Here are some loose concepts for a Half Life 2 MOD that a few of us art working on, codenamed 'steam' for the time being.
These are some nice renderings. I like the first guy the best cuz, he looks peaceful, and nice, but looks like he can snap at any second. Kinda like the newest alien in alien resurrection.
Who else is on this project? Need any help?
There is nothing wrong with using a photo to help you see things.
No one complains about life drawing,
so take a photo.
its easy, and will improve your piece greatly."
very nice. do you have some more info about the mod. or is it kinda underground
Incredibly good poses. Nice emotion, nice feel to them with little action. The blending and brushstrokes were handled really well here. I'm really seeing a lot more textute in your paintings davi.
woot davi you always produce some good work!
I love the first, the textures and expression are powerful.
Im guessing this mod will have to do with zombies/dead?
lots of death
if i'm not mistaken, i may have seen some inside cg posts with the same subject material for a mod, but it was an unreal2 mod. the artist could have moved to half life 2. I'd love to see some zombie mods for half-life but it won't be the only one, hehehehe...
wouldnt be poison spiders mod would it
"Let it BURN"
and for poison spiders, nope
and we haven't had anyone from unreal2 come to our mod, and these guys are not zombies
hey davi, i like these allot. brave brush strokes!
what do you mean when you say (write) mod?
a Mod is a modification of an existing game. The developer leaves the code base open for the gaming community to modify and enhance. Many times they just change some art assets, or they do a full conversion.
Prime examples : TFC and Counterstrike for Halflife. Couple o' guys modifying the gameplay to then become friggin' gaming legends in their own rights.
Except for the lameass cheating...but I digress. Make sense now Jon?
already said i like the second one, nice to see it tightening up and adding those sharp edges works well
lung, Jason told me a few days ago that i needed to work on combining sharp edges with soft areas. He said i had a problem making overly sharp images and overly soft images. So lately i've been trying harder to combine them more and these are the results.
I really like these. Self-aware zombie's.
Very cool work man, I love the colors and style.
I like the second one the most , good pose and I really enjoy your brush strokes =D.
So you cant tell us anything else about this mod??
im excited =DDDD
Wow Davi you guys really working on a mod? I read somewhere that you have to take their workshop to get the DEV kit? Did you? Do you have the tools already?
Nice drawings! The first one is a real testament to your progress I think. You're getting a lot more feeling to come across with your coloring. Nice, simple zombie designs too. Should be a killer MOD - would love to see more dude.
yah, ive always wondered how MOD develepers acquire all the things one would need.
they are releasing a book on how to mod for half life 2.
and sdk and blah blah
it will be just the same as half life 1 but more user friendly i believe.
I haven't visited in over a year so I have a comment on your growth as an artist; all your figure work still contains the same paradigm. Same slumped over poses, blocky feet and hands, and muddy details. Can you see this? Is it your "style"? Maybe you should take some figure drawing classes and bust out of your comfort zone. I hope you take this as constructive. Peace.
very loose and expressive style Davi.
May fav is the first one.
It's great that a mod posts...even better that the work is good
I repeat. These are no zombies.
Here is another concept, probably won't be used
celticdog: you can call if style if you want but that's just how i draw.
yea leave the guy alone. nice stuff d
life is cruel only to make you stronger
davi, they rock. kinda have a sculpted look to them. they look set to take full advantage of normal maps in HL2.
as for the paintings, (and this is my only crit) the white background works, but the edges give it too much 'pop'.