- barbarian hoard camp
- warcheifs battlefield study room
- barbarian winter encampment
- undead bridge (crossroads into darklands)
ocean with a zebra crossing in it
flaming meatball canyon
the trenches, ( any war, real or make believe)
a farm that has no oxygen
willy wonkers burger city
A river in the clouds...
"Hello darkness my old friend, Ive come to speak with you again" -Simon and Garfunkle
Women's restroom (there must be a reason why women always go together).
I mean it, really. Once, me and some friends were discussing about women bathroom since women alwyas go together.
So, we've made some possible scenarios:
- They have a pool table inside
- They have a ping-pong table inside
- They have a plastation
- They have a pool table, a ping-pong table and a playstation inside
I dunno, maybe we can find some good designs hehe.
Just an idea anyway.
Last edited by brunopicinini; September 10th, 2007 at 06:54 PM.
"Dream is not what you see while sleeping ...
It is the thing which does not let you sleep. "
After the battle.
Dead bodies lies on the battlefield all over, scavengers searches for values on the dead and dying while animals feed on the corpses.
After the battle was the topic a while back, and besides thats really a scene not an d environment...
when you make a topic suggestion please look back through the past topics to see if it has been done... many of them have... Thanks
The space hotel.
Inside the Ark.
The top of the world.
The Darkest place on earth.
What lies beyond.
The hard streets.
The White City
The Hall of the High Tribunal
The Elysian Fields
Hanging Gardens of Babylon
The Hunchback´s Bell Tower
Jack the Ripper´s Alley
A Gypsy Camp
The Public Baths
A Mountain Monastery
The Fountain of Youth
The Imperial Mausoleum
The Ancestral Manor
Sorry if any of these are repeats.
Coleb´s Sketchbook now available at
This isn't necessarily a specific topic but it was something that's been rattling around in my head for a while... I'm sure it's been brought up or even attempted before...
As concept artists, we have to remember that the environments we create may one day be turned into an actual 3D environment. We have to be mindful of why the environment exists, who built it and why, how it works, entrances and exits and potential benefits/hazards. If it's not man made, then what created it, or how will someone interact with the environment if they happen across it?
As we complete the EOW challenges, I've noticed that we come up with a lot of amazing images, which is awesome, but not a lot of actual designed environments. I propose for one round that we not only submit a fully rendered image of the environment, but also plans of the complete environment, illustrating the ins and outs of its design and purpose. This would include bird's-eye-views, elevations, architectural details/motifs and (in the case of game level design) danger areas, traps and hazards and entrance/escape routes (navigation).
Could be cool... it would definitely take some time, but it'd also be a learning experience for everyone.
- the ancient gallery
- the forgotten library
- the forgotten city
- the frozen desert
...just popped into my head whilst driving home
the steampunk planet or
" " city
WWII-style Command Complex: A sprawling Napolionic era fortress in South Africa, but modernized by the Dominate of the Drakia with cutting edge 1930s and 40s technology - concrete bunkers dug into the fortress' bedrock, giant radio masts and air field installed within a adjacent chainlink compound, the fortress itself has modern naval guns intalled within it's angular, low set walled keeps. Grey pillboxes line the outer wall, dragon's teeth embed the dry moats, powder houses are serving as modern armouries, Hond tanks trundle around the sandy parade grounds, WarDir officers man the guard blocks, and light Janissary armour patrol the roadways...
Bond Villain Lairs:
* A warehouse, dock yards or office block with a sprawling secret complex built beneath it.
* A small island bought out by a villain's corporation and turned into a elaborate DHARMA/Crab Key style complex, with monorail system installed for transport.
* A flooded volcano crater with a helipad rising out of the lake basin, with the rising helipad's bridge joining up with the tunnel entrance leading into high-tech complex built into the crust of the volcano crater's wall.
* A derelict church refurbished into a villain's high-tech safehouse.
* A mountaintop restort or mansion, with the requisite villain's complex bored into the mountain the legitimate villain's front establishment is built on.
* Alpine castle refurbished into villain's compound.
* Ditto for Edo era Japanese castle, with requisite suicide garden, and monorail system.
Idiran Warship: The interior of a Idiran warship that took part in the Culture-Idiran war - medjel barracks, main corridors, command bridge, effector ports, core chamber for enslaved AI system, Idiran brigs, non-Idiran slave blocks, central shrine, docking bays, private Idiran quaters, and communal Idiran quarters.
Orbital Community: A Culture village or town located on the residential plate of a typical Culture Orbital.
Homonda Residency: A partially submerged complex with triangle/pyramidal architecture.
What do you think of my ideas?
I haven't read previous posts, hope I don't repeat someone else's ideas...
- The watchtower
- Mad Scientist's Laboratory (a classic...)
- Cyborg Battle Arena
- Morgoth's throne room
- Vulcan's forge
- Cityscape of a world (ours) without water nor oil...
1. Hidden Sci-Fi Cityscape dwelling within a Dark Jungle
2. The Ancient Throne Room of Lucifer
3. Bermuda's Hidden Island: Here, lies the answers.
4. The Forbidden "Necromancer's Cemetary"
5. Ruins of an ancient civilization deep within a forest of mystery.
6. The Master Suite at Area 51
7. The Molevalent Palace of Medusa
8. Mother Nature's Favorite Vacation Destination
9. Heaven, Earth, and Hell at: negative 300% Zoom...haha
10. Undiscovered Yetti Fortress hidden deep in Antarctica
11. Remains of a Jungle after an Era of Biohazardous Waste Dumping
12. A Welcoming Forest of the Gods
13. The Dark Meadow of Decaying Life
14. Modified Treehouse by Little Boy Prodigy
15. Drowned Temple in a Jungle's Cave
...There are some of my ideas right off the top of my head.
Unfortunately, there are like 5+ pages so I doubt any of these
will be chosen, or even glanced upon. It's late though (3:30AM)
I gots ta' get to bed now. Hope my ideas help out a bit.
Last edited by Shrew11; December 21st, 2007 at 08:07 PM. Reason: ...Saw a Flaw...
I have the feeling that the current topics try too hard to come up with something overly creative, while actually, they don't attract that many people to participate. I'd rather choose a topic that doesn't force you too much into a certain direction and leave more room for individual interpretations. I am also missing some strong 'conceptart' vibe lately...
Field of dreams
At the waterfalls
an ants perspective
down down, deeper and down
almost to the top
where does jack frost life
a valley only fit for a mouse king
its a dogs world
as it turns out
the hard part is coming up with somehting that hasnt been done before. And..
I have no idea what you mean by "conceptart vibe" I would think that "concept art" would be the topics with specific briefs which are apparently too difficult for people to come up with creative solutions for. The big generic topics draw the biggest crowd but are the least "concept art" realated. if you were working to make concept art I assume the brief would be specific
as In "I need a mediaval village in day light with four cottages on the left and a well in the the center of a village green"
I try to mix things up so that people can either flex their mental muscles and try new things or something that fits their niche will roll around every couple weeks.
I can't please all the people all the time. In fact I can't please some of the people any of the time apparently. tell you what
PM me. you can pick the next topic. The only caveat being that if you pick the topic. you are honor bound to participate.
"Ground Zero" is a cool idea for a topic. Maybe the EOW can follow the path that the Character of the Week took and have the winners choose the topic for the next rounds.
I didn't want to sound offensive if it appeared that way. I remember we had some mild dispute over the topics in EOW some time ago already...
What I meant with concept art vibe was simply referring to themes that revolve a tiny bit more around concept art as used in films or video games.
Something that is instantly recognizable as 'mainstream' concept art and evokes a strong sense for an environmental setting. It's a little difficult to explain what I mean... For example, looking at the current topic I don't see much relation to concept art. I wouldn't deny that concept art is strongly tied to sci-fi and fantasy because these genres always demand for thorough conceptual ideas and get the imaginative fluids running...
I would diagree on your statement about concept art always being combined with clear-cut descriptions. Shouldn't it be the concept artist who gives substance to an idea? I'd rather think of it in terms of giving personal conceptual finesse to a rather broad topic and interpreting it. Thus, more people would be attracted because there's more room for own development.
Sorry, if some of the above sounded rather gibberish/contradictory but I am a little tired...
I also don't want to discuss this any further, think of me whatever you want...
And no, I'd rather not choose the next topic, please go ahead and continue!
I will just try to participate more frequently again and face uncomfortable topics as a challenge!
Is EOW actual purpose aimed towards concept art? I always got the impression it was similer to CHOW, basicly to create the best looking image from the given brief. Its sometimes the artists choice or in most cases its the specific brief given to whether its aimed towards concept art, illustration or any other art industry. So therefore I would have thought even the brief right now fits perfectly into EOW, as it is afterall an environment, only difference is this time, its not fantasy, it doesnt have dragons, space ships or any other gimicks to sell your image. Your basicly being asked to produce an environmental image to the best of your ability, which is no different than any other week.
its ok Hideyoshi
I understand what you mean
although I think the current topic is great practice for game Environment, I see aloit of games with real world settings, GTO, COD (1-4) all the war games etc. for example. I ,personally think that learning to look at wahts around you will help to draw for these type games. yes theres a lot of SCIFi and Fantasy. And I will get back to that.
I like to believe that any idea Could go into a movie or Game
the sculpture garden could easily have cgone into something Like Pan's labyrinth. and of course the Douglas Adams is a movie. the catherdral of lilith could easily appear in a fantasy game of a rather dark nature... so. I think these topics are still game related. just those games or movies haven't been made yet.... which I do kinda think is the point. If you get a new game... you don;t want it to look just like every other fantasy game at least I wouldn't.
I hope you do give it a try Hide.... and we're about due for a couple big generic topics any way
thanks for paying attention
and caring enough to say somethign
with greatest respect
hey chaos, thanks for your understanding, appreciate it!
I am with you on this. I guess it was really just those 2 last topics that didn't get me hooked that much, so it's all fine.
A note about how precise a brief for a concept should be:
Two months ago I had the luck to hear James Clyne speaking in a conference in Turin. Talking about his work for Minority Report he said he had to draw a view of the city with no description as reference. All the script said was "futuristic city in the background". So he had to invent it (and to draw several different proposals).
Sometimes things like "future city" or "medieval castle" sound as commonplaces but if we are requested to draw them we have no choice and we should come out with something original...
Then whatever topic Chaosrox chooses we must/should produce something.
Hideyoshi is a professional, he could tell us how briefs from clients usually are, vague or precise.
Concept Art and illustration briefs vary from client to client. It always depends on the type of project you're working on.
It's true that a lot of clients ask for your artistic eye and ideas. This is even more so, if the client approached you directly, asking you to work for him. They look at one's portfolio and know what kind of artworks you're most proficient with and generally, they give you quite a lot of artistic freedom then.
Just recently, I decided to go with my gut feeling on a concept that actually had a rough description and the client liked my turn on the subject.
On other gigs, you get a clear cut description as to what kind of elements should be in an illustration/concept, but in the end you still design everything out yourself.
At all times, you're in close contact with the client sending revised WIP shots back and forth asking for feedback.
Clients simply hire artists because they can't visualize concepts/illus themselves. Thus, they hire artists that match the needed general criteria for a job, give rough descriptions while still allowing your personal style to show through. They want your very personal artistic judgement and interpretation, because they chose you and not someone else.
Artistic freedom is some of the coolest things in the biz if you ask me!
(sorry, very off topic)
As a suggestion, I've noticed that the topics have strayed away from the theme of nature, or nature-related environments - remember "Mushroom tunnel" or "Fungus Tunnel" from way back in the EOW? Those types of topics were forgotten or left unsuggested - it'd be interesting to bring them back for a round or two.
Last edited by Vulgar`; December 31st, 2007 at 05:13 PM.
- The Mythical Treasures of Monkey City (From the jungle book)
- The Trenches (An already made suggestion)
- Shelter from the Plague
- Paradise Lost
- And the Robots Marched
- 10,000 B.C. (An art prelude to the movie?)