I'm finally diving into game modeling in school. The way the course is going is we have a certain # of polygons we can use for each project, and it has to be that exact number. This is just my progress through the quarter, and I would really like some input from someone who has experience in this to help me be a little more effecient with the way I organize my polys.
I am modeling these so they can be skinned and textured. Here's the first assignment.
Project 1: 4 Characters, 500 polys even.
400 Pound Man
80 Year Old Lady
10 Year Old Boy (which came out like shit)