I'm a disruptive/emerging technology analyst whose education is in Physics, with subspecialties in the nuclear and aerospace engineering fields. I also have a lifelong fascination (obsession, perhaps) with military technology, history, and strategy. I was inspired to become a scientist by science-fiction, and science-fiction art has long been an interest of mine. I've lurked on this site for quite a while before getting an account, mainly because my only relevant skill is as a barely amateur-level sketch-artist.
A few days ago, though, I was discussing the design of fictional spacecraft with a friend. It came up that the stylistic conventions seen in a lot of spaceship concept art are a bit stale, and I suggested that it might be a breath of fresh air to consider the actual engineering/design issues faced by such machines and let that inform the general shape of things, if not the finer aesthetics. Rigorous design (i.e. using real engineering) of fictional spaceships is a hobby of mine, and there's an enormous amount of specialist knowledge involved that is a pain to amass unless you make a pastime of reading propulsion design textbooks and the like. It's not just spaceships either, but aircraft, ground vehicles, and weapons too.
So, I'd like to offer my expertise and knowledge to the community in several ways. First, answering any technical questions people might have about their concepts (or in general, really). Second, reviewing existing concepts from a critical engineering angle, given the context of the idea (what is it, what is it supposed to do, and how it is supposed to do it). Third, helping you develop a conceptual design from scratch, the extreme end of which would include me pulling out my spreadsheets to figure out the details on your spaceship or tank. In the case of the first and second activities, I'm happy to do it for the fun of it. In the case of developing ideas from scratch with you I'd probably ask for some mutually agreed-upon recompense either through paypal or by having you mail it to my business address. This is mainly because at the far end I'd be doing what amounted to professional-grade, if preliminary, engineering work and it might involve a larger time commitment on my part.
Now note, this is not me yelling at you about your design not being "realistic" or some such (realism varies with the parameters of the universe you're designing it for), but simply giving you more information from which to generate features of the final concept. I mean for this to be collaborative and friendly, and my final hope is that it leads to more diverse and interesting work by everyone.
Feel free to contact me by PM or more preferably via email at email@example.com. For simple questions, you can either do that or simply use the thread below.
I hope I can be of use to the community.