Kungfoowiz: Thanks man yeah I really wanna improve >D and thanks for the suggestions, it doesn't really matter that no one voted for it, I learned a ton doing that. I'll be dropping by your sb soon I hope
p sage: thanks though I'm still struggling with rendering stuff...as for eyeballing..well of course that's faster. However the best way to get good at eyeballing is by studying diligently the technical rigid principles, it's a matter of know the rules and then break the rules.
hummel1dane: haha oh nonono me leonardo?? I don't believe that for a whole second..just hope the master didn't hear you...
Cold: Glad to see you again Cristian Good point! eyeballing as a way of learning hasn't worked for me either, back then when I was 13 or so I thought I could skip some principles, fortunately after years of frustration I realized that mastering the fundamentals is what really matters. However, I believe eyeballing has its place, but only if you have already mastered the theory, because if you haven't, you don't really have any parameters to compare how accurate your estimations are.
Indeed, color and value relativity are two of the aspects in which our eyes will play us lots of tricks, without foundation we just fall victims to it, but with foundation we trick the viewer NOT ourselves.
Currently I just wanna have as much control as I can over my studies, I'll be skipping steps and making estimations only when I consider that I have a solid grasp of the fundamentals, till then..and I quote you here "Theory,theory and more theory"
Cranberry: oh yeah? I actually thought it turned out pretty good hehe, though as I was reading some James Gurney's notes I spot some issues myself regarding the way the texture has been handled, turns out it's not so visible in the shadow side, and where it manifests the most is in the halftone, I'll keep that in mind for the next time I use a texture...