hey man - lot of new stuff in here - i haven't seen it before on max... ;]
great robo-concepts and i really like that utopia futuristic city speedpaint
hey man - lot of new stuff in here - i haven't seen it before on max... ;]
great robo-concepts and i really like that utopia futuristic city speedpaint
Trashy - Thanks. I'll try to paint some of the more succesful robot thumbnails in future.
selfu - Thanks, man.
lilnebo - Thanks. My to do list? Ok. Here it is.
- Gather more textures for environments (while doing underground garage paintings I realised I don't have much of that)
- Learn about how to paint believable jungle or forest. Find and learn reference of different plants
- Try doing some skybox for game.
- Try doing some 3d model overpaints. (I realised it's common thing environment artists do to communicate some idea to modellers)
- Try painting same room with different light - morning, afternoon, evening, night (I saw that in one portfolio and I think it shows some knowledge about light)
- Do more enviro thumbnails.
- Learn a bit more about modelling
- Interiors - types of furniture, instalations, types of light, floor
- Using photos as reference for different light and mood.
- Buy watercolor pocket sketchbook - paint thumbnail landscapes
- Learn how to depict different weather conditions - fog, rain, strong wind, sand storm, snow
- Learn how to depict different surfaces - wet, frozen, dry, rusty, destroyed, etc..
I would be happy if I manage to do half of that stuff. Any suggestions what I could add to that?
Ok. Here are some sketchy enviros. First from random doodles. Second based on Alchemy sketch.
Last edited by Farvus; September 20th, 2008 at 06:15 AM.
Nice sketchbook, your perspective work is great. I really like your style. Your figures have improved since the beginning of this sketchbook. I agree with lilnebo, that last post is Kickass! Keep at it!
Wow, man! You hit page 9 and had a burst of improvement! I really enjoyed your environments and the quick architectural thumbs! Great work, please keep the updates coming! Subscribed to keep track!
Man, whenever I see your work I continuously notice things you're doing in your work that I love hehe. Kinda makes me wanna go back and look through your old sketchbook up until now, just so that I can steal a few ideas for practice exercises lol. I gotta say that I really like how clean the shapes in your paintings have become; even in your speedier ones, you still have very recognizable shapes. Really helps with clarity and getting the idea of the piece across hehe (one that I really like, cliche though you might think it, is the utopia city speedpaint. Really nice shapes, great mark making, and a nice working color pallete).
It's great that you can notice your weaknesses and are striving to strengthen them. It can be really hard sometimes to work on those things, especially when they are things that you don't enjoy doing lol. I'll continue offering crits and stuff when I see/think of them, but otherwise you're doing great and are on a really nice path. Keep at it!
You sir deserve a medal for hard work!
The list is supereb and you will get it all if you keep like you are now
The last enviros are basically taking it to a whole new level
last one is incredible.
Am gonne go look at your old sb now to steal some ideas like onir said
Envisor - Thanks!
IanE - Thanks, man.
Onir - Thanks. I try to find some balance between very textured pic and sharp one. Too smooth one looks very plastic but messy speedpainting look is not my thing (although I sometimes try it out).
lilnebo - Nah. Recently I don't paint much but thanks for feedback .
Today I didn't have much time for painting so I sketched something quick. Space enviro pic in grayscale.
Those last few environments are great, nice sense of scale and awesome colours. I'm really liking those robots as well.
It's fun to see lots of different subjects being explored, love the variety. I'll be keeping an eye on this s-book for sure.
sexy updates, Farvus.
really like the greyscale space scene. I just think the backgroundplanet looks a bit distractingly flat. maybe you could give him a light surface or some clouds if they make sense to break the gradient.
nice structures in the last one.
I think the bg planet is curved umm..."too much" compared to the size you are implying.. If viewed alone, it would look all sausage like.
This is a great thread to whatch. Enviroments are coming along nicely. In fact, everything is. Keep it up.
monotony - Thanks. The planet pic was just quick sketch so I don't plan to revise it. Maybe I'll do new better one .
AndreasM - Thanks, man.
maxetormer - Thanks. I'm glad you like it.
Today I stayed a bit more behind computer and played with different enviros. I'll propably go out now to take a fresh air and experience real environment .
Last edited by Farvus; November 27th, 2008 at 08:55 AM.
These are CRAZY GOOD!
like superebb supereb supereb
The last on is amazing the prespective in it is ass kicking good!
am still a bit wordless and stunned with the last one
its frigin genuis!
Keep it up man and you do work hard!
Hey Farvus, you keep getting by the minute, just something that's bugging me a bit about your enviros is your use of the flat brush, it kind of makes the whole image very strechy, seeing that only the horizontal strokes are having definite edges, also you seem to treat the whole part of the image the same way, using the same approach (I'm not talking about brushes but lighting and such) all over the place, which brings them out of focus too, there's noplace for the eye to rest upon.
I think in terms of spacial illusion that last one is ace, the ones before had all he stuff going on on the same height rendering them extremely flat but you seem to brake out of that!
great enviros dude!, you should put the focus on something, like faust sais, and try to tell something, my ompinion, anyway, great stuff ! waiting for updates, cheers!
lol I like how you said the enviro in post 305 was messy might be messy for you, but the brush strokes and stuff are pretty solid and clean to me Really nice texture in the last one; the subtleties on the ceiling really echo a concrete sort of look. Nothing to crit really... I would like to see some nice strong focal points though, kind of along the lines of what zulu was suggesting. You've got some nice areas of high contrast in your environments, but just suggesting maybe try messing around with directing the viewers eye? Very hard stuff do do well, but you're becoming quite the pro at these enviros so I think you're up for it
Great work, keep at it!
cool environs! i would try introducing some more items in your paintings...so they aren't as empty feeling.
You've got some nice stuff going.. I like that last alien landscape, though i think the transition from middle ground to backgound isnt perfect. The ground beneath that left tentacle is quite saturated and sharp, while the tentacle which seem to be at similar distance is rendered much more desaturated, painted like its behind more atmosphere. I think if you worked on it for maybe 20 mins more or so you could make it much better, i feel like i have to force my self to see the depth of the image. Also here i see what you do in many of your images(not all), you dont pay that much attention to edges. Sure i know its a speedy n all, but if you'd just work some more on some selected areas it would give alot i think. As an example you could work more on the left edge of the body of that tentacle structure and the ground next to it, making you notice both the middle ground and leave you wanting to look beyond it.
I see one edge in that last painting too that dscribes it very well what im trying to say about edges. The long edge to the far left, i know its not that important part of the image BUT as you have renered the edge it looks like it connects the dark shadow of the wall(to the left) with the sunlit wall and pipes behind it(to the right), instead of separating them so that you feel they are at different distances.
Overall i think you've done alot of interesting speedys, i just think you should think about your edges to enhance depth and even though you keep em loose pick some areas to do just a little bit more work on.
I think those fotostudies on the 2nd page is really good, especially that third one.
Sorry about the loong post, i hope you find it somewhat usefull, its not law.. Just my oppinion ! Good luck & keep it up!
lilnebo - Thanks. You're too nice. I just cheat everybody that I can paint something decent.
~Faust~ - Hey. Thanks for advice. I was reading it several times before I fully understood what you mean. It would be great if you mention which particular picture you're talking about. I guess the one with lots of horizontal strokes is this sci-fi hall. I forgot to balance it with some strong vertical element in the distance. I tried later dabbing some darker marks in the middlegroud though and it instantly got more life.
As for treating the whole image the same way. These last few enviros were experiments with loose 3d model overpaint (that's why perspective in the last one is a bit more advanced). However what I did wrong was going straight into painting full size propably beacause I wanted to keep everything more refined. By leaving the thubmnail stage I killed the composition.
I constantly think about this stuff and try out differet things so I hope I'll figure out how to make everything work out. It's still too complicated for me.
zulu - Thanks!
Onir - Thanks, man. I'll work on directing eye more. Right now I feel like the composition is actually the most important thing in it all .
hp - Thanks. Yeah. I'm working on that. I'm planning to make it more complicated with time. The more items, the more rendering though. The more rendering, the less speedpainting it is
FrozZT - Wow. Thanks for taking time and explaining it to me. Yeah. I think I know what you mean. I completely forgot about edges. It's too many things at the same time.
You guys are just awesome! I'll improve much faster with that. Somebody gave me one star but maybe it was good thing. I suck so I have to work much harder. I dedicated most of my time to drawing and painting during vacation (instead of resting or travelling). It's all practicing in a rush beacause I feel like after the last year of architecture studies I won't have that much time for that. Life will get much more complicated. I can already feel the pressure.
Two days ago I was on a small trip to other city - Poznan. In national gallery there were most paintings I copied and posted here. It was great experience to see them in real size and with real paint.
Last paintings were trying out painting on rough 3d model without rendering. Now I feel like I'm going to get spoiled with that and loose my ability to draw perspective. It will be hard to keep balance. This time I tried doodling some quick thumbnails just play with bigger shapes and not worry about detail or color. The last pic is more developed painting from the last thumb.
I'm not so much into that typical black foregroud, dark moody middleground with bright spots and almost white background. Even though it works perfectly to me it always gives environments very generic look. I don't want everything to look always like dark Ryan Church cityscapes with few rays of light. I guess Khang Le's enviros is something that speaks to me the most but of course I wouldn't want to copy his style. I analysed his art a bit when it comes to work on lightning and composition.
Last edited by Farvus; August 25th, 2008 at 09:08 AM.
Wow, nice to see you work and even better that you share your sinsights with us (Something I ought to do more often... gotta wait for some insight first, though )
Anyway, with your thumbs, I see you have some good basic values blocked out, clear composition, very nice! On the other hand, two other things I don't like so much about these are the edges and the shapes
The edges are distributed all over the place, making the whole thumb seem very blurry ithout emphasizing a point of interest. You made somewhat of a good start in the forth though, in my opinion the strongest thumbs to work out from the lastest batch for that reason.
Gabo did some really cool experiments with blurring his thumbs here: http://www.conceptart.org/forums/sho...=71911&page=44 Maybe something like that could help you understanding the principles of it as well.
On the other hand the shapes are very hard to read for me, I guess it's because I don't see in 3D. For me, a shape is a two-dimensional thing that has to be visible as such on a plane. Very hard to explain, i think the concepts from Richard Anderson (Flaptraps) are what appeal me the most in terms of shapes. Very defined and clear visual communication. In you work often the shapes kind of blur into each other and the blending is done in a way that the brushstrokes create some other confusing shapes, especially visible in the last one, where my attention is lead to the upper-right part of the picture for that reason, which Idon#t think is your primary objective since it's the most poorly rendered part of the picture. In MB-videos I've seen Andrew and Whit using the marquee-tool to get clear shapes. Why not use that? In traditional, painters can use masks and stencils too, it's no "cheating"
Anyays, my last comment was especally referring to this:
using almost only horizonal strokes are really distracting me from the picture and giving this "strechy" effect, which could be used I guess, but it feels wrong here.
Anyway, what is the problem of copying Kang Le's style, at least for a while? He's suchan amazing environment-artist, I adore him for his colors more than anything. I think, if you want to do art as individual as possible, you are very much hurting themselves. Every great artist copied someone else to get the crafts, them moved on. You think you are already that good of a draftsman that you can think about style?
hey, nice sketchbook, really nice enviros, you should paint a scene with some characters, im waiting for updates, cheers!
nice compositions. the larger one i feel has a flat foreground. something about the ship (?) area in the front feels like it needs more volume.
I really dig your enviroments. Cool approach on those storyboards.
You definetely seem to know your values Looks good!
Come visit my...
~Faust~ - Thanks, man. You're absolutely right but I think you see these thumbs a bit like miniaturized final illustrations with all textures, edges, proper perspective and so on. When painting them I focused mainly on using value contrast to create focal point and that's basicly all. To me thumbnail doesn't even have to be realistic. In the illustration with soldiers advancing through underground garage structure I started from thumbnails which had only two values - black & white (that's something I learned from Syd Mead video) and all were with sharp edges. If it works as very graphical arrangement of shapes then you can break it into more values, blend some stuff and it will still kind of work. I'll try to include what you're talking about though. I haven't practised edges enough so maybe that's something my art is mostly lacking. Gabo's experiments are great. I often look into his sketchbook to find some new ideas how to practice certain things.
I think I know what you mean about shapes like in Flaptraps' art. You can go into very graphical representation which is more about silhouettes and gesture or render form and focus on how planes change inside contours. It's all matter of taste which to choose but I don't think there can be good balance of both. If you look at my all environment images, you will see that I tried more gestural sharp stuff like here - http://www.conceptart.org/forums/att...1&d=1211741098. It might be closer to Sparth or Vyle speedpaintings. On the other side there can be something like this http://www.conceptart.org/forums/att...2&d=1208472442 where every surface is sculpted even if it stays in the shadow so that there is this feeling of volume. So basicly it's all within my reach and I sometimes do some exercises with leaving certain things on purpose. What mostly matters is how much I feel comfortable with certain techniques or what is fun at the moment rather than what type my art people would prefer.
As for blurring shapes into each other. In the last pic with spherical shape I tried to go back again into not using marquee tool . Usually I use it sparingly with brushes (Photoshop is cheating by the way, hehe). The problem was propably resizing image from thumbnail size which gave very blurred result and using very smudgy brush. Thanks for mentioning that though. I'll try to watch out for that.
I left that thought of pursuing any style some time ago. I try to have no style at all and just use what is necessary to create good piece of art. Being good draftsman is not any excuse for that as well as I don't think I'm good one. Problem with copying Khang Le is connected more with visual language and aesthetics than technique. I learn from his art just by looking so it's not a problem.
WhiteC - Thanks. Yeah. Adding more stuff is definately a must. I might shoot for something like this - http://i-seldom-do.livejournal.com/115405.html . It feels much more natural with so many objects + people of course.
squidmonk3j - Thanks!
zulu - Thanks. I'll try.
hp - hey. Thanks for suggestion. I left it very unfinished so there are many flaws.
pandahund - Thanks. These are more like enviros rather than storyboards but I thought about doing those too. El coro's art inspired me so maybe I'll try out doing some for my personal project.
I gotta organize myself more beacause it takes me too much time thinking what I could practice. It's the biggest obstacle to drawing actually. Too much thinking .
I've done few new enviro thumnails with different scale. From big structures to small interiors like in last one. I also thought more about sharpness and edges.
Second pic was about reversing the proportion of values. Beacause light shines from the front, dominant are white values and darks serve as contrast. It was hard to switch to that thinking mode.
Bunch of robots. I'm not so much into industrial design but it's fun drawing just random mechanical things even if they don't make any sense.
Last edited by Farvus; August 26th, 2008 at 10:51 AM.
woo, i posted 2 times!, must sleep more, xD, the thumnails are great, looks like the same "story", keep working on those, the robots are cool, and if u let some space to have mechanics inside, works for the eye, and makes u think, wooo, how thats works, or what amazing technology, keep posting dude! cheers!
hehe those pictures are nice, that movie is really great too... i didnt mean SOOO MUCH detail but if you can do that, it would be impressive, asian artists are so into details its scary, and impressive at the same time.
Those last quickies are nice however youi should keep your pure white to attract the eye in a specific location of the picture , even if your composition are often top notch, you could add more contrast to your different layers of horizon, just wanted to add something that could help maybe i nstead of just the usual WOW hehe , but i envy your pencil skills, your lines are always clean and your sense of form is really well developed. Im working hard to get that line quality, ebcause i tyhink sketching digitaly is really hard to control and not as organic as paper sketch. anyway keep at it man !