"designed to be mass marketed to fledgling explorers hot off of blowing their savings on some usually god forsaken rock, this [insert fancy sounding product name here] provides a mass producible core with fully modular power-plant allowing a huge level of adaptation to a vast array of environments"
GusTheRobot: I wasn't sure if I should take yours to the poll or not as it wasn't exactly finished and missed some element to show the scale and stuff, but in the end I decided to include it even though you had time enough to add a little human somewhere. Lucky you
Some fun entries, though it seemed like everyone was almost too busy to get them in.
Cerval, I like the fun, cartoony, Dr. Robotnik quality to yours, and the way you integrated it in the setting was fun, but thats the main problem the vehicle looks like a giant column with very little articulation, I just picture it rising out of the crevass until it becomes too top heavy, then toppling over and crashing into the ground, killing everyone inside. You also threw it up pretty early,might as well take advantage and work it a little more.
Yoitisi, I like it a lot, you hit the nail on the head, it's simple and elegant and I really like the composition. I had a tough time not voting for yours, but something about D-Holmes walking oil rig intrigued me.
GusTheRobot: cool basic idea, I like the organic feel and some of the elements, though I'm not a fan of the torso shaped main cabin. It's obviously rough, but the perspective is a little too loose, specifically the tail seciton on the 3/4 view.
Legato, I like yours, it seems just as feasable as Yoitisi's, and I'm a fan of the yellow construction style color scheme. The perspective seems to be just a little off toward the left vanishing point, specifically at the wheel connection, which is unfortunate since you have some nice inner wheel detail drawing your eye there. My main gripe is the scale, some of the chunky blockiness of it makes it feel like a tonka truck, some finer details might help. It's also very clean.
D-Holme, I really like the industrial look you have going, so you got my vote. I wanted something like that but my design kept moving in another direction. The whole illustration is loose (almost too loose) but still moody. I would love to see a bigger, more confident, more detailed version of this thing.
as mentioned initially, and by radioactive, you fired fast, and had plunty of time to refine it. it seems too saturated to me, but more importantly from a conceptual design basis, it seems severly limited in its forms of movement, and usefulness on any standard sort of planet. even no im not sure if it is drilling its way around, or if it primaril moves on its side, nore do i know what all those arms coming off of it are supposed to accomplish :/
love the quick alien feel you gave it, as well as your adherence to a single hue. the rendering is pretty top notch, but i would have liked to see a bit more engineering on the wheels. right now it seems fairly limited to what type of terrain it could tackle with that ground clearance and suspension. also, the radar/communications pod seems a bit compressed in terms of perspective, but its not really noticable, and could just be me!
i wish you would have had time to take this as far as you wanted too... as you said its pretty hard to get a good direction this is going from what you have here, but it looks to have all the makings of a standard 4 point vtol craft, as the legs don't look articulate enough to move well. also the surface area of the contact points would prohibit it walking on anything but the hardest of rock.
in my quest to invest as much brain to my design as possible, i knew i wanted something that was modular and could be mass produced to tackle the widest range of terrain, atmosphere and biology types possible. the most conventional design for propulsion would be a wheeled vehical with the most amount of ground clearance possible as well as articulated suspension capable of lifting and dropping the vehical as needed.
i went with safeT orange knowing that a stylish paint job would be the lowest priority, but survivibiltiy and recoverey would be the highest. it also gave me an excuse to practice with more colors.
i wanted to give the planet the impression of having a glassy crust, something i tried making apparent from the shattering of the rock under the tires, as such i wanted to avoid outright dirt, and resorted instead to light scratching on the undercarage as well as coolent/fluid leaks. i know it may be a bit contrived, but that what went through my head. even after i got the late critique in, i would have been more apt to BS my original intentions in order to address that point, but i figured i didn't have enough time, which in retrospect was false.
in the theme of "its not wrong i meant for it to be like that" the wheels are articulated with artificial muscles / scifi stuff and the front right (our left) wheel was supposed to be at an angle, in an effort to show that they could rotate independently. i should have chosen a more extreme angle however to show it wasn't user error :/
oh well, theres always next round
when i saw the email update with your name header i kinda had an expectation of what i would see, but you kinda suprised me. the rendering seems rather rushed, and while i like some of the core aspects of the structure, the legs from an industrial stand point seem very limited and weak under the pressures that would be upon them. like i said, i love the superstructure. all the reconfigured pods and hangers and stuff would be really fun to convert into an non military application, but even there there are some perspective lines that don't seem to fully match up :/
im glad this was included in the poll, kuz its what im going with! i really like the write up you gave it, but beyond that this definantly looks like it could navigate a wide variaty of terrain. the only main alteration i would have made is to ditch the center wheel, as it doesn't really seem needed, and maybe buff up the forward 'legs' to offer them a bit more believability when it comes to lifting the weight of the vehical. also, for me at least the ladder offers a clear since of scale on the front, so thats not really bothering me - overall, great job!
full of gears and wires
Level 6 Gladiator: Provocator
san jose, ca
Thanked 121 Times in 77 Posts
Overall Really fun stuff guys. If this was a future design firm this would be a great first round pass of concepts! Unfortunately i guess we all kinda suffered from lack of time optimization, so some of the concepts have a lack of certain details. It happens so no big deal, let's just make it up on the next round, k?
Cerval: Cool concept, easily mass produced, really gets across the 'economical' part of the competition. However its unclear how exactly it would traverse every terrain element, specifically water.
yoitisi: nice design, clean language, good perspective. All in all it's a solid concept however you really only show one usage scenario, it would be nice to see some of the other things that the topic aimed for: forward base abilities come to mind. A little more detail would have been nice, it's still a bit on the sketchy side.
me: Overall i'm pleased with the IDEA but the execution failed to an extent. As has been stated i have no good representation of scale, and the perspective of the tail is off. I was remiss to submit it in the first place but decided to put up something as opposed to nothing. It's a start in the right direction, thanks everyone for all the advice and comments.
Legato: Nice concept, good sense of scale and i think the idea of modularity is a really great thing to apply to this sort of a design. It really lends itself to the multi functional aspect that it needs to fulfill. However the design itself is not too far off from what we currently have today in construction vehicles, so it might not really fit into the far future part of the concept. Overall good stuff though, my critique is only minor style opinions.
D-Holme: really solid concept, probably the most versatile of all the other concepts. But as far as a vehicle a single person could afford it might be a little more on the pricey side of things. I think it's really sweet though, maybe a little bit too militaristic though, i'm not sure how many missiles you'd need on an empty planet =P.
RadioactivePJ: Looks like a fun thing to zip around the desert in. Reminds me a lot of current dune buggies and ATV's. Plus the extremely un-economic approach you took on it really feels like the Chevy of the future. Cool design, but your rendering is a little fuzzy in places, try to use more hard edged brushes on mechanical things they really lend themselves well for defining the harsh surfaces of metal. It would also be nice to see it placed in context instead of on a standard gradient background.
really quick gus, the concept didn't require it to pass over land or water, that was optional - also, d holmes concept uses a de-milled vehicle, so all the munition pods have been taken apart and used as structures
full of gears and wires
Level 6 Gladiator: Provocator
san jose, ca
Thanked 121 Times in 77 Posts
Originally Posted by yoitisi
There are a few basic functions that this vehicle needs have: Not only does it need to be able to cross any terrain, withstand any weather condition or atmoshpere, but it also acts as a forward base, mobile home and laboratorium.
2. The most important constraint is that it should move over land and/or water. I don't want to see any fancy spaceships or aircrafts. Hovercrafts are ok though.
.. i think it actually does need to cross all terrain. ... Admittedly i did not apply to all of these requirements as well. So my critiques are a moot point and rather hypocritical in essence.
As for the missile pods, i'm sorry about that one. I wasn't reading the fine print, that's my fault entirely.
Last edited by Mark Bot; October 17th, 2007 at 09:15 PM.
Reason: added detail
Cervel: I think the vehicle is a little cartoonish but overall the bright colours and bold style work together – at the end of the day with an open brief the design could be for any setting or purpose so the style needn’t matter. The white flashes seem a little strong, the lighting as a result of them seems a little too low when compared to their intensity.
Yoitisi: I like the basic design and the modular-esque nature of the construction, it looks very credible for the designated role. I like the impression of speed and it would be nice to have seen it completed to your usual level.
Gus the Robot: I like the style of the presentation but I am not sure whether it represents a high-tec’ design to its best – looks a little too aged. The design itself is interesting but I am unsure that it might be a little too stylised. I would liked to have seen a stronger suggestion of its scale and it function, at the moment it could be a representation of anything.
Legato – I like the boldness of the form and the colours of the vehicle. The blocky design and structural elements give it a good frontier feel, maybe I’d have liked to see it a little dirtier but that’s likely personal. The perspective between some of the components seems a little off but the various joints and axis of rotation give me a bit of trouble in putting my finger on where – maybe the form of the forward linking shaft off the centre hub and the angles on the forward left hand wheel. I think the area of white in the bottom left is too bright, it keeps drawing my eyes of the centre of interests and down into an empty corner. The landscape seems very strongly lit whist the vehicle has a more natural lighting. I like the little detail of your signature hidden in the rock formation.
RadioactivePJ: I like the basic nature of the design and think it has some interesting details – like the wheel arms out in front. I think the representation of scale of the craft is a little confusing, the steps and door seem small but then the main window and bolts seem large – even though the main cabin has a single large glass window it looks very large as single piece and internal details like the seat is a little too faint to rectify it. I think even for strong ‘fish-eye’ effect the perspective is out on the forward components and that depending on whether you went for more or less the distortion the rear needs to drop off more or the for-wheels need to come forward and closer into alignment respectively. The dirt and colouration give a nice suggestion of the crafts role and treatment but I think the background does your design no favours and the shadow looks a little confused.
Overall some nice entries with a nice range of ideas and solutions, shame it is a busy time of year so they didn’t all get the polish they may have deserved.
Been a bit busy recently realized I'd forgotten to comment and vote on the sail-barges round, thanks for the comments though.
My own entry: I guess it could have done with some larger feet, perhaps splayed toes as the pressure of the thing would be huge. I didn’t really consider is a single persons vehicle rather that a coop’ of people would get together to carve up a world. I imagined it is as vehicle necessary to get out there and setup the new world, with the resources and facilities to do that (including the staff numbers, specialist etc.). Rendition was a little rough, had a bit of a first go using markers with it – some mixed results. The background was just going to be a suggestion of the world but it wasn’t really working so I ended up sticking more detail in at the last minute.
Hmm I just realised I didn't vote this week. However, after a bit of pondering I think my vote would go to D-Holme because I like the atmosphere in it. I also like the idea of it being an adapted military vehicle, which would make it quite cheap I guess