1. Registered User Level 6 Gladiator: Provocator
Join Date
Jun 2008
Location
Torquay
Posts
629

Something that starts with a photo of a room or cityscape, carefully explaining where the viewpoints, horizons and everything else goes and why and how to create such images correctly.

2. this looks cool..Perspective by Gary Meyer http://www.thegnomonworkshop.com/store/product/1014/ IF ANYONE OWN THE VIDEOS HOW OR THE THE VIDEOS OR THEY ANY GOOD?
Last edited by creeptool; November 12th, 2012 at 12:30 PM.

3. Jester Level 7 Gladiator: Samnite
Join Date
Jun 2007
Location
Toronto, Ontario
Posts
793
You seem to be looking for a tutorial thats start somewhere near the end? It is easy to find reconstructions like http://www.webexhibits.org/sciartper...el5_medium.jpg, and with basic understanding of perspective it is not hard to recreate these yourself.

However, the process basically starts with cubes, which is why tutorials tend to start there. The complete amalgamation (yep, I typed that one) of the basic principles into a nice picture takes a lot of practice, which is not really something a tutorial can give you. As Walt Disney didn't say: "lets not forget it all started with a cube"

You may want to look into John Raynes "The complete guide to perspective", which walks you through a number of nice compositions, start to finish. They all start with basic perspective, but you can easily see where it ends...

4. Don’t knock the cube. You need to understand how to construct an accurate cube in perspective before you can move on to more complicated geometry. Cube faces have to represent accurate squares in perspective, as they are important in creating accurate ellipses. There are tons of wonky perspective drawings out there.

If you’re interested in precise perspective drawing done without using 3d apps or grids, if you’re ambition is to draw a cathedral or car engine cutaway by hand, then you may want to check this site out (it has everything you’ll need to know about linear perspective drawing and head spinning headaches more):

Go to 3-point perspective
http://www.handprint.com/HP/WCL/tech10.html

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