First, thanks a lot for this thread and all of the info posted elsewhere. I have 2 questions.
Firstly, when applying for a job as a level designer, do companies like/prefer to see levels made with propietary software (ie, Valve's Hammer editor, the UnrealEdit level editor, whatever one Quake uses, etc) or just 3d environments/levels from, say, 3ds Max? I assume if you were applying at Valve they would prefer knowledge/experience with Hammer, at Epic they would want you to know UnrealEd, etc, but what do other companies look for?
The next question is kind of just for fun, but what do employees do directly after a game is released? I assume you need patches and stuff to update bugs, but I don't imagine it would take a full team to do that. Do they all just start work immediately on the next project or what?
Thanks a lot for so much help.