Long time since I last posted, but It's been a busy year. Anyways here are some marketing illustrations that I've done for Ubisoft in the last year and half. Of course all the Ubisoft illustrations are copyrighted.
Tom Clancy's Rainbow Six:Vegas, these where done in 2006.
Here's an image that I did for Tom Clancy's End War. I actually got to go to shanghai to work there for a while.I'd like to thank Pheonix, a fellow conceptart artist working for ubi shanghai, great guy and amazing artist. Also Luo Bin for helping me out with this image.
Assassin's Creed, done in 2007. I've got more for assasin's creed but they haven't been released yet. I'll update as soon as they do.
Far Cry 2, which has been recently announced. the flame thrower image is based on a concept done by a fellow employee, Xavier Thomas.
And here are some personnal stuff that I did on my free time, all done in photoshop:
UPDATE: STEP BY STEP
It all starts with concepts. I do many B&W thumbnails which I present to the Marketing management team of the project in this case FarCry. They chose 1 or 2 (depending on how many final images we need) Then I push those concepts further, add more detail, lighting, refine poses etc... So here are some samples of thumbs I did once the concept was approved to see what pose or background would be best. Sorry I couldn't find the first draft of the concept.
Then once they make they're final decision I start in 3D and pose the characters, light them (VRAY) and then render them out. But in this case I started with the painting of the background so I'de know what kind of lighting I'd use in 3D.
So here are some step by steps for the skie:
Once that was done I did the character, you'll see a before and after. The before is the straight render and the after is all the stuff I did in photoshop.
Then the foreground is worked on. Here's and example (car was a low res model taken from the game upresed and retextured by a guy in our team, thanks PAt )
And then everything from that layer to the skie is a mix of photos and painting.
Then I add lots of final details all over, fix the lighting (still all in PS) make sure the colors follow our art direction and Voila!
Hope this help you guys understand how I do these.