Great work. I really enjoy the Loomis studies.
Great work. I really enjoy the Loomis studies.
Very nice stuff ga got herr.
Mr.Blonde: hahaha, wow, you haven't posted here since like July 3rd. hehe, there hasn't been much to post about. thanks for the avater comment. yes, Loomis was a mastermind. i study him avidly.. like a religion. and the only reason i watched Pearl Harbor was to study that girl in it as well as the planes. she's smokin.
pennington: thank you, i'm studying away.
dead boy: nice to see you here. i def will! thanks!
Deselect: thank you, yes Loomis is the shnizats.
No updates for a month or so. Gorsh, i'm sorry. Right now my scanner isn't working with my Photoshop CS or CS2. Whenever it scans something, Photoshop says that there's too much RAM being used and shuts down Photoshop. It's freakin annoying, since I've been sketching in my artbook for weeks now with somewhat decent art to show. Oh well...
I'm starting a 30 minute paint of environment and anything that inspires me every night before I go to bed. So far I've been able to keep the pace at 3 images in the past three nights... but with my past dedication to these sort of things, I dont think it'll last long.
This is a 30 min speedpaint of Rachael Leigh Cook - she's hot in this pic, but some other pics make her look way non-attractive.
Here's a little environment that I did and am somewhat proud of. Though my clouds suck as an elephant, I'm starting to realize the shapes and shadows are what make a piece and not the linework (well actually this book made me realize this... I wish I could have revelations like that - hah). 30 min.
Oh yeah, I've been playing Doom 3 for about an hour and a half each day, so be ready for some fan art from that freakish game.
very nice book. i like that very first painting, its great, u should do more like it. good stuff, u have good foundational skills. keep on working. and post more... regularily. peace.
OBX - drawing a.d.d.
The art of Joel Hladky
-Fear is the enemy of Imagination - Andrew Jones-
hey man, you got some good stuff here, your paintings are getting better, I like your shirt design alot. Are you familiar with the artist called sparth? I don't know if you are or not, but I would look at some of his stuff or some traditional speed painting stuff and just practice off of those. Let's see some more
nice fantasy stuff too, but my favourite piece is this one
stourangeau: thank you very much! i will!
OBX: thanks! i will try to post regularly - but with school and that sort of stuff, it's hard enough to just get some art in on the weekends!
zao75231: no man, never heard of the artist SPARTH. is he/her on the forums here? and could you give me a link of where i could see his/her images? thanks for your compliments!
Cold: oo thank you, man! that's my best piece to date - but i also used 12 hours to finish it... hehe.. if only i could spend that much time on all my art - then maybe i could be a pro.
And now for the HUGE dump. Ha, not huge compaired to some masterful artists (ie. Hurri, Fellah, to name a few)
Here's some Loomis girl studies - i must learn this because i like drawing girls and girls make me happy.Until next time ... blessings.
Some stuff drawn after drooling over Simon Fellah's doodles.
A zombie t-shirt concept... "uhhhhhhhhhgggg!!!"
Yet another Zombie design, but for my friend who is going to get this tatooooooed on his arm.
Aieeepp! - more zombiess... they feeeed on the flesssssshhhhhhhhhh!!!
Some stuff done in math - as you can see I had a computer with images.google.com open on the browser. Hehe - oh and the funny thing is that that i was drawing lions and the search came up to this like "Lion King" type of stallion - so i was like, "Sweet, i'll draw this cool lookin horse!"
My desperate attempts at perspective and other stuff that excited me at the time. I know i know, the bottom left guy's leg muscles are messed - that's what you get for drawing in ink all the time. argg!
More random doodles - and no that guy on the top left isn't doing anything to that kind farmer girl. I've told my friends already that she's picking corn and that guy in the background is just standing there. GOSH!
Monster! This monster design (bottom left) came to me out of a quick sketch of a lady in my spanish class. When i sketched her it was all scribbley, then the next day i looked at the sketch and it looked like this monster. so cool - almost like making images out of clouds. ha!
A landscape sort of thing in my sketchbook... oh and Loomis anatomy studes.
oh man, nice update. love those lions (Narnia mehbeh?) and the muscle studies are really well done
SKETCHBOOK UNDER CONSTRUCTION (need a scanner, roar )
You've got some cracking inks and traditional stuff, but this is easily my fav. Hints of a distinct style emerging in places too. No crits at the moment. Lazy Pete, lazy! Great stuff m'man.Originally Posted by MattGamer
Summer Pudding: I am honored by your comment. thank you! no one ever has recognized that one since the DSG last year...
A little concept that is about a little girl who is sad because she has tatoos that she has been birthed with, and the winged guy is sort of comforting her. Done without sleep because sleep is too overrated when it comes to having fun drawing.
Disregard the spellin errors, it's 5:30am. night.
Like summer I see some personally starting to take hold in some of your works.
Draw every day and dig later BTW many of the people we consider the best dig dudes do mostly paint overs of their hand works
lots of energy in your inked sketch pages love to see more of those
Yet another post, uhh this one's on a 1 on 1 battle with Cold who challenged me. You can vote on our battle here.
btw, i seriously hope that the scientology banner above is a fools joke... i'll go crazy if i have to see that cult up there any longer. heeshe.
E.O.W. Round 20: Tribal Commune - i think i might enter it.
Time for sleep... SPRING FORAWRD EVERYONE!
Here's my WIP of the Tribal Commune. I used many NEW brushes from here.
do we lose an hour or gain one?
You said you were looking for critiques, and I'm just a newb but thought I'd share my thoughts, as a guy that builds 3d environments in games. I think you have started to establish a good mood with nice colors. Kind of a carribean beach environment with low tech tribal housing. But, I also think a very important part of environmental concept art is creating some detail for the structures in the piece. If the commune is the focus of the piece then perhaps the structures should be more defined. I know its a WIP so im sure this is all subject to change, but would be nice if you could add some detail to the structures that really draw the eye and establish the purpose of the village. Is it a fishing village? (Maybe the huts have lots of boat/fishing equipment.) Is it a society of castaways? (Maybe have pieces of wreckage from a ship or something built into the structure) Stuff like that should be considered if this is an establishing shot for a movie, game, etc. Since this is a conceptart focused website, I think those are important things to think about, because a concept artist's work is meant to communicate their vision to the rest of the team. I think it does have alot of potential, I like the feel of the space and with some more detail on the village itself, could be very very cool
Ok, sorry about the rant, I hope that what I said atleast makes sense.
And I'll go ahead and say I'm a complete hypocrite and won't practice what I preach in my environment, because I cant draw/paint for ish.
EDIT: Oh one other thing, A foreground element, such as Palm leaves or the trunk of a tree, big rock, etc.... something that kind of blocks a part of the view to add depth I think would add alot.
Last edited by Slybones; April 2nd, 2006 at 05:26 PM.
Slybones: oh man! this is just what i was looking for! i really didn't know how to make the picture more lively and you've helpe me tons. thank you very much. i also took your comment and put it in a note with my image so that i can remember all the cool stuff you mentioned.
i will detail the huts more and hopefully add boats (if it doesn't look too cheesy).
what games do you build 3d environments for?
hey man, glad I could help. just kind of reiterating all the stuff i've learned from working with 2d artists, browsing these forums, osmosis, etc. I look forward to seeing what you come up with. Im starting with nc soft in about a week working on an mmo. before that was in school and worked on quite a few demos/mods and all that jazz.
Slybones: sweet! with the mods you worked with, which were your favorite? i seriously want to get into that stuff, but i dont have the time now (getting my general college outta the way and all). too bad i didnt get into modding when i was like 15 when i was doing NOTHING with my time! ha!
thank you very much for your support. it's nice to know someone's looking at my pieces on here. heh
those gesture drawings are the way to go man! good work keep it up!
flaptraps: thank you so much for visiting my thread. it's an honor to see you comment. you motivate me through image and now through words. again i thank you.
Some recent sketches from my book... i think this will be the last update till whenever I get the time to update.
Last edited by MattGamer; March 27th, 2007 at 04:19 PM.
hey man, i'm diggin your style, and seeing alot of improvement since the beginning of the sb. i guess Loomis and Fellah are both great inspirations and learning tools eh? anyway, keep up the great work.
As far as what mods I liked best, I'd have to say that Unreal is probably the best(most developed, stable) modding tools out there for new designers and artists. There's also a huge collection of free video training for artists importing 3d models into Unreal, and Unreal Ed(level design). If games is an interest, I definitely encourage picking up some 3D modeling skills. Even if your goal is to be a 2D concept artist, knowing the basics of 3D modeling will help you to create concepts that are functional and can be built properly in 3D.