Require a number of simply drawn characters for a Flash game. Each character will need a few frames (2-3) each for rest/standing, running sideways, activating ability (raising hands/punching round/looking dramatic), and attacking (punching, headbutting, whatever's appropriate for character). All frames will be from side perspective. I'm thinking about 20 characters altogether, probably 10 or 12 frames altogether of animation for each.
Game will be retro-looking (NES era graphics), with exaggerated pixels and limited palette (not actually limited, but looking like it's limited). I did up this guy as a sample - around 50x50 pixels and 5 or 6 colors per character. I'm OK if they're quite rough looking, and they don't need to follow the sample exactly or something (I just did it to give some idea what I'm looking for). Mostly they just need to have some character - think "Mega Man". The characters should be credible as robots and each have some kind of theme. There can (and should) be some re-use of parts between characters. I don't mind if some of the characters are somewhat similar, but each needs a distinctive theme of some kind (with maybe a few exceptions for characters that are rivals or something - a few Ken/Ryu palette swaps could be considered).
I haven't got a full list of character themes, and would be happy to accept ideas from artist on this part. They'll just be simple ideas like "fire" or "saws" or "bubbles" - doesn't much matter. I can design/balance characters abilities to match themes that work out well art-wise (if you draw something that ends up looking like a stump, we can make stumpbot). I guess the only thing I'd say is that the theme should make for a semi-viable robot, and err on the side of funny rather than serious.
I'd prefer to do this "pay-as-we-go". You do a few characters, I maybe ask for some small changes, I accept them and give you $50 or so for that set. Then maybe I have some input on character ideas and we do that all again, or you decide you don't want to do anymore, or I decide there's enough art. This is a hobby game for me (I have no expectation of making any money or anything) - I'm hoping that it will also be an enjoyable project for an artist. I get final creative control, the artist gets a little money. I plan on spending about $400 on art, but that might go up or down depending on how the game comes together.
Anyways, I plan on having the game done in the next, say, 6 months - but I don't expect a big commitment. As before, if you do a few characters and then want to stop because they're too much work or you're busy with something else, that's fine. Similarly, I can't promise to hold myself to any deadline or project completion - again, I think doing things in small batches protects you and me both.
Contact me using this board for more information, or send samples to jmzero at gmail dot com. Samples don't need to have all the animation frames, but it'd be nice to see at least a couple frames. If I use your sample, I'll pay you $15 for it - even if I end up going with someone else for the remainder of the project.