Hey man, great to see all the new material., you're really growing!
Your paintings from reference look great, not much to say about those,
except maybe keeping pushing all the way to the finish.
On your works from imagination I WAS going to say, start adding hair
and clothing, but I see you've really started to do that anyway...maybe
do some more intense studies of drapery to improve in this area.
Mainly just make sure in your concept designs that you arrive a nice
readable silhouette and overlaps, don't leave a lot of hairy stray lines
and jagged blocks of color in the final render.
Also a note on figures:
You've really got a good grasp of Hogarth, now. But beware: Hogarth has
a dark side...what you might call the Rubber Man Syndrome . There are
a couple things you can do to cure this syndrome, but the key thing is to
thinka bout and pay attention to the BONES not just the fleshy forms of
the muscles. More specifically:
1. Bones are key to getting the proportions right
2. The rigidity of the bones and knowing how the joints work
will keep your figures from having the weird 'rubber limbs'
3. Hogarth, for all his talent, has a terrible form language, no
sense of Design. You must have a variety of lines and
forms to keep the viewer's eyeballs interested and happy.
Hard lines as well as soft lines, straight lines as well as
curved lines, they should be constantly in a contrasting rhythm.
The bones, where they push through the skin, provide a nice
sharp contrast to the softness of the big curves of fat and muscles.
Like punctuation marks! Bam!
Another thing on your figures: You are developing a proportional
tendency to over-emphasize the legs and give your characters
stubby arms as well.
Keep up the great work, you're really improving fast!