I've recently put together a web site that's intended to eventually be a repository of freely-licensed art for use in open source game development. Anyway, if you're inclined to help out and you have some old, unused art sitting around on your hard drive gathering dust, donating it be a great way to let it see the light of day.
The site is located at this link:
Even if you're not inclined to license any of your art, just stopping by, checking the site out, and leaving a comment with your thoughts would be immensely helpful.
this doesn't mean to sound like a flame but how exactly is this a good cause? what IS the cause?
When I read the subject I assumed it had something to do with charity ...
Last edited by German-s; April 21st, 2009 at 02:35 AM.
I hope (but don't expect) people will donate some art to the cause. I'm also in the process of commissioning some art to add to the archive, and I'll continue to do so over the coming months. I'm not exactly loaded, but commissioning works to be released under a free license is my way of giving back to the open source community, which in my opinion has done a lot of great work.
First, a lot of cool concepts go unnoticed because the art is horrible. This is really the biggest barrier in the development of open source games -- too many programmers, not enough art. It would be nice if people who were developing programs for free could go somewhere and get art for the same price.
Secondly, I see far too many open source projects ripping art out of commercial games (or other sources they don't have a license for) to use as placeholders, which looks terrible for the project and is a gross violation of the artist's rights.
Third, I make my living using open source software. Spending the time, effort, and money (for hosting and commissions) on this site is my way of giving back.
So, is this some sort of save the world charity? No, of course not. It's just intended to be a cool project that will help people develop games.
I think it's a good idea; it may give some talent some head start out there without having to pay for it.
I think there are allot of places where it's like that where it's made hard for a beginner or someone with potential to get into something. Good developers usually have a good eye for selection but not creating themselves or they don’t have mastery over what they have in mind as they might have spent their energies becoming master developers.
It would be a good idea that there should be one clause in the deal though.. that the contributor’s art get's their names going wherever the art is going, that the games should include some file or imbedded meta data with the contributors names in them that can be accessed should someone be interested.
You never know, something might happen and developers or artists could be picked up for paid work somewhere.
And just because it's roalty free does not mean that should the game become a work of genius that the idea as a whole can't be secured but that's a second rated aim in my opinion.
I think the real value is the challenge and the experience can gain in learning just what it entails to desighn game art as there is some sort of relationship you have to build.
Game art needs to be game friendly, just what does that mean etc...? And what and how do you collaborate in developing game art, what "language" do you need to enable the developer and game artist go have work meet?
I'm sure it won't be a problem either to include stuff like these to artist's portfolio or resume'.
Last edited by George Abraham; April 21st, 2009 at 03:47 AM.
Scetchbook: View the exhibitionist's stuff.
This doesn't smell right. Im staying away...
"I must not fear. Fear is the mind-killer. Fear is the little-death that brings total obliteration. I will face my fear. I will permit it to pass over me and through me. And when it has gone past I will turn the inner eye to see its path. Where the fear has gone there will be nothing. Only I will remain."
--- Frank Herbert, Dune - Bene Gesserit Litany Against Fear
Check out my Sketchbook! Critique and Criticism welcomed.
or my Deviantart!
∑ or check out my: Blog
I've done my best to make sure everything is as open and up front as possible, which is the whole point of open source. If you check the FAQ, I elaborate a lot more on my goals and reasoning. That said, if something in particular bothers you, I'd really like to know what it is so that I can remedy it.