Marvel is a big deal. They expect polished pages. You have a great expressiveness going on. The motion is usually nice and fluid, the facial expressions are beleivable and the cinematics have good variety, but it's unpublishable at this point. It's the same problem I'm usually wrestling with.
Xmen: The rendering is pretty hard to look at even if you are working quick and dirty. The panel lay outs are all over the place. It's hard to figure out what's going on with some of the panels too.
Spider Man: You're almost there with it. However much time you spent designing it, you need to spend at least double that spit shining it. You have some anatomical errors, muddy edges and color. Marvel only publishes high chroma art. If you are using a monochrome process and overlaying color, try using bright complimenary colors for the shadows. Lastly you still have disorderly panels.
I know this isn't the crit center, but the worst thing about rejection is not knowing why. You seem talented and I think you can make some awesome comics if you just put the peices together. Breaking into comics is all about getting trial and error out of the way. No publisher wants to waste time and money on talent learning from their mistakes. But the biggest mistake I've made personally, is giving up for years at a time.
Last edited by Raoul Duke; July 8th, 2011 at 08:14 PM.