chest cavity seem a little large
using nurbs polys or subds? got a wireframe version? for film or games?
Refer to this?
Since it is a handmade model, it is not ideal proportion:it is like poser...
and, hips are Japanese proportion.
this link more high resolution.
thanks Azulblue!! I love the stylization of your model, I want to incorporate some of the same elements in mine ^^
heres a small update, no legs yet
another small update before I sleep!
oops, its so interesting!
I love your character concept, ofcourse. this model contained your concept element.
especialy,fornt of waist and leg line.
We exchanged the favorite element of each other.
Very nice work. The anatomy is really good. What package are you using? I like the shoulder updates. Looking sweet!
"I MAKE friends. They're toys. My friends are toys. I make them."
progessing very well
Completion has been approached?
It is a very good model.
Is MAYA a common tool in the United States?
nope still lots to do, no time right now
im not sure about the maya question
I use Lightwave3Dv7.5 and Max r3.1 now....I want to Maya and Job used maya someday.
I must study Maya ...its expensive for me
you guess better to buy XSI?