The Supreme Misfortune
Level 6 Gladiator: Provocator
United Kingdom, London
Thanked 341 Times in 157 Posts
Tell us a bit about it. What software is this in and did it go on to become a more complete project? I like the 3D snow particles although I find it a little frustrating that the characters and title objects don't seem to exist within that 3D space as even distant snow particles are drawn over the top of them. I like how it's very clean and consistent.
Wow, Misterho! Not your usual fight film! I was expecting at least one of these characters to explode leading into the Heavy Metal montage. But alas, (sigh!). Maybe next time. This seems appropriate though.
these look pretty cool, i really dig the object and character designs on a semi abstract background, it totally pulls my eye in! i feel like some of the animations could be like a little more exaggerated? maybe it's the timing? i'm not sure. the motion just is standing out for me. these guys don't have a ton to work with when it comes to bendability and when they make a gesture, shrug their shoulders or snap their hands it seems like it gets lost and looks like he's dancing because his motion is kinda limited. i feel like some stand alone extreme poses from scene to scene would really strengthen the characters some and give them more personality