Challenges of the week give artists the opportunity to create new and fantastic art based on a weekly theme set by the challenge moderators. They are also a great place to develop core skills.
Being featured on ConceptArt.org can get your artwork viewed by millions of artists a month including big industry leaders.
|Color and Light||1.1||Do Assignment|
|Color and Light||1.2||Do Assignment||1.3 | 1.4|
|Illusion of Space and Atmosphere||1||Do Assignment|
|Personal Art||1.1||Do Assignment|
I'm just starting to take an interest in 3d for games, and wondered if anyone out there knew of any good tutorials for low poly modeling. I'm trying to round out my skills here. Right now I'm primarily a 2d person, but it seems all (or most) of the jobs that are posted in the game industry for us 2d guys require just a bit of 3d too, and it's often modeling. The software I've been using and know my way around in is C4D, but a lot of companies are looking for 3ds max or Maya. I don't have Maya so I guess I'm asking for some 'find your way around' tutorials for 3ds Max as well. Any help?