This time i remembered the palette. I strugled with this piece. kinda rushed it and was paying for it afterwards. 1h20mins
black and white shot to study the values
I was on this day. must have been the warm ups.
warm ups 1min each:
detail (love the face)
detail (love the pose)
oils: 1 hour each (done in 20min segments)
quicky practice sketch
and final (started this one out with a pencil sketch which was dead on, then did some quick washes in oil to get the main value shapes down. looked like watercolor. then spent the rest of the hour fighting with the face, in reality the models face was wider and older)
man has it been long since i updated this thing. I wish I could say that i've been busy doing some awesome artwerk. Unfortunatly i've been slacking like a slaka.
these here are from the last few days of my Museum Class
1 minute sketches
1 hour painting
1 minute gestures
I started this painting in the previous class.
This was disasterous from the begining. we spent an hour trying to get the perfect pose. No one could agree on a final. The model's poses were all too stiff and that made them boring. when we finaly decided on a pose she relaxed to take a break and the pose turned out awesome. when she came back from break though she messed up the pose by switching her legs. no one noticed untill we started drawing. it seemed wierd. then i noticed it but by then it was too late. and this is how the sucking started. the next class we picked up where we left off. and the sucking continued. I would have done better and more if i would have just started from scratch.
the smeared leg happende while driving home like a maniac. it actualy made it better.
this is the illustration i've been working on for my portfolio for the Comic Con in San Diego. I'm leaving for it in a few hours. The illustration is long from being done:
this second one is s beter compsition version. The shaddow is more dynamic. the only problem is i'll have to change the lighting in the foreground figure. there's just not enough time before the con. this will be a project for when i get back
boy have i been slacking. no updates in sever months.
i did these in PS today. PS is being wierd on me. I lost like half my settings and half my filters (not that i use the filters). This is a project i'm starting (returning to). these are ment to be both color and compositional sketches. no ref.
My comp was infected with all kinds of nasty shit when i got back from Cali. I had to reinstall everything, format the C: drive. PAIN. I ended up loosing a ton of links to everyone's sites and some of my favorite PS brushes. HATE!!!!
I'm moving to NYC in a few weeks and once i get set up there i'm gonna scan in my summer sketchbook. its filled with sketches from the ComicCon, cali, and NYC.
weee, a reply!
thanks for the kind words maxetormer. I just moved to NYC and i don't have my set up quite ready yet that's why no new updates. haven't done too much new work. but after this week i should have my new comp here and as soon as i get it set up you can be sure i'll be updating like mad.
damn was this thread beginning to get neglected or waht?
So i moved to NYC and took my swet time getting a new comp and getting myself situated. But lo and behold - NEW WORK!!!!!
So i figured that its about time to graduate from Photoshop 5.5 (main reason is that i needed the whole folder structure in the Layer pallete - it still sucks cause i cant get extensis to work properly on PS CS) also my new comp is a little wierd and won't let me install the drivers for the Wacom. so this was done with a Wacom that only works like a mouse (no presure sencitivity and no erase)
What's really cool about the new PS is all the fun things i can do with the brushes. The piece above took forever to do and its not finnished but i got this nice textural look to it that resembles the way i normaly paint. Here's a detail:
Been cranking all week doing storyboards for an indie film. I went a little overboard with the finality of them. I know i'm spending way too long on them (especialy for waht i'm getting paid) but i want them to look sassy cause they'll be used to sell the movie to investors. Can't go into details of the movie. Still don't know a lot of them anyways. These are some of my favorites.
hey cool my vote counts!! i got you a 4... keep up the good work. its good to see you focus on spontaneity, it will be interesting to see if you can spend more time refining some pieces without messing them up like you say happens, i guess try workng tight in just a few selective areas if you dont do that already
tensai - thanks dude, I'm all about the rough stuff. there's more energy there.
Hillartsympho - thanks for the rating man. I was doing my best not to be an ass and give myself a 5 (or any rating for that matter). as for tightening up -- I was looking at HPX's thread and mining it for info on his process. I got some tips about PS brushes and went to town on a quicky:
so here's waht i did with this piece:
I started off with a quick gesture of the skull in PS8 using a small round brush. Then I rockes a dry brush for some texture. After that I printed out a copy and threw some ink on it. I use a toothpick to add some quick gestural texture. then a nib for some touchups and the splater. (I loves me some splatter) Then is scanned it in and played around with the colors in several multiply layers. (i'll post the layers over the weekend for all to see) the whole thing took about 2-3 hours but the only reason is that i was experimenting with the brushes and color.
I've sorta been meaning to do a tutorial of sorts.
so here's the start. This is generaly how i work. this is not recomended becasue in reality its a stupid way to work.
1. I start making some doodles in PS. I sould be thingking about waht I'm trying to show and composition, but in reality I just try to let go and let my subconsious drive my hand. The poses I end up doing turn out the same and fairly static. but occasionally something interesting happens.
2. then i throw down some color to see if something happens that sparks my interest in the sketch. I like the one with the chick resting the gun on her leg. This is a character of mine and I sort of have a vauge story that I can attach to the sketch.
3. I like the forshortened leg so I start developing it. So far everything is going good. I use a round brush with the opacity set to pen pressure (thanks HPX). Added some complimentary color and started checking my values by converting to greyscale. So i decide that I want to comit myself to this sketch and try to make it into a finished illustration.
4. here I crop out the other doodles and flatten all the layers (i had the line work on layer 1, initial color on layer 2 in multiply mode, and a color overlay on layer 3). Then I bump up the image to 300 dpi at about letter size. I like to work big.
Then I move the arms a little to fix some anatomy issues. left shoulder in a little and right shoulder a little higher. (in reality to save yourself time you should work out the anatomy and composition sketches first then start in with the color.) I fix up the face a little but looking aty it now It looks way off and will definetly be changed.
5. this is really not a big step from #4 - extend the canvas and work out the left leg in a new layer.
tomorrow I'll start fresh on it with more work. Also try to convince friends to pose for reference. Tune in tomorrow night.
Over waht little sleep i got last night my mind resolved the composition slightly. So the back story is that her teammate was just injured by a terrorist bomb. Her Teammate is a HUGE dude that is not easily injured. She managed to get to the terrorist first - cornered him in an alley. I basically have this loose framework for a story and i'm playing around with scenarios and story ideas.
6. So here I basically addes the dude on a new layer. Had to have him lean on something so I added the box. I started adding some backgrounsd elements but then got rid of them because they didnt help the composition and I was doing it haphazardly without much thought. I'll work on it a little later.
7. Added some color. Gonna change the lighting to come more from above rather than the left corner. De-emphisized her face so that it stops distracting me. That probably what i'll work on next.
Moysturfurmer - thanks dude. I redid the image a few times becasue i wasnt happy with the lighting. Still not entirely happy with it.
the boards were for a movie called "The Pure" The movie was scrapped last month. I didnt find out untill Friday though. I even started the next batch of boards. It was supposed to be a break out movie for this director, Z (he's got some wierd arabic name that i can never remember), I met in NY. It was also supposed to be produced by Jeff Most, one of the dudes responcible for produssing all the "Crow" movies. The movie was scrapped to work on a Live action version of the "Razor" comic. That's what the previous sketch is for. I think i was supposed to keep this under wraps for another week but fuck it. I'm not getting paid enough to care. The Razor movie was writen by Most. and so far the script sucks. I can't get past the first 10 pages on it. Z is planning to change a lot of the script.