It started life as a aircraft concept but I wanted to show it in action.
It's 100% 2d animation (no particle or 3d work) and is very incomplete so far but hopefully you will get the gist. The sound is also still work in progress; I will be adding some crew dialogue for the titles once I can be bothered to record it!
I've painted more cross sections than currently shown in the video and plan to have crew working inside. I will be adding more dust and smoke when it comes in to land and the craft will also come under attack in order to show it's weaponry in action. I will fade in a more detailed background as time goes by leading up to the fight.
Lotet: Well, I've been doing it on and off for a while so I'm not exactly sure, but it's probably been about weeks work so far in total if I add up the hours.
I find it much quicker to do it all in 2d rather than faffing around with 3d projections like the bathhouse piece (although to be fair that took even longer because I was experimenting and learning how to do it in combination with being a slacker )
yes at the moment the titles are far too long but I plan to have crew dialogue running over them; they will be talking about coming in to land with the soldiers on the ground (still to be done! ), so hopefully that will help with the build up and fill the void. Of course, it might not work as I plan and I'll have to shorten it!
ijacobs9: All done by animating 2d layers on top of each other, pretty simple really... though the layers are piling up and it's getting a bit of a pain to work with!
Well, i've done a first pass on the smoke for the landing... achieved by animating loads of low opacity painted layers on top of each other.
I've cropped the video to the relevent section to save on download time http://www.digital-animosity.com/foo...smoke1divx.avi
(Excuse the flipped version, had to get a fresh look at the work)
This is looking like a really awesome body of work man. Me and a friend had a go at animating in after effects with moving stills and bits and pieces back at the start of the year, we only had a day on it but it was great fun what with the range of effects and fluff you can use to bring things to life, i'd say you're deffinately doing it justice, and its inspiring me to go back and do some more .
As with the noises, the guys at Lucas studio recorded racing cars as they drove by, took it into a soundfx program and reveberated the sound with a stutter then reversed it among other things (i think), which they used for that awesome engine noise in the star wars pod racer scene, for sebulba's pod. I can deffinitely hear how a squeaky gate would've been used now that you mentioned it, nice job . Also did you make the music by the way? its got a nice easy buildup for this, I love it.
The intro part with EON there could be shortened a bit, it takes up quite a lot of time for a simple title, beyond that, the shot where the ship is flying past the silhouettes through to a landing is really well done, nice use of motion blur, but try not to go overboard with it. I suggest playing around with Fractals as well for your fog and clouds to see what results you can get, you can mimic heat exhaust effects using fractals for example, among many other things.
About the background, I don't think it'd hurt to put in some background to block out the horizon line since the majority of your scenes look onto that ship, yet the background has nothing in it, perhaps a jungle or a really big cave/abyss or such, along with the background I think you can use it to your advantage later depending on how you plan it for the battle scene to show the dropships' defense batteries in action.
If you have an alpha matte of the ship it'd be handy to put a light wrap (using the background colors to 'creep' onto the outside edge of the object) on there that you can control the reflected light around the silhouette of the ship as the scenes shift through night/day and such, may come in handy later onward when you wanted to do that battle scene.
Also agreeing with what someone else said earlier, highly recommend posting this in the finally finished section when you're done . Really looking forward to how this turns out.
If you're interested these were the animations we did back in February; teasertrailer - our brief was to make a trailer for 'something', and we were assigned a word, we got vengeance and we used a bit of babylon-esque camera shottage. The trailer one we used a portion of the homeworld sound-track with all the background machinery since we liked it so much, the guys at relic made some really awesome ship/machinery-based sounds that felt colossal that I think would serve as a good source of inspiration should you need any later for sounds.
Last edited by worxe; July 12th, 2008 at 01:24 AM.
Sorry for slow update... the computer is throwing tantrums and I have to deal with intermittent blue screens of death, which is really slowing me down (I think it dislikes the amount of layers I’m using to be honest).
note - this .divx file will open in normal video players as long as you have the divx codec, the divx player is a bit naff IMO so do a "save as" and play it in your favourite player. I would have done a normal AVI with divx compression but for some reason my computer now throws a wobbly whenever I try and render out divx files directly in AE... sigh.
cool, gonna have a go at animating 2D in aftereffects, I only use it for putting together my 3D at the min, cheers for the inspiration, I love when the Recon drone pops out and takes off, exellent animation and the sound rocks too
Yeh, give it a blast, it's great fun funnily enough the main element of the drone/UAV sound was made by distorting a recording of a squeaky gate! Whatever works eh? I think there is also the sound of my washing machine in there somewhere.