Last edited by Brunob; April 24th, 2007 at 06:32 PM.
Its quite messy, id clean it up a bit .
also his leg to the left (viewers left) and hips shoot out to much imo.
arm anatomy, you can propably find millions of refs with an arm in that pose, an to me it seems like he's goning to fall backwards.
hmm.. well, simplify the rendering will help i think, and pose in a mirror usually works for me to get the figure a bit more accurate. think about balance and lightsource. try it without a background or just simple texture background to make the figure stand out more.
Self-improvement is masturbation, Self-destruction on the other hand....
Good crits so far. I like the tail.
(I'm new to crit-ing, so get some third opinions before you listen to me!)
Anyway, one of the things in here that is nudging at me is the Weapon.
The concept of it is cool. I'm not sure about his grip on it, but I feel that the staff connecting the two blades could use some attention.
It does seem to be transparent in the middle.. thicker at one end .. maybe the whole thing should be thicker. Those blades look heavy.
The weapon seems to be to be sized for the upper body, but too small for the lower.. that said, I think it would be preferrable if the blade didn't disappear off the edge of the canvas.
The only thing that gives away that he is a lizard his the tail,maybe loose the helmet or change it so that we can see his lizard face..assuming he has one
Hey there, good crits so far.
My crits are to crunstruct your anatomy alot more and watch out for your proportions, Also do a floor grid to so perspective alot better on the character and back ground. The swords look really flat, I would beef those out and show some thickness in the equipment and everything else, cool effects tho .
Keep at it man,
This is an interesting start. But what I'm seeing in your drawing is more of a technical exercise, showing that you know how to manipulate (a bit) colors in Photoshop.
Your character doesn't "read" very well. Meaning, what you've done is present an uninteresting figure that is flatly facing the camera. There is no real "character" to the figure. It doesn't have a sense of personality. I can't really tell if he's heroic, or evil, or just casual.
How can you improve this? Aside from better anatomy and such, you can concentrate on the SILHOUETTE! If you were to think of your character as a silhouette only, you can still make this character look like it's in a natural pose, hilighting the 'character' of how his stance is, or how his 'body language' is. As it stands now, you're just drawing a flat object with no visual interest.
In comic book standards, please take a look at artists like Chris Bachalo, or Rick Leonardi. If you take any good comic artist's character figures, and silhouette them, you're more than likely to see what I'm talking about.
I don't know how old you are, but you really need to concentrate on your life-drawing gesture poses. When you start getting into that, you'll understand the importance of the silhouette. So if you're old enough to get into one of those classes, go for it.
Yes, you need to get better with anatomy. Yes, you need to learn how to place characters in actual environments, to make everything more believable. But, if you're able to master character gestures, then you're well on your way to being able to draw characters that are CONVINCING.
I'd have to agree with everone else on his right hip...it just doesn't look like it should be that far out there. Also his feet, specifically HIS right foot look a little "club"y to me...His left thigh looks like it's way beefier than his right, and I kind of had a hard time finding where the bottom of his helmet was, and where his chest started...it's almost as if he doesn't have a neck! I also have to agree with simplifying the background. The really bright lava flow in contrast with the dark character and background takes the emphasis off of the Knight, and onto the background.
Niec but i dont think the helmet could ever fit in the reptilian bone structure of his. Oh and the right rip....
Nothing but a tail and some will
i love the comments.
Magnut - thank you, man! i will study more anatomy guys
A lot of good crits here... one thing that stood out most to me was how the background is faded slightly against the character. Seems like you were trying to give emphasis on the character, which is a good thing. But instead of just leaving the background that dull grey, you could boost the colors a bit but leave things in the bg with definite form without the fine details. His stance is off looking as well, like he's just spreading his legs without any real footing. The knees should be bent just slightly, to give the legs some mobility without looking like they're just action figure legs. I hope some of this helps/made sense. Keep it up.
How I can make to give to more life to the personage using the colors of photoshop? How I will be able to use paleta of colors?
(sorry my english hehehehe)
i think the pose could be more dynamic. he doesnt seem to be using the weapon as he looks to be holding it, even tho it drips blood.
Yo man you could make the character pop out from the pic using hot and cold colors mixed. A nice bg would be a darker one, and then you coul add more color to the armor and character skin. Also a dynamic lighting could help a lot!
May the lizzard be with you xP
Nothing but a tail and some will
To me he looks too human, may want to spice it up and make it look more lizardly, add some spikes, add some scales to the chest and arms, perhaps have an elongated nose or lizard like face.
All in all I think it would make a great picture.
Maybe you can change the skin tone and definitely add scales