Go Back   ConceptArt.org Forums > ARTWORK > SKETCHBOOKS
Connect with Facebook
Wiki Register FAQDonate Members List Members World Map Calendar Search Today's Posts Mark Forums Read Googlemap Hotspot Edition

Reply
 
Thread Tools Display Modes
  #1  
Old September 6th, 2004, 01:55 PM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
Miau's Sketches (new!)

humhum... ok i plan to post a bit more of my stuff.. no old things, just recent works. Please post some crits, i need to improve .

a goblin for our computer game Avencast


the next pics are all sketches for a pen and paper rpg "Arx Temporis" by a friend. i do some illustrations.


arabic smith:


crapy quick sketch of dwarfish smith-twins:


orkish smithmaniac


you know post something
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)

Last edited by Miau; September 6th, 2004 at 04:04 PM..
Reply With Quote
  #2  
Old September 6th, 2004, 04:05 PM
Carnifex's Avatar
Carnifex Carnifex is offline
workshop mascot
Level 17 Gladiator: Spartacus' Dimachaeri
Male
 
Join Date: May 2003
Location: Austria
Posts: 9,180
Thanks: 1,093
Thanked 879 Times in 411 Posts
Send a message via ICQ to Carnifex
good works-a little more definement wouldn't be bad sometimes,but that's just my opinion
keep it up
__________________
Sketchbook

Sketchbooks of inspiration:
Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


Always think about:
lighting! design! perspective! proportion!
And (self)motivation is still everything.
Reply With Quote
  #3  
Old September 7th, 2004, 06:37 AM
maxetormer's Avatar
maxetormer maxetormer is offline
daddy smurf
Level 14 Gladiator: Dimacheri
 
Join Date: May 2003
Location: Xalapa, Ver; México
Posts: 3,452
Thanks: 129
Thanked 79 Times in 71 Posts
They need more definition on the light
use less strokes to make the shapes
that way you will have more clarity
on the planes of the shapes, your images get
flatened out because you brake aparat the ligth
source to much, make the areas of light and shadow
more consistent.

you seem to be very good, keep practicing
and you will solve this issue in no time
__________________
MAXETORMER.COM



-finding meaning-

"The outcome is not important
the resolution is what matters"
Reply With Quote
  #4  
Old September 7th, 2004, 08:31 AM
mentler's Avatar
mentler mentler is offline
The Bone Doctor
Level 16 Gladiator: Spartacus' Retiarii
 
Join Date: Jan 2004
Location: Dallas
Posts: 4,316
Thanks: 5
Thanked 396 Times in 218 Posts
Pickin' Up Bones!

Welcome to our city ~ beware of outsiders the pox is everywhere ~ otherworldly spirits may be at work here ~ throw the bones on the table and lets see what they see in our future. Wonderful little elfins love the little people. They don't eat much or take up much room, and you can get a lot of clothes in the washer!
Reply With Quote
  #5  
Old September 7th, 2004, 09:37 PM
maxetormer's Avatar
maxetormer maxetormer is offline
daddy smurf
Level 14 Gladiator: Dimacheri
 
Join Date: May 2003
Location: Xalapa, Ver; México
Posts: 3,452
Thanks: 129
Thanked 79 Times in 71 Posts
Some time ago a teacher
gave me some advise about my
lighting tecnique, i think you can
use the same advise
right now your shading is like the right cube
your shading is not supporting the line work,
you might wanna try on making the shading more
consisten like in the left cube that has a better sence
of bluk, thats all keep posting more studies!!!

__________________
MAXETORMER.COM



-finding meaning-

"The outcome is not important
the resolution is what matters"
Reply With Quote
  #6  
Old September 7th, 2004, 10:09 PM
rollb82's Avatar
rollb82 rollb82 is offline
Registered User
Level 4 Gladiator: Meridiani
 
Join Date: Jul 2004
Location: Richmond, Va
Posts: 259
Thanks: 0
Thanked 1 Time in 1 Post
Send a message via AIM to rollb82
sweet smiths!

i definitely like your work, just work on the renderings. i have the same problem when it comes to doing paintings. keep posting!
Reply With Quote
  #7  
Old September 15th, 2004, 08:50 AM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
hiho, thx for the replies ! just came home from a small trip, so more sketches will come now hopefully

rollb82, maxetormer, you are right about the shading... i need to practise that.
mentler: i dont get it
carni: oki
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #8  
Old September 20th, 2004, 06:00 AM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
ok hm... some crapy studies .. :/
a selfportait:

a tree from imagination

and another selfportait and a quick hand. the left eye is a bit wrong.

not quite happy with this update
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #9  
Old September 22nd, 2004, 06:45 PM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
doodles in oc
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #10  
Old September 23rd, 2004, 02:53 PM
maxetormer's Avatar
maxetormer maxetormer is offline
daddy smurf
Level 14 Gladiator: Dimacheri
 
Join Date: May 2003
Location: Xalapa, Ver; México
Posts: 3,452
Thanks: 129
Thanked 79 Times in 71 Posts
Coming alog nicely fill out the images with more values
your are starting to clean up the images and make a
more controled system for your shading, thats good
but I think you still need to fill your pics with more values,
you have to much white, in the portrait the cheeks
feel flat for the lack of values, use pure white just for
hightlights.
The hand and the tree look very nice, (but the girl on top of
the tree sufers from the same flatness that the portrait has.

Keep experimeting and posting, youv got a reall orignal
shading style and like it a lot, I am really enjoying your development.
__________________
MAXETORMER.COM



-finding meaning-

"The outcome is not important
the resolution is what matters"
Reply With Quote
  #11  
Old September 23rd, 2004, 05:24 PM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
maxetormer, thanks a lot, great tips!
i tried to improve my shading and did a few things the last days... i scanned the better ones, tell me what you think



did this one from scratch.. drapery and shading study:

__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #12  
Old September 24th, 2004, 01:58 AM
maxetormer's Avatar
maxetormer maxetormer is offline
daddy smurf
Level 14 Gladiator: Dimacheri
 
Join Date: May 2003
Location: Xalapa, Ver; México
Posts: 3,452
Thanks: 129
Thanked 79 Times in 71 Posts
That mechanical war machine looks nice,
this ones are better, last one has a nice improvment on
ligth consistency, (bw did ya have read the books of A. loomis?)
The mayor issue in the last one is that the nervous line
work is hurting the muscle defintion, plus some of the muscles look
like you guess em and specilay the trapecious (the one that goes
from the deltoid towards the neck.

Ill sugesst that you start makeing more muscle and costruccion
studies, I know they can get a bit tedious some times but
I asure you that you will see tons of improvment once you get
to make em.

Keep posting your studies
__________________
MAXETORMER.COM



-finding meaning-

"The outcome is not important
the resolution is what matters"
Reply With Quote
  #13  
Old September 24th, 2004, 08:38 AM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau


well... the neck is too thin and too long, and i think i have to look at arm muscels again. didnt use any refs, so i`m allowed to make mistakes
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #14  
Old September 27th, 2004, 03:35 AM
maxetormer's Avatar
maxetormer maxetormer is offline
daddy smurf
Level 14 Gladiator: Dimacheri
 
Join Date: May 2003
Location: Xalapa, Ver; México
Posts: 3,452
Thanks: 129
Thanked 79 Times in 71 Posts
This one looks a lot better, your linework seems more
controled and the muscles have gotten more definition
I belive you are on the right track, just keep on churning out
the studies

(I agree about the neck, but even so, the volumen is way
better on this one)

see ya.
__________________
MAXETORMER.COM



-finding meaning-

"The outcome is not important
the resolution is what matters"
Reply With Quote
  #15  
Old September 27th, 2004, 09:46 AM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
this is a pic for arx temporis again.. tell me what you think
__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #16  
Old September 27th, 2004, 11:39 AM
Carnifex's Avatar
Carnifex Carnifex is offline
workshop mascot
Level 17 Gladiator: Spartacus' Dimachaeri
Male
 
Join Date: May 2003
Location: Austria
Posts: 9,180
Thanks: 1,093
Thanked 879 Times in 411 Posts
Send a message via ICQ to Carnifex
good picture....but as already mentioned you sometimes seem insecure with the lines,in this pic f.ex. the wall on the left. i see many little lines there as if you weren't sure how do make the wall straight(even if it isn't meant to be completely straight).
i mentioned it already in one of our last oc sessions...sometimes you need more security in your lines.....but it's already much better.keep it up.
__________________
Sketchbook

Sketchbooks of inspiration:
Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


Always think about:
lighting! design! perspective! proportion!
And (self)motivation is still everything.
Reply With Quote
  #17  
Old September 27th, 2004, 05:12 PM
Miau's Avatar
Miau Miau is offline
tigger
Level 6 Gladiator: Provocator
 
Join Date: Nov 2003
Location: austria-Tirol-Innsbruck
Posts: 669
Thanks: 1
Thanked 1 Time in 1 Post
Send a message via ICQ to Miau
thanks for the crits man.. heres some stuff done in oc

__________________
- Miau

Look, that's why there's rules, understand? So that you think before you break 'em.
-- (Terry Pratchett, Thief of Time)

<<<<SKETCHBOOK >>>> (old old old old)
Reply With Quote
  #18  
Old September 27th, 2004, 05:24 PM
Carnifex's Avatar
Carnifex Carnifex is offline
workshop mascot
Level 17 Gladiator: Spartacus' Dimachaeri
Male
 
Join Date: May 2003
Location: Austria
Posts: 9,180
Thanks: 1,093
Thanked 879 Times in 411 Posts
Send a message via ICQ to Carnifex
oh yeah,lots better.the defined lines make it strong.especially like the first one.
__________________
Sketchbook

Sketchbooks of inspiration:
Marc Taro|Maxetormer|ZhuZhu|Jeri|Dobu]


Always think about:
lighting! design! perspective! proportion!
And (self)motivation is still everything.
Reply With Quote
Reply

  ConceptArt.org Forums > ARTWORK > SKETCHBOOKS

Bookmarks


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
!- MVerehin SKETCHBOOK. Criticize my sketches please. New week- new sketches.-! Verehin SKETCHBOOKS 38 April 10th, 2008 10:22 AM
Miau's Sketchbook Miau SKETCHBOOKS 208 March 8th, 2008 08:35 PM
Elisas sketches - with oilpainting, nudity and life-sketches. Updated 19 feb! elisa SKETCHBOOKS 201 March 30th, 2007 07:59 AM
Random Sketches and Stuff...... Blizzard sketches 9/22 britt SKETCHBOOKS 26 October 24th, 2006 12:42 AM


All times are GMT -5. The time now is 07:30 PM.


Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
no new posts