hey man, i took a look to your sketches and the most important thing is to take your time to analize as you draw, learn as you go, that worked for me and still is.
Try to draw as much as you can from life, learn how to see the basic shapes in every form and how to use them effectively to resolve structure of the drawings.
Well, i hope it helps and i'll stop by later to check your drawings again.
professional cat tickler
Level 13 Gladiator: Retiarius
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Oh come on man, you whine for comments, but when someone posts you don't even reply to him, that's just lame!
Aaaanyways I think you should focus more on construction of things, you basically just copy your references without thinking too much about it it seems, but you need to actually understand what's going on, so start from the skeleton up, understand how joints work, and with evry part of the body ask: "Why?" Same with the muscles of course, Bridgman is an excellent source for that so invest some time instead of asking for comments okay?
Well at the same time you should draw from life, not just copying, but actually searching for all the landmarks you learned about during those studies, look at your hand, thinking "Ah, so this is this tendon and it goes here because..." This way you'll learn much more Aaaaaaaaaaand of course you should also draw a lot from memory. to see how much knowledge got stuck.
So you see, there's much to be done, and we haven't even talked about color, composition, lighting, perspective, design yet. But you can do it, if you really really want to. So go!!
Level 17 Gladiator: Spartacus' Dimachaeri
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Hey pencilgeek, just took a tour around the book
Loomis is a great place to start, but it should be taken with a side of lifedrawing. So far it looks like you have a good balance between referenced pics and imagination stuff.
Remember to keep it fun though! Make a picture you really want to, maybe it's a certain character you wanted to create or some idea you haven't put to paper yet. While you're having fun drawing what you want, apply what you've learned, and try to learn something along the way - use a face for reference, use your hand for reference for one of the character's hands, start out with loomis mannequins, whatever.
There's 2 things that I really want to suggest, mainly because they're what helped me the most:
1 - planes. Planes are the flat, geometric shapes that make up a 3d object. Going through loomis' books, you've probably seen how he constructs faces and such from planes. That is very important! That's the key to making something look 3d, and I can't overstate how important studying planes is, whether it's copying it from a loomis book or finding planes of a persons face while you draw it.
2 - measuring with your eyes. Everyone always tells you to draw from life, which is good - drawing from life is very important for your artistic development, it gives your mind a library of images and helps develop your observational skills. BUT your skills won't progress if what you observe and draw are two differnt things. basically, you have to be as accurate as you can. this means taking a really close look at how angles slope, distances between features etc. Here's a post I made that will hopefully explain it a bit better.
Anyways keep working and have fun drawing. one last tip - you might want to either draw your lines more dark, or darken you images with photoshop before you post them, they're pretty light right now.