I am in search of an illustrator for long time research & collaboration. Below I try to present myself and my ideas in a bit of detail.
Professionally I am a web developer creating business applications. I created two successful ones
And also had several failued products (4); I am an expert Java server side developer, which for games is practically useless. But I am not searching an illustrator for my daily job.
In fact am searching for an indie companion, not just an illustrator. I have a day job (as a developer), but I managed to set aside quite some time and energy to bring forward some indie work on games in the last two years, focusing on game design and its perils.
on how to unite strategy and extreme usability. The game should probably be done with Unity3d, though it is mostly 2D (and with very little movement).
Iíve created a complete plan for doing a Kickstarter (including a storyboard for the launch video), but I lack proactive partners to get it ready to be published. I am also actively maintaining a Facebook page on games, Leonardo da Vinci and the Renaissance here:
for which I also do some paid FB promos.
I have been writing short stories set in the late Roman Republic and first empire (I did a lot of historical research), two of which will be published (on paper, in Italian). I am currently writing a storyboard for a funny adventure over a very simple mechanic as a trip with the builders of Hadrian's Wall; main inspiration for the writing is Thomas Pinchoní Mason & Dixon, and for the mechanics is 10000000, but I am still thinking about the mechanics definition. Here too I started curating a Facebook page on Romans and games:
Iím curating a blog and podcast on game design here: http://designagame.eu/ . I started with a blog owned by the company where I am working, this: http://gamamoto.com but then I wanted to be completely independent.
What I need and what I can give
What I need is an experimenter that wants to create original works around the historical themes I am working on. I would really appreciate attempts to do something different from Disney / fantasy or things like this BBC games: http://www.bbc.co.uk/cbbc/games/leonardo
Friends are telling me that I should give references to graphic lines I like in order to give coordinates for my games. I simply don't have the vocabulary to define precisely the needs. I really donít like kitsch design, which in terms of fantasy or science fiction inspired design often dominates the indie design scene. I really appreciated the design of Sword & Sworcery, Cart Life and this kind of works (not necessarily pixel arty). Another I like is this:
One of the apps that seems to deal optimally the complex relationship between design, comic and digital version is this (yes I know its a great designer):
(Two part interview with this great designer:
http://www.paperwingspodcast.com/201...-of-the-ninth/ ) I am intentionally mixing game design and digital comics, though I am aware that the storyboarding is quite different (loops etc. http://www.whatgamesare.com/2010/12/...nding-fun.html )
I am currently learning Unity3D development, but I am a beginner.
My e-mail is firstname.lastname@example.org .