Update on the Repin - Tolstoy master study. Going to take a break from him for a while so I can focus on doing a complete illustration, the sketch of which I am also posting. Just something simple and uninspired for now, but I want to see how far I can take and refine upon it.
I'll probably start with some gesture and composition research tomorrow to refine the sketch before laying in values so stay tuned! Any comments or critiques would be extremely appreciated!!
Edit: spotted and eliminated a jawline proportional error since posting, fixed now!
Last edited by MacTire; June 16th, 2012 at 08:48 PM.
hey man, some great studies you got going on. was gona say maybe do some longer studies after seeing your blog on twitter the other day but looks like u started doing one lol. slow to comment on things. anyways man i would say general crit maybe work on getting more of a balance between soft and hard edges in skin tones. sometimes it seems all bit to soft.
no87: Thanks Alex! Yeah, for some reason recently I've failed to take line control past the outline sketch stage and from there I seem to forget about hard edges.
Stuff from today; gestures and anatomy brushup, a photo-study and threw some values onto that sketch from last night, which needs a lot of correction before proceeding to refine the values. It seems as a result of over zealous lasso and transform manipulation to get a sneakier pose I threw her proportions and anatomy out of whack.
Please feel free to point out anywhere I'm going wrong, any improvements I can make, all and any comments or critiques are greatly appreciated!!!
Last edited by MacTire; June 29th, 2012 at 05:36 AM.
Value looks good to me but her shadow is inconsistent with the highlights.. unless there's a second light source? The face is good though. I keep having issues with defining hair by planes/blocking in mass..
maelstromwrath: Thanks for the input!! Good thing you pointed out the shadow error, as soon as I corrected t I spotted some shading errors elsewhere! Popped by your sketchbook for a look there also, good to see your username reflects your interests, some fairly epic looking sketches you have there! Thanks again!
Ste: Thanks Ste! Good to hear you like the enviros, I found them difficult at times but that may have paid off. Thanks again, look forward to your opinion on the final!
Just putting up another update on the thief piece as a reference point for progress. Starting to feel quite happy with how parts of this are turning out, in particular the thief's facial structure and hair (though looking at it now I think her expression needs a little more determination), and I'm really happy with the knight's elbow guard in particular.
One thing on my mind is that I'd like to try and pull the knight closer to the viewer, decided to try something quickly with levels, blurring and scaling.
Thoughts, crtiques, comments, etc. would be greatly appreciated.... left or right?
hey, I suggest you to take up more pencil drawing, once you get good at it, painting in photoshop will be no big deal, because in finished paintings you still have to have clear "edges", but when doing lots of unfinished big brushstroke paintings, you don't get that much knowledge than doing some pencil linework. I maybe wrong of course, that's just an idea.
But I like that you don't use much different brushes, and don't get too stuck on photoshop techniques.
heix33: Thanks! Not entirely sure what you mean about the lines but you're right otherwise, could'nt hurt to do a bit more pencil work.
Just got news that the life drawing group I attended last year is holding a day long workshop with my tutor for the life drawing elective I took back when I had just started this sketchbook! Reeally looking forward to that now, and of course any work produced shall be up here asap.
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thanks for commenting! with the thief piece youre working on id suggest flipping the girl horizontally so that not so many of the lines and strokes on the piece are dragged into lower right corner, looks good so far!
Parsakoira: Thanks! I understand where you're coming from but at the same time I'm not entirely sure....
Had some fun with landscapes today, working from ref and then extending the canvas and attempting to keep working, as you can see it went pretty fantasy pretty quickly! I think it should be easy to guess which I had most fun with!
Last edited by MacTire; June 29th, 2012 at 05:38 AM.
Sickbrush: how did you get into my head? Thanks Cristian, you're absolutly right, I really need to just knuckle down and start pumping out the stuff with less doubt and less worry about the outcome. Gotta make that leap! - I see it now, looking back over this last page there's too little progress for the amount of so-called "updates". Thanks for the comment!
Ste: Thanks Ste! I think you're right.
Somehow these pencil sketches took up far more time than I would have liked, anyway to make up here's some thumbs I did several weeks ago too.
Last edited by MacTire; June 25th, 2012 at 01:37 PM.
Nice updates! I'm digging the landscapes on post #557... i suppose the last one was quite fun to paint.., great idea on the armor thumbs, did it became a bit tedious after a while for you? the guard is looking good, keep it up man, looking forward for more
GPozzo: Thanks G! I didn't mind the tedium when I was doing those, which was during breaks I took whilst doing the last catch of arch-vis renders for my final project in college. No problem about the thread support too, only happy to!
Here's what I got up to today landscape studies, a quick landscape sketch (with a nod to SMILEFACE!) and a character sketch:
hey man, stuffs lookin good! just a few quick suggestions:
dont get caught up in details on your faces. you sometimes draw all the features as if they are all on one flat plane, dont forget they wrap around the head. plot everything out in perspective, then go in and detail.
other than that, i would just suggest working on studies/pieces longer to see how far you can push them. keep up the hard work
Some more studies, just looking at what I felt was of immediate importance for my COW challenge entry, notably simplifying silhouettes of background characters (the Baratheon / Lannister troops in the back of the GoT screenshot study - I'll actually continue working on this one as I'm enjoying it but also using it to investigate representing different materials) and the general palette and lighting of the elephant photo. Lastly a quick block-in over a sketch that I pulled together with a quick cheat from SketchUp to set up the camera angle and perspective (not that it's a demanding scene, just wanted to give it a try):
Wanted to sketch today but it appears someone is borrowing my pencil... still life based on a Sackboy figure, with the pose and button eyes modified somewhat. Also, an armour study to help some pieces I'm currently working on, a quick alchemy sketch that may become an enviro painting sometime in the near future.