I look at some portfolios and its page after page of well-designed stuff:
every metal plate fits perfectly onto a wall panel, every bolt on vehicle in
just the right place, every curve appropriate to the aesthetic of the
game-world in question, and so on. And I'm thinking how does he/she
consistently come up w/ this endless flow of design?
A big part is clearly just having a bank of design vocab in your head, and this
(probably) comes from assimilating lots of data (studying architecture,
costuming, engineering, or transport design for example). I also find it's
important to draw on various areas of life, not just existing game/film
/whatever design. And of course the most obvious part: lots of practice.
But I was wondering if anyone can talk about rubber-meets-the-road
methods for improving design capabilities? Is this something that's taught, as
a separate discipline, in an entertainment design program maybe? And if so,
how would they go about teaching it? Any specific techniques, methods,
drills or course for improving?
And, to be clear, I'm not talking about improving art technique; just
design. Thanks in advance for any help you can offer.