I know this is not a traditional sculpt, but I thought I throw this into the den and see what happens.
I plan on doing the body and actually modeling the hair and eyebrows. For now, they are painted in to see what may work best.
The base mesh was made in 3D Studio Max and the higher res "sculpting" was done in ZBrush. I'm still learning the ins and outs of ZBrush, but it is pretty easy to mangle and/or rangle in meshes..