Second rendition of the character. This design works much better, I think.
Liking your 'post apocalyptic' characters, they're make-shift armoury is quite cool and I agree the second bloke is better than the first. I like the girls outfit too, she reminds me of a character from the 'che part one' film (always wears a cowboy hat) he was my fav character visually to watch running around the jungle.
Anyway I digress into movieland...
Faces...the only tip I have really is to keep doing what you're doing, you seem to be on the right track -I'd suggest just messing around with angles and proportions and just study different artists interpretations of faces. Because I do caricatures I start with a straight portrait then seperate the face into the main shapes and lines and then try and simplifly and exaggerate (it's fun ). Al Hirschfeld was great to study for this as that was his goal to try and capture the essence of the face without too many lines....or you could go the other way and look at Leonardo DaVinci's caricatures (which are quite grotesque) but fascinating to see how many details he observes and exaggerates.
Thanks for dropping by Angel. About the faces, I think I have a pretty good way of drawing them in 2d, from most angles. But when it comes to giving them form and imagining them in 3d space, casting light across them, etc, I have a hard time 'getting' it. Or maybe I'm just too lazy to study properly and I'm making excuses, looking for a recipe... But I don't really think so I just want some nice studies to study from. I'm gonna have a look at Hirschfeld and Da Vinci (seen Da Vinci's before of course, they're great ).
Very nice lifedrawings, though your own characters are looking a little stiff anatomy-wise at the moment. Keep at it'll come with practice.
My sketchbook, if you really want to see it...
"Picasso is a painter, so am I;... Picasso is Spanish, so am I; Picasso is a communist, neither am I." - Salvador Dali
#353; Lot of stuff, and critters too! Just keep at it, and stay varied!
#354 ; I'd say combine it with studies from ref, imagination, life drawing. Just think of Bridgman when you draw. Be conscious and realize what you're drawing. Bridgman is a lot of basics, function, etc. I feel its most useful when 'applied' to your own drawings. That's just my experience though. And heads are just tough as hell -_-
#355 ; I can see the different characters in those heads, great going. Upper part of the riflegirl is solid, lower part isn't backing up the pose.
#357; Great studies, think those will help you a great deal. Form, mass, weight, that kind of thing.
#358,359,360; Always apply what you've learned! You seem to be using construction lines and such for the initial pose, but don't lose the structure later on! Just a thought. Clothing designs are getting better without a doubt. Jacket looks latex rather than leather, you may need more values rather than the extremes.
#361 ; Nice one, mixed media?
Go go go!
Those fillpu stuff is good.
Don't skip those simple weird exercises with the blobs, overlap, contour etc, those are more fundamental and usefull than you might notice at first.
Every contact I had with fillpu's stuff, something would stick a while and work for me. I am planning on drilling the crap out of those soon.
The problem I have is to think, those area easy and I can manage them fairly well, what I didn't notice is that I havn't MASTERED them. How good you are with those simple stuff is what makes the whole process simple.
Last edited by George Abraham; April 9th, 2009 at 07:30 AM.
Scetchbook: View the exhibitionist's stuff.
Hey, nice to see your work again here some massive studies going on since the SSG stopped. Your figures have become much more solid and diverse, the typical girl I saw you draw a lot in the beginning has evolved in to a lot of different characters. I like #361 a lot.
I see you trying greyscale and color digital, but your work on paper seems a lot better. You might try some paint (acrylics of qouache, black & white) to see if you like it better then photoshop (for studies). It might need a little bit getting used to. You could use it blocking in at model drawing for example. Using pen and paint is quicker and more definitive. It seems that with pencil and photoshop you want to be very percise when its not necessary.
Well, some excellent things have already been said by other people, good luck!
Yay, lots of comments.
kagemusha22: Yeah, I sure hope so Thanks.
Dizon: Sorry man, it's not Jack, hehe. He's for a different project, along with the character in post #358 Think I'll take the Giantkiller project in more of a sci-fi direction. And yeah, it's Vilppu
Anthis: Thanks for all your comments! Yeah, 361 is mixed media - ballpoint pen, copic markers and colour pencils. The same as the characters in posts 358 and 359.
zaorr: Yeah, I hear what you're saying. I'll admit I skipped the basic exercises. Should go back and start over, really... Thanks for dropping by!
artificial_green: Hey there, miss green. Thanks for the kind words. Good points about trad vs. digital. It's been way too long since I did any sort of traditional painting. Truth is I like it, but I have a hard time actually mixing the paints. Whenever I think about painting, I remember I'll have to start messing around with paints and colours, and I pussy out. I just don't have the patience, I guess. Damn, it's pretty pathetic
Anyway, here's a doodle for the Jack the Giantkiller story. Want to do something sci-fi, just 'cause I'm so sick of the medieval type of setting one usually associates with fairytales at the moment. For all of you outside the SSG: We've decided to have a little SSG project where we produce concepts for a story, for fun and practice. As you'll probably already have surmised, we've decided on the fairytale 'Jack the giantkiller'.
So, imagining one or all of the giants are robots; here's one.
Much improvement over the 13 pages. Keep drawing.
And one more. Can't believe I ran out of space on the left! Argh!
So this completes the trio of Rex, Leo and Saint. Now you can guess who's who. Gonna give the first one another try though, not really happy with the old man.
Hey! Those character designs are getting better without a doubt. Here's some specific crits:
#369; Liked the idea of a scifi version of the Jack story from the start, especially for the robots. Looking forward to your concepts. Careful though, robots have to be able to move by themselves and those limbs look slightly 'underpowered'. I like some of the designed elements though, think it would make a great mech with added functionality.
#374; Loads of this and sketching in general! Though understandable if you're not bothered with scanning each sketch. Nice going on the folding. The linework looks insecure and scribbly though. As if you're drawing in a series of tiny lines. Looks like pen though, which would make things understandable. However, may still be a reminder to watch line quality.
#373-377; Nice characters. Most of the individual elements are fitting for the character. Good thinking on the different armours and character looks. Some nice details in there as always. I know you're capable of more dynamic and lively looking drawings though. Not the pose, but the drawing by itself. Perhaps it's because there is little variation in line weight? Or the comic style? Did you do a lot of sketches before the final version? Perhaps the elements are too deliberately put there? Can't quite put my finger on it, to be honest. On the other hand.. if these are ment to be character sheets. I do like some of the design you put in there, plus I think some of the folding really works.
#378; Sketchbooks around here can be incredibly motivating, but a put-down aswell. Create your own inspiration folder though, with whatever art you wish to achieve. Everyone has his own favourites. Browsing trough your reference/inspiration folder makes you realize that art is limitless.... Serves as a great start for me. Activities, like the daily sketch group and community activities are good too (stuff with deadlines and/or a competitive element!). Music and films can function both as a break and inspiration. Just some thoughts. Works for me.. often.
Anthis: Yeah, they were supposed to be character sheets, I guess. Just to get their design on paper, so I have something to reference from later on.
I'm sure there are loads of other people who are going in this direction in the huge-ass contest Mr. Manley recently announced, but eh.