Ball..guy, and a telescope-type thing, there's a hole too.
Ok, I have many guesses as to why this failed, but I want opinions.
I'll go on a step by step...kinda:
I first did my key frames of the entire animation, flip-book style if you will. So that I could actually see the movement, but in a rather cut up way, as in...well...flip book.
I then did inbetweens, so to get what I thought was going to be smooth animation. After doing so, I photographed each frame (95 in total) on my make-shift lightbox.
I edited them all in photoshop since the pencil kinda got lost.
After photoshop, I imported them all to premier. In premier, I set each on of their duration to .02 because I was going to "set it on 2s) so if I set one frame on 2s @ .02 seconds that should give me .04 which is roughly 1/24 of a second, ergo, fluid animation.
I then duplicated each one, which I didn't realize until typing this how pointless it is because I'm just duplicated .02 seconds of a frame, which I could have just easily done by setting it to .04 *sigh*
Anyway, I now have my 190 frames which I previously rotated and scaled to fit the screen since I don't use peg bars or anything really (I should really invest one, I know).
After organizing all that, I exported to .avi and got this:
I thought youtube had hi-def options, because I totally saw a hi-def youtube video of The Dark Knight, any way to enable that?
Also...What's the best format to save if you really want a lossless, quality video?
And about the animations...where did I go wrong? I think the main reason is this:
I have 95 frames, but a 15 second animation, meaning, I should really have 360 frames. That also means I am not even animating on 3s, but...on 4s!
Oh, and...any tips of equipment I can get to get consistency and be able to pipeline my animations? right now I'm working off...equipment that ain't bad, but...thanks to ma pell grant I can invest on some good animating equipment nothing too expensive though, I've seen those insanely priced lightboxes o.0
I just use legal pad because it's what I have, but not really for artistic expression. I'll make the move to white paper when I can, in the meantime, I will fix the lighting on the legal pads, and draw darker!
High def is so awesome though! but I'll save that for when I get something worth hi-def in the meantime, .avi it is. Think I'll also upload a gif on attachments in the spirit of "for future generations even after your photobucket, youtube, website accounts are deleted".
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Just to add to Bai Fan's advice, try to do your line tests at 12 fps and learn from there. You'll get used to it. You don't need a lightbox to animate.. Although trying to find a way to register your paper would be good. I only know animation paper though, but I'm sure it's possible to make a getho peg bar for regular punch paper.
Yeah, its still a bit slow but I also think the ball needs more squash and stretches in the impacts with the ground. And more anticipation before moving on to the next actions. There probably should be a bit more reaction time for the stick man when he sees whats happening and maybe the direction the telescope is thrown can go down first.
Egerie: Yeah, think I'm going to start animating these at 12fps, at least until I get good at it. This way I can experiment more and get kind of the same results, thanks. I mean, as it is, I'm animating on 4s...
Bendragon: Ha! I totally know what you're talking about. But it goes with the same problem of how do I execute timing? Going to work on those dope sheets. What I wanted was for him to look around for a while up in the air, then jump up in a bit in shock and throw the telescope. Going to try the telescope first being thrown though, makes more sense now that I'm pretending I'm the stick man o.0