Yeah... I've been grounded, and still am, and will be for a few weeks... my grades are all up now, but I gotta wait a few more weeks til I can start posting often again... here is just a bit to show you I am still truckin away;
Armando: Thanks man! Appreciate the crit!
Ambyuler: hehe, you don't know my very well do you? =P Trust me, I study female anatomy PLENTY. (clothed anyways =(...
Dile: Your crits were very useful, thanks!
Onir: Yeah, I like the name too!
Zord: Don't want to defend myself, but as Marko so embarrasingly taught me at Montreal, you can never make up rules- personally, I dislike using the stylus as a pencil in terms of drawing lines, but in terms of hatching it's slippery and wonderful, and hatching is a great way to show form; thus. If it had a broader tip, I probably wouldn't use it the same. Thanks for stoppin by!
Enthombed: Cheers man!
Something people have failed to tell me, though it seems so obvious, is that my drawings lack character. I was thinking over the Matt Rhodes demo at Montreal, and realized, though technically he may not be the best out of wes Marko and himself in terms of anatomy and things, but I'll be damned if he can't put a heck of alot of emotion into his figures- and at one point, I know everyone can- but once you start on the Anatomy motor, and focus on having perfect anatomy to make a perfect character- You end up sacraficing uniqueness just to have the same figures over and over, so I've started trying to look more at what really contributes to character; IN the mean time, a few sketches; (The lines of the digi girl took about 2.5 minutes, no ref... For that time I don't think it's too shabby...
Last edited by Justin.; November 18th, 2007 at 06:52 PM.
Wow, your art's coming along nicely, Justin. Your progress since Montreal is miiiindblowing!
Really, there's only one thing I can find to crit here. Your females are really lacking feminitiy. Think in curves. The digichick's face is really masculine, mostly from the nose, it seems.
The full-body speedpaint has a problem with masculinity as well. Her torso is built like a brick. Her legs are thick. Now, that's not to say that the reference wasn't exactly how you drew it, but your sketchbook is decidedly lacking any feminine figures. You draw so many men, it wouldn't be surprising if some male anatomy didn't subconciously slip into your drawings of females.
So, I guess I'm challenging you. Draw a female who doesn't have subtle male characteristics. And keep up the insane dedication.
Thanks, Ryn. I totally agree about the masculine thing. So many people look at my sb's though, including teachers, and when they see all the obviously (NOT) from a nude model, but from sensual pics, it's.. creepy. "You look up porn just to draw naked chicks? What a perv" etc.
Haven't been cooking much up- just perspective goofin and plane checkin' and the drill. Y'know.
EDIT: FYI, this is nowhere close to all I've done, most of my artistic energy is going twoards art class (for once!) wher I am doing a painting (The INferno, Cantos 24), 18x24 in acryllic.. not goin too smoothly.. eh, and I am having such late nights (and still managing to miss homework assignments???) and I need more sleep and end up cutting my night-time drawing time down by (sometimes more than) an hour because of that!!! D: as much as I would love to stay up to the morn, I can't juggle 6 honors classes and pull all-nighter art sessions all the time... only on weekends! =D
Last edited by Justin.; November 14th, 2006 at 11:49 PM.
http://www.conceptart.org/forums/att...1&d=1162437585 is really good. nice stuff, great improvement!
edit- and your full body sketches have REALLY good weight and anatomy.
Nice work man, that sp is AMAZING. That last paint is really nice, looks like some of green topaz's stuff. Only crit is that alot of the faces look the same, but that may be because they're the same char. but good work, really like your style.
Well, okay. That painting is taking freakin' forever (the Inferno one). I am just now starting to get the hang of acryllics. Which sucks for me now that the painting is 60% done. It's still at school though.
Some of this is more recent, some dates back to early september, but the last pick is from "Anatomy for the Artist" by Sarah simblet. To give you a scale of size, it is done on 11x14" paper, about 2.5 inches until it runs off the paper (bottom).
I really wish I had my own model...
EDIT: Again though, keep in mind I do more than this, especially in the big black book, but it's such a hassle to scan that I never do it D:
And dug up from my old SB, a list:
what makes clothes interesting; Strings, hoods, cuffs, buttons, pockets, collars, snaps, zippers, undershirts, long sleeve shirts underneath shortsleeve shirts, poofy jackets, rolled up sleeves, rolled down sleeves, no sleeves, tank tops, stripes, plaid, polkadots, simple shape designs, Cargo pants, Cargo shorts, two-toned things, underarmor (That elasticy black underclothing stuff), hats, caps, backwards caps, bandages, watches, bandanas, Tucked in shirts, tucked out shirts, vests, trenchcoats, kimonos, gi(samaurai uniform pretty much), scarves, knive sheaths, gun holsters, tool belts (think batman), capes, short capes, long capes, tiaras, crowns, buckles, straps, shoulder pads, knee pads, short gloves, long gloves, finger gloves, shades, glasses, pony/rat tailed hair, nose rings, finger rings, necklaces, jewlery, ties, cigarettes, converse sneakers, hightops, low tops, nikes, running shoes, skating shoes, dress shoes, adventure boots, cowboy boots, golashes, high socks, low socks, no socks, overalls, feet clothing (Pants with built in shoe things), high boots, studded jewlery, backpacks, satchels, ammo, ribbons, big poofy ballroom dresses, small normal long dresses (with various designs, example, have a black stripe near the top or something), short skirts, tight pants, capris, short shorts, belts, running jackets, miscellaneous things hanging out of pockets, chains, wallets, keys, rolled back cuffs, etcetra.
Last edited by Justin.; November 20th, 2006 at 12:15 AM.
Hey man, just wanted to say it's great seeing tons of improvement coming from you. I'm really digging the way you lay down values in one direction, been trying to do that myself, but it's not working out that well. I'm digging all the studies too, especially the variety in faces. Awaiting the Inferno painting...
Shit haha i step away for one month and you go and kick ass all over the place!
Liking the direction you're going in, everything seems to be coming together.
On the application/technique side of things youre getting a much better hang of colour and value, 2 things that are bugging me is the single direction hatching in your pencils (totally obliterates the form, looks more like a charcoal PS filter, gotta vary it along with the form dude), and the random hatchings in your digis, which just sit on top of the smoother rendering and dont do anything for the form at all. Last of all i would suggest doing more face studies of people around you (classmates etc), your head studies are looking good, but the features are all starting to run together and move toward your own features (since you study your own face the most).
Keep the shit up dude (ps update in the morning muahahaha...though its not much)
Hey man, I'm really liking the last few pencils and head studies, especially that guy in the turban. Did you doodle these from memory, or from paintings or photos?
I can't wait to see the Inferno piece. I had to illustrate one of the cantos for English class once, but I don't know where that drawing went.
geeeeez man you are just getting better and better! seriously, this latest character sketch is beautiful, great design, great pose, great rendering. don't wanna downplay your other work, but seriously that's amazing! keep it up!
the portfolio piece is the shit man, but I think it needs to be neatened up rendering wise if you want to put it in your portfolio. And do some more, yeah.
last update is good, nice flow in ya sketches...something in the right arm foreshortening on the chara design piece for portfolio bothers me, i'd double check it if i were you.BUt nice rendering, anatomy and design...why not bring it to the next level?
keep the good stuff coming
The reworked shading and hairstyle look good, but still dont address the design aspects of it. Dont get me wrong though, its a great character and potential portfolio piece (especially if you tighten/tidy digitally), but since you insist on a steampunk character you oughta rework design so this actually reads. The concept phase of him is not complete enough to warrant a full out render. If nothing else, some more design workarounds and turnarounds would look good alongside the final character in a portfolio.
The steampunk character is definitely sweet. Does look a bit like he's about to fall forward though. Maybe pull the left(anchored) leg forward so that he's more balanced.
And yes, an ortho would be really cool :.
hey i havent checked out your stuff in a long time, which is my mistake, major improvments being shown, i love the 'bean heads' your coming out with and your digitals are way better than last time i checked, good job on the perspective studies you have scattered around as well, really good to see you putting the time in, bravo