Hello everyone, I'm quite new here and I have been snooping around looking at information about how to plan for an Art Career, I am still very confused and unsure about some things and I would be honored if someone could give me their opinion about my approach to A.I.
I am currently out of school, just a High School Diploma at hand and pretty abysmal grades to be honest I barely graduated due to my fooling around and not taking education seriously during HS. Working dead end jobs and my only passion is drawing (Game Related Originals ), yet my drawings are far from what is expected for commercial purposes. I have a few approaches I would like to post, if someone would kindly give me advice on which is better, or if there are other routes to the goal I want to achieve. I further messed up my road to my goal by attending a few classes at Orange Coast College and I had a family emergency and went to japan, Divorce and all that fun stuff and I was marooned there for a bit with my mother and eventually got enough to get back to California, unfortunately I did not cancel those classes so they want me to take them over. ( I screwed up alot in life I understand )
1. Work 2 jobs this year and enroll for A.I. by next year saving up to 5-7 grand to soften the blow some. While I attend A.I. and work a job, acquire as many grants and scholarships to cushion my way up so that I wont be looking at such a monstrous sum of money I need to repay at the end of my Education, then if I am skilled enough and recruited into a Studio I can probably pay that off in time.
1b. An extension to the first approach, try to get a paid internship to a game studio ( I am not sure if A.I. has some kind of way of giving people looking for this opportunity some kind of certificate of some sort so that I may start trying to get experience in the field ) all the way to the end of the Education term.
2. This is highly unlikely due to my lack of transportation but, working 1 job and saving money, try to get an unpaid internship at a studio doing work so that I can learn skills , the flow of work in the industry, while building a portfolio so that I may try to apply at that very same studio for a job. and Highly unlikely due to lack of experience * I'm sure they don't want to train someone either way due to their cram deadlines *
3. This was a suggestion from someone I know that goes to Brown College for game art and design for 3d animation. He suggested that I try to find a Quality Assurance for a game company and work there for half a year, then try to move on up in the company, see if they recommend going to A.I. to get what they need in an employee.
4. This is probably the most cost friendly yet slowest, and hardest approach that I thought of, is to attend some art classes / graphic arts (3D) and work on a portfolio, asking around and seeing what is expected of a potential hire, which programs are needed ( Traditional art / Graphic Illustration / 3D design and animation , not sure what else I need ). With this, try to apply myself at various studios ( With research on what the company looks for in an employee ).
If anyone is currently in or have graduated from A.I for Game Art and Design, I am very eager to hear any advice on how to approach this road. Thank you very much in advance!