Saaayy, I remember that. After you finish your project you ought to do a new one in a more dynamic, well lit scene so you can benchmark your progression. You do the dark stuff so well, it'd be interesting to see a more laid-bare piece eh?
thanks, i can see this is going to help ma alot now (or in the future, i don't think i'm ready for colours yet).
The only thing that bothers me is that i usually have no idea what to do...how do i render something?
i'm clueless what to do after i've completed the sketch...
aah well, it comes with practice i guess. thanks for this tutorial :chug:
Mr Manley: I've been admiring with amazement one of your knights-the one with the helmet- posted in concept art's main page and wondered how you did it. Can I get the same texture in photoshop like you get with painter, or is that impossible unless one is very skilled? Will the wet brush
in pshop do the trick?
just a question about your base colour being the opposite of the feel you're going for- you said that the base colour will show through and enhance the feel of the overall work. I understand the theory of mixing opposites colours to create shadows and basically to create more realistic tones overall, especially when working in traditional media but does this base colour theory still work in digital paintings if there is no real base area surface showing through in the final piece?
When i think about it I figure it probably gives an overall sense of realism but are there other benefits?