|
|
||||||
| Wiki | Register | FAQ | Donate | Members List | Members World Map | Calendar | Search | Today's Posts | Mark Forums Read | Googlemap Hotspot Edition |
![]() |
|
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
|
planned model for DooM³ - concept art
I thought up a model for DooM³ wich I will model in 3 weeks or so (When I get my new RIG). Anyway, it took me 3 hours total to make this picture there are meny flauws. most off them I know (chained foot is wrong positionised wich makes him look unstable, the feet needed to be bigger to make him look more stable and he is missing his pinky toe "why do you think his feet are bloody
")Anyway.. if you find more flauws or have any crits or just want to praise me into heaven for my 1337 photoshop skills ;P .. go ahead ooh.. here's the pic (almost forgot it ^_^) ![]()
__________________
|
|
#2
|
|||
|
|||
|
hehe Hallo!
![]() hmmm well you pretty much pointed out all the flaws by yourself so...uhm...nothing much to say...oh yeah depending on how human he's supposed to be he's arms seems a little too long(his hands should reach to the middle of his thigh) also...one more thing although it's totally subjective...but I think it would be cooler if that pillar was chained to one of his arms instead...thereby making it a potential weapon.(could be chained to his legs aswell...but I like it the other way around )his shoulders also seems to be hanging a little too low. anyways good job...just correct those mistakes and it'll be even better... |
|
#3
|
||||
|
||||
|
I think to solve the balance issue you need to rotate his entire body counter-clockwise a bit. Since he appears to be putting his weight on both feet (planted position), then you should be able to draw a line straight down from the center of his head and have it land inbetween both feet (lil trick from Art School, if he is putting all his weight on one foot, then the spine needs to be titlted and the line from the center of the head should come down right where the foot is, etc. etc.)
I like the concept for the character, and the painting technique. Very nice. -Sean |
|
#4
|
|||
|
|||
|
the blood is very nicely rendered, the splatterage is my favorite part of this peice...really gives the imaging of a recent awsome fist pounding- detroit style even.
I like the big fists and the elongated forearms. the left fist seems a little mishapen, or the left wrist is too thick compared to the other. personally, i want to see some stiches holding the head on. and yer right, he needs much bigger feet cool concept, would love to see the model
__________________
Pain is just weakness leaving the body |
|
#5
|
||||
|
||||
|
Thnx for the replies guys. I am not going tho fix the issues. I have the idea in my head for the model, so I know on how to execute it.
If I have anything to showw on the model I will let you guys know. the doom3 model will be a bit more fearsome. (better skin texture etc. more zombie like) anyway.. /me begins modeling Hey PriNcE oF SpAcE.. nice to see you around
__________________
|
![]() |
|
| Bookmarks |
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| So Terrible: Planned Remakes | Jasonwclark | Entertainment and Media | 15 | February 1st, 2009 11:36 AM |
| Doom 3 Concept Art | LaPalida | LOUNGE | 22 | August 19th, 2004 09:38 PM |
| Concept for Doom 3 mod | Soulrape | CRITIQUE CENTER & W.I.P. SHOWCASE | 6 | August 5th, 2004 06:44 PM |
| DOOM III concept pic. Artist? | keenerbean | LOUNGE | 13 | May 14th, 2003 04:50 AM |
| Doom 3 caco concept. | swampbug | IT'S FINALLY FINISHED!! | 5 | September 3rd, 2002 09:25 AM |