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|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
Awesome update! Long time no see! Love your work, always great. And hey thanks for helping me with the hands, I tried it and it does work, so the holding your hand in the air was really helpful and I'm grateful! Oh and Sophie Girl is awesome, but the last girl ( the one with the white hair and yellow top ) she is just beautiful! ( did you have a model for her, or was she from your mind? )
Answer to old, old question above (sorry!): It was from mind. I'm glad you liked her, she's meant to be cute, the character the player should help and protect during the game.
I've not been around for quite a while, CA's layout even changed! I... I'll just drop it here and flee.
Last edited by Vielmond; November 1st, 2013 at 09:10 PM.
I was carving for a gray and orange painting but I didn't want to simply paint lava. I also tried to sneak some colors on the gray parts, hehe, but I'm under the impression I've overdid this. In any case I feel free to work on colorful stuff again now.
Anyway... ahm... an actual sketchbook page... I'm jealous of these people who work with graphite like pros!
And an oldie I've found and I'm reworking. I'm trying to avoid dropping works simply because something is blatantly wrong or I'll never get anything done. I have yet to snap some photos of my arms to use as ref.
A conceptart-ish painting I've made recently. Boring pose flattened by the random highlights, right?
Brush test 1 and 2.
Random shadow setup + trying to solve how the crossbows are going to viewed before doing any painting actually done, haha. Needed, because the amount of times I've placed them facing the wrong side is too damn high!
The elegance of the pic in post #122 is very striking, good job there! I also like those two brush tests, especially the tree. To be honest the girl with the crossbow is poses a little dull with the frontal composiion and all. Could use more action imo.
@Sushy You're right. Looking at them now they're also too long, crossbows aren't supposed to be this long. That's the reason I need to take some ref photos, those are placehold arms and crossbows. Yet, I discovered I have another pressing issue to solve first besides the lack of camera...
@walnut Thanks! It might be dull, but it still has its value as a training. I struggle with fully frontal compositions, I don't have a good eye for symmetry.
Anyway, update with color thumb. I swear it'll be the last update today haha. I couldn't settle with anything for the bg, I want something that isn't a plain color but I don't want many details either. The original bg was green.
I tried colorful bgs, they looked awful; this version looks better but it's too bland. That's ridiculous, I'm so frustrated!
Last edited by Vielmond; November 3rd, 2013 at 07:32 PM.
Delicious! You probably already know this and I hope you don'tmind me saying, but your environments are lagging way behind your characters (which are crazy-good). I guess you've just spent a ton more time on characters? If you look at some landscape painters like Isaac Leviten, Richard Schmid, Sorolla, Corot etc. and how they handle colour and group their values I bet it would help a ton. Can't wait to see more of your stuff!
Yoyo! Just stumbled upon your work, some delicious stuff you got here. The studies are quite noteworthy, improvement shows, also brush strokes . I read in one of the posts you had trouble with painting faces from the front. I must say the same, usually have to rework it once or twice or more before I hit the spot...more studies! Anyway, really nice to see the progress and courage in here, keep up the great work!
@palladium I don't think I do enough studies, I'm a notorious procrastinator.
@paxxMa Thanks! Impatient as most of us illustrators are, I might not be progressing as fast as I would like. Yet my hair rendering skills had a noticeable improvement lately, being closer to the style I've always aimed for. Yes, laugh. I'm happy because of hair. Soon I'll be painting mountains, yay!
@ancientdrake Hello! I'm glad you liked it. Oh, faces, terrible faces... I often sketch them, start to paint them only to move things around because they weren't as symmetrical as I thought they were. It's nice to see someone who shares my plight, hahah!
@Veshkau That's curious, no one ever said my environment skills were that far behind. I'm aware that my compositions are boring, that my perspective is simply awful and my rendering skills sometimes are simply poor—however my anatomy notion isn't great either, therefore, my characters aren't that better than the environments. The day I paint believable limbs I'll be a happy woman.
In any case, some of these things I study using pieces unrelated to environments, others I study making master studies from some great artists from nowadays. I'll look into your suggestions as well, thanks.
Here are some examples from hesitant studies of Feng Zhu, Noah Bradley, etc. Boring results.
Random piece showing where my attention is during the first 30mins of a work, I think.
Stress reliever. Sometimes I paint worthless flat enviros just to vent out. It seems that grass is my favourite subject.
Tiny thumb of a large environment for a game:
Sketch, because the world isn't all green.
I won't post an update for that dirty mouth elf today. I've been busy this week and I got pissed when I resized and saved the painting by accident. Twice. Next days I'll hopefully have more time and I'll be able to return to this one.
Very beautiful work. Very interesting characteres and envrioments, kinda seeing a story behind them all... good luck and have fun!
http://www.conceptart.org/forums/sho...d.php?t=271143 <- Sketchbook >¦¬D
last posts remind me of work from the preview window thanks
awesome work !
S K E T C H B O O K : http://conceptart.org/forums/showthr...etchbook/page3
McFATMOSKANK : http://fatmoskank.tumblr.com/
Bwah. Beautiful colors! I'll never get tired of saying that...
Heh, you're awesome at SAI as well? Of course you are... I never managed to get along with it. Maybe I should try a bit harder next time. How are you liking it?
Anyway, awesome job and please keep posting!
I'm glad I was of some use to you. xD
Thanks! I took some time to get used to SAI too, now PS is weird for me, haha. One of the things I most love is how you can blend the colors. It bothers me, however, that even now there isn't a 64bits version and the canvas is always limited to 10k x 10k pixels. They're working on a beta version that had some improvements, but so far, no 64bits version.
I've been incredibly busy. I'll drop where I've stopped on that WIP, I intend to finish it today but I don't know if I'll have the time. It looks too polished, ugh, and still full little things to fix, I won't even list them.
Working file + quick light test for final version.
That's a 16.7% zoom. It's huge, another reason I've been lagging so much. I'm stupid.
Last edited by Vielmond; November 21st, 2013 at 09:16 PM.
Wow! would you mind sharing how'd you approach color on the last crossbow girl one?
Please don't spare comments and critique.
Sail to the moon.
I'm not sure if I can explain it properly, haha. I approach colors by dissecting them in three aspects: The properties of the object itself, atmosphere and light. Nowadays I go more by instinct, but when I run into a wall I turn back to these principles to enrich my colors.
1. Objects rarely have a single color. If you take skin, for example, you have areas with more vascularization, areas that are more exposed to the sun, rougher areas, softer areas, etc. These characteristics change the color of the skin, being reddish there, blueish there... It's true for every kind of object.
2. Then we have the atmosphere: It can be cooler, bluish; in a closed room with warmer colors, etc. It'll affect mainly the farther objects and the colors in the shadows. The atmosphere and its contrast with the light is what usually sets the mood of a painting.
3. Finally, the light. It's not only about casting shadows, reflections and the color of the light—warmer or cooler than the atmosphere—but also the subsurface scattering.
Why this mumbo jumbo is important? Because I try to take them and not only apply, but twist and exaggerate. Where we would see the subsurface scattering, in the edges of a shadow in the skin, I exaggerate it and throw some nearly neon colors. I throw them in other objects that aren't as transparent too. To make my subjects interesting I pick analog colors. On her skin I've used yellow for light, magenta, oranges, reds a dash of blue for shadows. I have my own favourite color schemes too, when I see a magenta I know it'll go great with a blue, hence the blue detail in her jacket. The original WIP had a green BG, I preserved a little bit of this green but toned down and mixed with reds and dark blue for the wall. The mood is dependant on the atmosphere, so it's always nice to settle with a BG as soon as possible.
I hope that helps a little.
Also, here goes another WIP where I'm still flirting with random shadows. I'm not in a hurry to finish this one.
Your work is amazing! I really love your style! I looked at your Deviantart too, you've made such huge improvements .
Do you have any tips for a newbie? Can't wait to see more from you .
"A man chooses. A slave obeys."
Thank you! Lately I've been bored with my colors, but I can't bring myself to use lighter and happier palettes. I must do something about it heh.
I've already talked of how I see colors, randomly throwing tips would be hard. I'll visit your sketchbook later and see if I have any useful advice to give.
The final version of that annoying WIP I never finish...
Random weapons study.
Quick eyes exercise, because I feel the eyes I draw lack too much perspective. It has been nagging me, I'll do more later.
Another WIP still on an early stage, visualization and stuff. It'll be more anime style than the usual.
That's a curious piece of advice. I'm aware of the big-to-small approach and I always try to use the bigger brushes as long as I can. When I need details, focus, or purely for stylistic choices I start to reduce it.
With that said, yes, I still have some trouble. I'm not in full control, I can barely work with bigger brushes to defocus something and when I feel insecure I tend to reduce the brush and work nervously as you said. You only need to take a look at the arms I paint, hah! The focus part can be trained merely changing the size, the insecurities... It's not so easy, I need to work on anatomy and perspective, my old nemeses!
Anyway, more random stuff.
Self portrait. I hate doing self portraits.
Did I show this one? I don't remember. It's just fanart anyway.
Random colored gesture stuff.
Current (now nearly finished) personal WIP. She looks like she has a cold and can't breath through her nose, that's awesome, haha!
Yes, I'm currently into shadowed faces.
I really like the environments just above here. Your figures look really good. Having a cool environment to put them in would sell them even better.
I really enjoy the kind of painting you do where you can see the strokes.
Keep up the good work!
Wooooow giiiiirl, you're on fire! I love the mood and emotion you put in to every painting. Great concepts!!! Keep on rooo-o-o-oocking!
Another beautiful painting! And thank you for your tip on the pen sensitivity. It actually helped a lot!
"A man chooses. A slave obeys."
Thanks, guys! I'm glad the advice helped you, Mrkolsyrad. Dankaroni, I try to sneak colors inside "same color" areas. It makes them interesting and, well, as I've said, things rarely have one single color.
Quick update. Less bony and twisted arm, and still much work to go. I'll significantly rework the dress too, I'm hating how the skirt looks shapeless and weird as some sort of deformed cake, it's not working. In any case it'll be finished tomorrow.