Unlike the start of the 7th gen, publishers are already feeling the financial pressures of raising game budgets and scrambling to find new ways to extract more money out of the same products, we've seen this with the introduction (and distortion) of ideas like DLC, season passes and microtransactions. Then there's the inclusion of other tried and true tactics such as double dipping (GOTY Editions anyone?) or ideas that are not even logically justifiable such as online passes.
A more recent tactic is the release of HD collections of titles from the 6th generation of consoles, this is yet again a move to get more money out of existing assets with minimal effort when compared to developing a game from scratch. This particular tactic has even been extended to successful 7th generation series like Mass Effect, Bioshock and Assassins Creed (I'm gonna take a chance and predict Dead Space will follow suit in a few months). Another less spread variation of this approach is to port successful titles from portable devices, for example God of War (even coupled with double dipping) and Resident Evil Revelations (and if recent comments from a Mercury Steam dev are anything to go by, I suspect Castlevania's unreleased 3DS entry has strong chances to see an HD version on consoles should the 3DS release prove profitable and popular enough).
By far the most common strategy is the trend of mainstreaming IPs to appeal to broader audience, one that in fact has produced less than satisfactory results, after all if a main entry from a long standing franchise selling 4.8 million copies is deemed a failure (Resident Evil 6), then what are the survival chances of newer, untried IPs?. Considering the leaked PS4 hardware specs, imagine just how much budgets will rise and what consequences this could bring to publishers, see where this is going?.
But the final nail in the coffin for the PS4 and X720 has to be the much needed reality check to publishers brought by the fall of THQ in January. Yes, studios closing has become fairly common in recent years, but publishers managed to survive games failing to meet sales expectations by closing studios and keeping their IPs, not this time around though. Publishers would have to be crazy not to feel at least a little concern regarding this matter considering it wasn't a small publisher of niche titles like XSEED but a fairly big one with recognizable franchises to it's name like Saints Row and even annual sports IPs like the WWE series.