Awesome updates. The orange jacket is looking pretty cool for that second character, maybe some more highlights to show the material better?
I'm guessing its one of those swooshy flight jackets.
another awesome sketchbook /headbang
love the "human guard" nice addition.
I'd have to agree with monsi, rhythm isn't really there. Maybe a lot more life drawing would do it. Particularly of unusual things (usual being the human figure). Cats, trees, possibly shoes, long things. lots of long things that shift in their flow.
Could be useful to look at artists who are good with rhythm. Just picking from the top of CA, cheeks, bengal, Marko. Looking at this piece, I just noticed how the character's chest truly is like a block. Which brought me back to Bridgman;
Haha, I think I've only come to truly understand that now.
I think a combination Bridgman and life drawing would do it.
Last edited by Max Challie; February 9th, 2009 at 08:12 PM.
Last few characters are very tasty. Only crit I have that the sometimes the narrow frame makes the character a bit cramped up in there. Other than that - great stuff man, keep posting. I admire how efficient you are with brushstrokes.
omg dude i have checkt aut your scketchbook in a period its ......crazy good i like it relly much! kip itt up sorry for the bad English ur idol //hell
nice work on the human guard, he looks sweet, but I am a little confused on the time period this is in. still awesome designs, and the vamp in the orange vest looks much more natural now, since you refined the pose a bit.
anyways I'll see you tonight at the sketchy.
the colors of the armored one are great, way better than the others, try to use colors u normaly dont use, cheers dude!
funny , reading the posts above they already have hit upon what i was going to say, that is i still feel like your artwork lacks rhythm and movement. The weight of your characters its too evenly spaced between each leg or something. Of course this is really the only critique i have for your books, your progress is inspiring and has been for many months now, but making your characters more dynamic and less static could make your work get to an even higher level i think!
awesome stuff as always! i digg the feeling of thick color on your digitals!
Tin saloooooooooooooo, super les dernièrs
hmm characterdesign isn´t about movement. but gesture practice hurts nobody.
love the updates as ever!
aviable for fulltime and freelance
I swear man, once your digital work reach the same level as your pencils, you will be unstoppable!
Why man? I think it is not fair... however your works will develop more I believe in that - g
Visual art: http://www.visualart.ro/DreamEvil