its moving..not fast
its moving..not fast
Chaosrock Bring up the detail on the big arch, make that your central point of attention. Get some bright light shining on it, aka darken down the areas around. That will make the picture read alot better for the viewer. Also the boats are a little confusing, i understand its a development of the classic boats, but if they are flying they need some sort of engine i guess. Add engines on them in a cool colour, the bruning engines could create a nice colour contrast
Keep going , looks nice
Last edited by Earendil; December 20th, 2007 at 10:08 PM.
well guys, we are deep deep into extension time and folks still arent done with their work. We are all very busy leading up to xmas, and these pieces seem to be a deviation from the level of quality i have seen lately. You should all be producing portfolio pieces by now.
What do you guys think of taking a break until the new year and starting up again on the 2nd Jan?
Yeah man. But i think we all should finish this up before the new year and take a break till jan 2 as Form said. And it would be better if Form write the next chapter ready opened around chrsitmas cus let some of us early finishers make a move on. Yeah...thats my opinion
I think this break would give all a chance to finish a decent piece.
I have to agree with Dalb that i think maybe write out the critts / comments for the people that are finished, and let us start next weeks assignment, even if its due like 9 of january. You can just make it slightly better, or let us choose ourself how much we want to study.
Since next week is about Texture and Material I think that could be extended to a 2-3 week long assignment in a sort of structure like:
- Study as many material as possible, and find out how to paint them in both light and shadow
- Design textures for diffrent materials
- Look at the reflective properties of materials
- Study what materials is good to use for what, aka look at contemporary works and see what they use
bla bla bla ... You get the idea It would be cool to have it longer then 1 week, cause we can learn alot from this. How to speed up our process by useing custom brushes and textures.
The outcom could be 10-20 pieces by the end of the 3 weeks, all made in less then 1 hour
Would be sweeeeeeeeeeeet
Last edited by Gundersen; December 21st, 2007 at 05:30 AM.
Looking good Earendil, but i think the trains are a bit boring hehehe Make em more dark and dirty. The people are also verry white, and it looked like the battle of the lightsabers first
Gotham City is based on Gothic architecture. In the movie they have a pretty cool train going to the main station, have a look at that
well here's an update sorry if i haven't been in here much but i'm swomped,
earendil...wow on ur colors...i dont think the trains are simple the focus was the station, trains are trains they dont necessarily match the station they pull into. the people at first i though was sawdust but their size does give the piece a nice sense of scale, tho some color variations on them would help.
chaosrocks i love the idea are the gondola things flying? in any case its a nice concept tho needs polish and ur perspective is off.
dalbaatar i like your sense of space...i like how you make your pieces so big and massive. good job on those details i can only imagine the pain.
Robmorfin i love the prominent objects and ur color scheme although the perspective on the foreground plane doesn't match the buildings in the background. depth is nice but ur persp makes the background building look like their sliding off.
here's mine update y wrists are aching and im hating myself for choosing this extreme angle, im paying for it now. getting all the objects aligned and just right is proving troublesome esp. with all the little embellishments. ended re researching the style and defining values and contrasts and light source.
i second rob's request for the break. would be a nice help to get over with xmas and recollect.
Well ill post my final in a smaller version aswell
(The big version is on the previous page)
rvdtor: The only thing that tells me that this is a train station is that i know it, and guess that those "subway entrances" are entrances to the train station. hehe LOVE your detailing though, have you painted them all seperatly? Great reflection in the floor, very polished for being outside hehe
Add in some people so there is some life. Looking nice, you have a cool style
the light still confuses me a little. I know you are finding a cool shadow/hot sunlight balance
but the light color itself changes.... Like its sunlight on one side and moolite on the other.... the image looks cool but Im having a logical sdissonance.
Im terribly sorry my work on this has been soo slow
I would indeed relish more time to finish it without having to panic and do a slobby job. I also would appreciate a break or and t least a longer time period for the nex section . as I am also doing CHOW and LMS. If you guys get bored..you could alwyas do the next EOW... just to stay in Practice.....
hehe yes logicaly its weird indeed But as i sense in your comment you kind of like it aswell . I like this idea of a darker area where the light is complelty hidden from. The colour contrast attracted me, so i went for it
Ill try a more fluint look for next image
Here is a solution i use when i paint crowds. You dont need to draw every singel person, and on a distant even if they have little detail its impiortant to have them read as people. So on this assignment i created a person that i use in architecture drawings when i need a person to show scale. It doesn have good anatomy or anything, But the idea is to create your own style of a persons outline and make a custum brush out of it. That way you can create crowds easily and fast that looks beliveable.
And people seen on distant normaly gets very dark, so use an almost black colour on them if you can
So first the man
Then the painting of a group
(Its only an example, not the best at all)
and btw, by adjusting more on the custom settings you get the right perspective and so on hehe
My example doesnt look good, look on my image for this week, used that brush there
OK guys, after working over 30 hours i got it done. And if u got any comments and advice and things that aint lookin right, just tell me. Yeah Form, i think you're right about the sandbox i usually make...thanks for telling me man...i will make it different next time. But this time it was an inevitable in style and both culture and stuff. I wanted to put space ships over the cities and the mainstation but i suck at drawing such stuff. I tried but it just didnt fit the building style. So...Here it goes.
Last edited by daldbaatar; December 23rd, 2007 at 07:27 PM.
Dald> Awesome work. The rails and maybe the leftmost buildings, need to be pushed back into space a bit more, they seem to be on the same plane as objects much closer to the viewpoint.
Gund> Thanks for the feedback and crowd stuff. I thought since there were 4 massive windows with low sunlight beaming through, everybody would just light up. It's a bit too much though, and I was rushing to get this to a readable state.
Rvdtor> I like the green you were going towards. This had a kind of "Emerald City" feel to it. You're right about that extreme angle though...distortion brr!
Gund> Warm and cool put aside, the graphic vectors are not harmonious, and the only safe place for my eye to rest is the bright sail. You've destroyed the majority of your one point strength by breaking up repeating forms, and strong vectors. The following is designed to vocalize the movements of the eye.
"Big line on left that leads me...WHAM into a pole, ouch...ok I'll follow the pole up AIEEEeeeee off the canvas! Hold on to the bright sail! Big strong line...BIG strong line on right says...'I'm going to lead you back to the nice sail, and off into the lighhhht in the distance'...here we goo..weeeee BAM into the pole...follow the pole, off the canvas...repeating..."
Of course, I am able to complain about this because you're FINISHED.
great work Dalbaatar!! Wish i could texture like you, and dont worry youll break out of that sandbox, we all have our mountain to climb hehe
Rvdtor - Nice detailing, just be careful with the reflections, some of them are not matching the same patterns, again, all verticals have to follow the same vanishing point, it would still worked out fine if you followed it with the trees and the bottom structure, the stair angle is too steep going down and it just makes the perpsective look more distorted; And two of the things I have heard a lot of the best Concept Artists: don't center your image and don't use a squared canvas.
Dald - weather that base of the bldg., remember is in contact with the water.
Gund - I like your enviro, it's looking very nice, just be careful with the sail and lights above it, they are way too bright and distractive, I liked it more how it was before.
Chaos - don't get the lines out of your original vanishing point & add a lightsource.
Ear - I like the light effect coming in a lot, I think it should be more reflected on top of the train and the ground, very nice depth you created; the windows on the right kick you out of the canvas though.
Jodali - where are you?, can't wait to see what you come up with, I'm sure it will be very nice.
well guys, sorry, but I dropped the ball this week, I got confused with the timezones, had stuff going on, blah blah blah I fucked up, I wont bore you with a list of lame excuses.
I do have a large amount of time invested so far, with thumbnails, speed paints, perspective setup, linework, etc. so I'm not going to just drop this project, it will get done but other things must get done first.
here's whats done as of now, linework + very rough values.
Thanks for all of you who commented, i saw my mistakes...Will fix it tonight
Ok here is the final.
Last edited by daldbaatar; December 23rd, 2007 at 07:26 PM.
still working on it
dal how did you do that texture anyway?
Children!!! Merry Christmas!!!!