I'm so excited! I just paid my tuition for Reverie! I can't wait ^_^
I haven't been posting, but I have been working. I'm still in study mode, so these are more skeleton sketches. I'm moving into the muscles this week. I'm finally beginning to feel more comfortable with the figure. After my muscles studies, I'm moving out of study mode for a while ^_^ Looking forward to that...gets tiring cramming a bunch of information into your head everyday...
Thanks for dropping in to visit my sketchbook. Yes, I made it back to Austin fine. In fact, I just finished e-mailing you ^_^
Maybe we can get together and draw sometime, or meet up at one of the life drawing sessions. I'm going twice a week, starting this Sunday ^_^
I'll leave a comment in your sketchbook, too.
Things are finally more calm now, so I've found time to post ^_^
your work certainly is improving. Keep it up. I rather like that last, sitting female figure you did.
I've got the bones of a process for character creation. This is my first character sketch, plus an experiment in making up the tone/value from my head--still needs a bit of work, but what I have so far gives me a good idea of where I need go from here. Comments & Crits welcome as always.
Another experiment in "made up" value/tones (no ref). After talking to AikidoAl, I think I got a better handle on this. I'm looking forward to seeing her paint-over of this. Thanks again, Alicia ^_^
Last edited by CecelyV; June 2nd, 2009 at 11:08 PM. Reason: Forgot one little thing...
I did a paintover of the initial pose (which I liked...it has a nice lyrical movement) and found some issues with the skeleton. Mostly in foreshortening. The back leg doesn't recede and as a result looks overly long. The foreleg could use some exaggerating. The arms are really long in proportion to the body as they also don't move forward or backwards into space as the figure is twisting. You also may want to check the hip. The figure I put on top of the piece is my attempt to correct. I'm not totally pleased with my version but I think it's a step in the right direction.
The second paintover is blocking out the light and dark areas on the piece as it exists. I didn't change anything anatomically, although I worked primarily with the figure. I would recommend being bold in assigning dark and light areas. Start with major areas before breaking down the lighting in individual muscles/wrinkles/clothing. From how you worked in your latest piece (which was an improvement over the previous version) I think that is what's going on...trying to address each tiny part's lighting will drive you insane. As far as the white and black outlines...don't be afraid to leave out lines and let the color/tone define some areas. When I work, I use dark lines to define and I use lighter lines to "crisp up" certain highlighted areas. Light lines can also indicate that the figure has some backlighting as well. Their overuse will make the figure look kinda wierd.
Hope this helps!
I decided to make a few corrections after your awesome advice AikidoAl ^_^
Thanks again for the paintover and all your help! I'm happier with this sketch, it moves better. I still have to draw in the face, but since I am doing the rest digitally I figure I'll do it there...plus, I'm not so great with faces yet, so I'll need to take my time there. I'm sure there are other areas here I could obsess over, but it's time for me to finish this and move on. I'm getting to the value study portion of it now, as I got a couple of tips from one of the Chan Man's downloads ^_^
Comments and crits welcome and appreciated. I'm not able to be on the forum so much anymore because of my schedule, but if anyone wants crits or paintovers please just message me and I'll be more than happy to do that for you ^_^ Happy drawing everyone!
Some things that jumped out anatomically...the front foot in how it points directly at the viewer looks like it's going to twist her ankle badly at the next step. It needs to be pointed more towards the right. The back foot looks also sort of flat and could use more foreshortening to indicate that the toes are going into the distance.
It's looking much better and your strokes look more confident. I really like the hand gestures. I look forward to seeing how you paint this.
I'm almost done with this piece. It's been a great experience in process and learning about tone. I actually think I've got a good start at figuring out how to paint realistic looking hair ^_^ Stumbled upon it by accident
I'm not sure about how I'll go about blending the values so they're smoother, but I'll have a go at it once I've finished painting all the values.
Looking really good and that's a fine start to underpainting...especially the hair. Actually the hair is almost done.
What I've done (everyone's got a different method) is after I've done the blocking, I make another layer and add transparent "glazes" (like oil) on top. That way it keeps some of the texture and doesn't have that funky airbrushed look.
So, I learned the hard way about putting values on different layers...HUGE pain in the ass to correct. I'd basically have to re-paint everything on to one layer, and since I'd really like to take what I've learned so far and move on I'm calling this one done. Minus the blending and finishing out the wing (which I'm not sure would've looked good), it's completed.
For a first character, I'm satisfied with my progress. I was able to flesh out a process, which was my primary goal. I also learned a little about tone and working with layers (specifically how NOT to work with layers ^_^).
I'm starting to feel like I'm spinning my wheels with this one, so I'm going to move on to some value studies, portraits, and looking through some digital downloads and books on value, Painter and character design.
It didn't take long to determine that I'd made my life very difficult by putting the shadows on a different layer from the highlights, so this finished image doesn't look much different than my last post--I just changed the layer types on a few things and tried my hand at blending the shadows a little bit. I also learned that it is not necessary (or even advisable) to have each layer set to Multiply...just the initial layer to figure out your tonal blocks...and then I need to change it back to normal, unless I know I want to keep it.
Oh, and there's no cast shadows I'm still learning about light, shade and shadow so...I totally forgot about the cast shadows towards the end--I was only thinking about the values on the figure. I'll make sure I remember them for my next character ^_^
Anyway, this was a great experience. I'm looking forward to the growth I'll gain in my next piece. Thanks for all your help, the great crits, and the paintovers AikidoAl ^_^
Happy Drawing everyone!
Last edited by CecelyV; July 14th, 2009 at 04:05 PM. Reason: One more thing...
Started studying the principles of Light, Shade & Shadow. Here are a couple of cube studies w/ one light source positioned above, to the right at a 45 degree angle.
I took the Concept Art for Video Games (Introduction to Concept Art, with Manny Carrasco & Joe Watmough)workshop at Gemini last week, and learned a lot. Here are a couple of things from class. The environment is my first ever, and still a WIP. I'm doing a lot of experimentation with brush creation...still getting the hang of it. A lot of this still feels contrived to me, probably because I'm not used to environments. I'm learning a lot as I go. It's all still one value for the most part; it needs lots of values, a light source, and I'm sure the perspective is off but it's great fun. After this...MORE!!! ^_^
The journey continues ^_^ I'm still working on this. I'd hoped to be done by now, but as I don't want to half ass it I'm finding it's taking some time. I'm trying to employ all I learned from last week's workshop and Jason's Color Theory class. I knew there was a lot to making a good image, I just didn't understand what all that was...but know I really getting to know what it takes, and what all the elements are.
I'm glad. I'm finally starting to feel like things are coming together, slowly but surely, with my work ^_^ It's a good feeling.
Anyway, here's another WIP of my first ever environment. I started adding cast shadows. I'm quite sure they're a bit off, but I'm feeling my way through it and trying to make sure I remember what I learned from Jason's Color class. I'll have to watch it again on demand.
I still don't know what to do with the large tree in the left side of the foreground. The feeling is that the viewer should be peering through the two trees to see the lake and the path to the gate...right now it just sort of looks like a clunky place holder ^_^
Anyway, I'll keep at it.
All done ^_^
At least, as far as I can tell I'm done. I think I've probably over worked this a bit, but I'm happy with this as my first attempt at an environment concept. It isn't completely harmonious, though I'm not sure that's a bad thing. The two trees in the front are very dominating, too--not sure I got the effect I was going for there. The temperatures of the cast shadows are off, and I think the piece came out with a lot more green than I had intended. BUT, I finished it and I Love it ^_^ I love it because I was able to take it to completion, and I learned a LOT from this experience.
I'm looking forward to the next one. In the meantime, I'm moving on to value studies with wooden models, and then a self-portrait. Bought the oil paints Jason mentioned in his Color Theory class, so I will do the self-portrait in oils. Definitely looking forward to getting back to oils...haven't painted traditionally in nearly five years.
I think I'll stick with value studies with wooden models, still life, self-portraiture and pictures for a while. Gaining an understanding of light and color is really helping me visualize a lot better.
Here's the completed environment ^_^
Last edited by CecelyV; August 7th, 2009 at 12:40 AM.
Finished my first round of value studies with the wooden models, and I feel like I'm starting to see the value ranges and reflected light better. I was able to get more comfortable with the settings in Painter for the charcoal variation, too. The order of the studies were: 1. Cube, 2. Pyramid, 3. Hexagonal Prism, and 4. Cylinder.
Next round of studies is cone, sphere, hemisphere and vase.
Next round of value studies. The sphere was deceptively difficult...I'll have to work on spherical shapes more. I know I need to make the shadow darker, but so far so good ^_^
Another WIP for my second value studies session with wooden models. I have another couple exercise sets and then it's on to still life (non wooden models) drawing/painting for a while--and I'll start to explore color there, too ^_^
Finished with this round of value studies, now it's on to the next--breaking the cast shadow with a vertical.
The last one, the vase, was a bit more complex than I realized. The cast shadow gave me some real problems, as you can tell. It had a lot of value range in it...probably because my husband came home and turned on a few extra lights while I was working..bleh ^_^ Oh, well. At any rate, I learned a lot. And this teaches me that I'll need to study multiple light sources, and be more patient with textured surfaces. Didn't have a smooth, non-glass vase shape to work with so a textured vase it had to be. That made the values a bit more interesting and complex.
On to the next!
Value study of cube with a vertical to break path of the cast shadow.
Value study of a pyramid wooden model w/ vertical to break the plane of the cast shadow. I decided not to do the reflective part of the table this time, so I treated it like the ground surface was dull. I wanted to focus on the variations in the shades and shadows.
Next up is the sphere, same set up. Then I'll finish up my study of the wooden models by doing a grouped study of about 8 of them together. After that, I'll work on a self-portrait and still life studies--alternating between traditional and digital media. Once the portrait is complete, I'll try my hand at another character design. My plan is to always have a still life or photo ref piece going simultaneously with my main projects so that I'm always practicing my foundational skills.
Anyway, here's the latest study:
Latest value study, another sphere. For some reason, I find shading spheres quite a bit more difficult than any other shape. I don't seem to see the values as well, so I'll have to do more so I can get better with them. On to the next ^_^