Nice stuff, really like the figures. Keep up the good work.
Blue Severin - Thanks for the crits man. I completely agree. I can conceptualize shapes and planes in sketches but when i try to add value and refine something i lose that structure somehow. Gotta work on that.
Animation Idiot - Thanks for the references and the advice! Definitely focusing on gestures as much as I can, and trying to learn the basics well so that I can play around a little more
Grandmassa - thanks
Howie - Thanks for dropping by
Sorry for the week-long absence. I had family visiting, then i got halo 3, then I had to catch up on all the work i didn't do while playing halo 3 Here's a 1.5 hour speedy in PS. Trying to work my colors a little better with the stuff i'm learning in class with oils. Crit away!
i like your concept for this guy, but i was thinking about the helmet. first i thought that you should use a different design with it being wider than it is tall because of his posture, i think it would help it alot more. (if he was perfectly straight up and stiff, this helmet would work well) but then i also thought about his hands. they are blades right. well, what use would a helmet be (other than to keep from getting hit on the head) if he can't take it off without poking himself? but instead of getting rid of the helmet, what if you did somthing completly different and made a technology that would allot him to take his helmet off with his blades? I was also thinking it would be kinda cool for him to have a smaller blade that is parrallel to the original one, kind of like a thumb. the forearms are a bit short, so maybe elongating the blades or his arm would help too word!
Here's my 2nd figure sculpture. We did one that we only worked on for 1 day but we had to tear it down and my camera was out of batteries. This one we worked on for 2 days (8 hours) and i managed to take pictures. Scale is 1/2 the model's actual size. Any advice is welcome.
the shape of this object is like an escher work.
i think its a helmet but the shading and linework make me believe it isn't.
yeah, we should get back to posting more often, but it is hard for me to do without a scanner =\ maybe if i find 100 bucks ill buy one =\
The figure sculpture looks pretty accurate. My favorite posts are definitely the piles of gestures, those have definitely gotten a lot better. On your latest post, I'd say spend more time getting it to look right. The messy linework isn't really working for it, and the inside's value is pretty light, doesn't set it back inside. I know it's just a tiny sketch, but the caring about everything you draw will get you better that much quicker.
jdeegz - thanks man, you can always use a camera
blue severin - thanks! I actually spent a long time working on it but i kept going back to earlier versions because i didn't like my progress - i see what you're saying though - i'll try to work on it some more.
Here are some studies, each about 2 hours.
nice speedy - you got the form down good, i just ge tconfused around the hand and weapon(?) area. perhaps anothe rminute on that would be sufficent
i hope you are estatic with those charcoal works - the fucking rule - especially the 4 hour one. lets see a digi with four hours in it, i bet you can do even better
I like the shading in the two hour poses better than the four hour pose, also the drawing seems better in the shorter ones. Digi has way better form than your previous ones. Maybe even take it a step further and refine your edges a bit more. Keep updating, they're getting better.
jdeegz - thanks man, i actually was pretty unhappy with them so its good to hear some positive feedback
blue severin - yeah the 2 hour drawings were studies from another artist, the 4 hour was from life. will do - thanks
here's a 1.5 hr paint over a 10 min figure drawing. Advice desparately needed! (most of the itme was spent on the face so thats where i need the most help )
Last edited by Fishspawn; November 17th, 2007 at 04:11 AM.
yo fishy - are her feet extended? is she on her toes? - i think that her right elbow or upper armor s hould be resting on her knee. - im guessing her hips are like a skrit sort of poofing out, my guess is to make it not so round and drop her wait down alot, maybe show some inner thiegh. her hair is huge, not really diggin that but if you want to keep it i would eliminate most of it on the left of her head. but yeah, main problem is the amount of upper thiegh we see, sort of use her vajajay as a vanishing point for her legs
later yo i wanna keep this painting goin so dont get bored of it, if you do, post it up here and ill tell yah what to do